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Forums - Sony Discussion - Sony exclusives that went multiplat have largely failed

 

Is this truth>?

yes 168 42.21%
 
maybe 58 14.57%
 
no 172 43.22%
 
Total:398

The only game you mentioned that was a true Sony exclusive is Crash Bandicoot all the other games are developed by third parties and for the most part where never Sony exclusive since the started out on different consoles FF, started out in the arcade Tekken, or also had PC ports Tomb Raider.



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LemonSlice said:
Most of these comparisons are 6th vs 7th generation, which isn't really fair, since the PS3 install base was much smaller than PS2's during the releases, and only the combined PS360 was comparable, and in some comparisons smaller, which is why you see comparable or smaller results on the 7th gen multiplatform vs PS2.

Yes but the comparisons aren't so bad actually. 7 years in ps2 had 102m vs 73m. Not huge, considering ps2's broke every 2 years. Install base is likely very similar.



So basically all the series that declined in quality sold less, what a surprise. The one that didn't decline as much retained its sales.



I LOVE ICELAND!

I think compairing the 'big hitter' Ps2 exclusives to how their sequels faired in the next generation is a bit unfair. The reality is the PS2 was such a behemoth that exclusivity didn't lose you a lot of sales, whereas cutting out the 360 market this gen would lose you a lot of sales. I think the lower overall sales of games like Tekken, Devil May Cry, Final Fantasy etc is just part of how certain genres and games go through peaks and troughs of popularity, and those franchises declined this gen.

I think Dead Rising, Mass Effect, Demon Souls, Saints Row, GTA, Lost Planet are all examples of games which benefitted from going multiplat. And I think you'd be insane if you think any game like COD, AC, FIFA, Madden, Battlefield would sell better as an exclusive, and equally if you think Uncharted, Halo, Gears, InFamous, Resistance, God of War wouldn't sell better on a bigger userbase.

I think the confusion comes in simlpy because Microsoft and Sony are just really good publishers who are good at making the games they publish successful. I guess it's a lot easier when you're a platform owner.



LemonSlice said:
Most of these comparisons are 6th vs 7th generation, which isn't really fair, since the PS3 install base was much smaller than PS2's during the releases, and only the combined PS360 was comparable, and in some comparisons smaller, which is why you see comparable or smaller results on the 7th gen multiplatform vs PS2.

Sony had a lot of issues all by themselves, but isn't one of the key reasons it didn't sell like the PS2 did was because many of it's key franchises turned MP? Its a self fullfilling profecy. MS told Devs in order to make back dev costs(which had greatly risen from 6th gen) they would need to go multi. They didn't really but because they started to do it, it split userbases and fanbases alike. You would have gotten a PS3 for FFXIII, but now you no longer HAD to, same for GTA, DMC, Tekken, etc. People buy consoles because of Exclusives. When you make every game for everything, this generation is what you get.

Now the truth is finally coming to light, proving that going MP and making every title Multiplatform is really part of the problem.



      

      

      

Greatness Awaits

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RE 3 - 3,72
RE 4 - 7,45



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

theprof00 said:
LemonSlice said:
Most of these comparisons are 6th vs 7th generation, which isn't really fair, since the PS3 install base was much smaller than PS2's during the releases, and only the combined PS360 was comparable, and in some comparisons smaller, which is why you see comparable or smaller results on the 7th gen multiplatform vs PS2.

Yes but the comparisons aren't so bad actually. 7 years in ps2 had 102m vs 73m. Not huge, considering ps2's broke every 2 years. Install base is likely very similar.

Well then maybe not always comparable, but closer than you think.

I do think you have a point, I'm just pointing out some of the inconsistencies that are present. Heavenly Sword/Enslaved is another comparison that works in your favor, though it's not the same franchise.



 

Metal Gear SOlid
http://www.vgchartz.com/gamedb/?name=metal+gear&publisher=&platform=&genre=&minSales=0&results=200
MGS4 did 5.75 on ps3
Rising did 1.06 on ps360


 

Anyone have any more data to share?

 

 


Metal gear solid is not Rising. Everyone knew it was a spin-off and it sold less. Wait till the next MGS comes out and see how well that sells.



Spin-offs never sell as well as the main series like MGS4 to MGS Rising. Also the PS2 user-base was very fragmented going to either 360 or Wii or PS3 and also look at the PS2 number of consoles over 150 million so of course a lot of those games will have sold better than the sequels.



TheLastStarFighter said:
At the risk of being harsh, most of what you posted there is garbage. A franchise that declines from one itereation to the next is typical, regardless of gonig multiplatform. Also spinoffs and handhelds are silly comparissions.

Rachet and Clank: 3.33 million. Every game after that declines until we get offerings like A41 selling 1 million on PS3. OMG! Staying exlcussive killed the sales of the franchise!

Can you show any third party exclusive that stayed PS exclusive that had sales that actually increased this gen? No? OK, discussion closed.

That said, there is a seperate argument to be made that "masscote" exclusives are better off as exclusives. I am speaking of Crash Bandicoot. Crash is a weak character and a weak game but it had decent sales because Sony did great marketing of it in order to battle Mario. It probably would have sold like garbage if it wasn't pitched as the next Sonic. To a lesser extent you could say FF7 got a nice boost being pitched as Sony's "Zelda", so to speak. But these are 1st party titles really. As far as 3rd party titles go, there is absolutely no evidence to say that staying exclusive is good for them, or that exclusive/multiplat has any impact on sales.

i don't think the point is that staying exclusive increases sales. It is more that either way, the sales are not increasing due to being available on more consoles, it just ends up meaning making an over all less profit on sales you would have anyway.

Myth of going Multiplatform Dictates...

-Exclusive Game:3million

-Exclusive turn Multiplatform: 4.5million

-If remained Exclusive in this climate: 2million

 

Reality Dictates...

-Exclusive Game: 3million

-Exclusive turn Multiplatform:3-3.5million

-if remained Exclusive in this climate:3-3.2million

-Dev cost to port: loss of 0.3-0.5million



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)