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Forums - Gaming Discussion - Ouya review on The Verge: 3.5/10 "it's a million miles away from something worth spending your money on."

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@£99 releasing 1st june il be picking one up, imo it will be a fun hobby console with lots of indie games many apps and hacks



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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kitler53 said:
for all the hate smartphone gaming gets...

...i never understood why anyone cared about this.


Smartphone gaming only gets hate on gaming sites like this. 

But let's face facts - hit smartphone games are played by hundreds of millions of people instead of consoles games which are considered mega-successes if they can get into tens of millions.    Successful mobile developers are raking in 100s of millions in profit, as opposed to console developers who struggle to make profit.

Ten Cent buying into Epic is just the start of a new reign in gaming.  The power is shifting and gaming as an industry is shifting away from the old model favouring big publishers and to a new model favouring independant studios (Steam is also part of that shift).   

Ouya is fascinating as an initial attempt to bridge the two worlds of gaming (old and new).   But the gap may be too large to bridge or more likely will be bridged by Samsung / Apple not some little independant like Ouya.    But Ouya is the vanguard and will be an interesting footnote in gaming history if nothing else because of it.



 

Gamerace said:
kitler53 said:
for all the hate smartphone gaming gets...

...i never understood why anyone cared about this.


Smartphone gaming only gets hate on gaming sites like this. 

But let's face facts - hit smartphone games are played by hundreds of millions of people instead of consoles games which are considered mega-successes if they can get into tens of millions.    Successful mobile developers are raking in 100s of millions in profit, as opposed to console developers who struggle to make profit.

Ten Cent buying into Epic is just the start of a new reign in gaming.  The power is shifting and gaming as an industry is shifting away from the old model favouring big publishers and to a new model favouring independant studios (Steam is also part of that shift).   

Ouya is fascinating as an initial attempt to bridge the two worlds of gaming (old and new).   But the gap may be too large to bridge or more likely will be bridged by Samsung / Apple not some little independant like Ouya.    But Ouya is the vanguard and will be an interesting footnote in gaming history if nothing else because of it.

allow me to rephrase.

 

for all the hate smartphone gaming gets on sites like this...

...i never understood why anyone on sites like this cared about this.



Wow, that was shocking. I'm totally shocked right now. What a shock.



This is a hack toy, not a legit console, not yet at least.

For the rest of us, it's a wide open Tegra 3 running at 1.7ghz with 1 gb of RAM running Android 4.1.2. That's worth the $100 alone.

Regardless of whatever shitty interface it ships with. Get those emulators, xbmc, maybe some Netflix and Amazon Instant and we'll be good to start. If we can get a web browser, USB kb+m support, and a few other small features it'll be golden. As for who would want to play mobile games on a TV? Who knows, but hey for anyone curious what GTA: Vice City would look like on a Dreamcast, you're about to find out haha.



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mobile gaming isn't really that big revenue-wise, though they sell tons of games.

Revenue In Germany (2012):

console games - 819m €
PC games - 464m €
handheld games - 180m €
mobile games - 38m €

Mobile gaming has 4.6% of the console revenue and 2.5% of the total market revenue.
To make as much revenue as the consoles they'd need to sell 418m games in Germany every year (curently 19m). Average price for a mobile game is only 2€.

http://www.biu-online.de/fileadmin/user_upload/bilder/marktzahlen/2012/2012_absatz_plattformen_vergleich.png
http://www.biu-online.de/fileadmin/user_upload/bilder/marktzahlen/2012/2012_absatz_mobile_endgeraete.png



kitler53 said:
Gamerace said:
kitler53 said:
for all the hate smartphone gaming gets...

...i never understood why anyone cared about this.


Smartphone gaming only gets hate on gaming sites like this. 

But let's face facts - hit smartphone games are played by hundreds of millions of people instead of consoles games which are considered mega-successes if they can get into tens of millions.    Successful mobile developers are raking in 100s of millions in profit, as opposed to console developers who struggle to make profit.

Ten Cent buying into Epic is just the start of a new reign in gaming.  The power is shifting and gaming as an industry is shifting away from the old model favouring big publishers and to a new model favouring independant studios (Steam is also part of that shift).   

Ouya is fascinating as an initial attempt to bridge the two worlds of gaming (old and new).   But the gap may be too large to bridge or more likely will be bridged by Samsung / Apple not some little independant like Ouya.    But Ouya is the vanguard and will be an interesting footnote in gaming history if nothing else because of it.

allow me to rephrase.

 

for all the hate smartphone gaming gets on sites like this...

...i never understood why anyone on sites like this cared about this.

Sorry, allow me to rephrase

Because some of us see the bigger picture and/or enjoy both mobile and console games and

Ouya is fascinating as an initial attempt to bridge the two worlds of gaming.



 

Yay, I get to follow a console failure live^^



I LOVE ICELAND!

I still like the Ouya, indie games in your TV with a controller.



Barozi said:

mobile gaming isn't really that big revenue-wise, though they sell tons of games.

Revenue In Germany (2012):

console games - 819m €
PC games - 464m €
handheld games - 180m €
mobile games - 38m €

Mobile gaming has 4.6% of the console revenue and 2.5% of the total market revenue.

To make as much revenue as the consoles they'd need to sell 418m games in Germany every year (curently 19m). Average price for a mobile game is only 2€.

http://www.biu-online.de/fileadmin/user_upload/bilder/marktzahlen/2012/2012_absatz_plattformen_vergleich.png
http://www.biu-online.de/fileadmin/user_upload/bilder/marktzahlen/2012/2012_absatz_mobile_endgeraete.png

Wow, that's peanuts. But how can mobile games like Angry Birds be so huge and profitable then?