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Keiji Inafune says Japanese developers need to learn from overseas devs

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Xxain said:
Japan are the only people making video games at the moment. Leave smoke&mirrors game design to the west.


They both need to learn from one another but they need to make their games look next gen as well and their animtions, graphics and stories are behind in most cases.



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Xxain said:
Japan are the only people making video games at the moment. Leave smoke&mirrors game design to the west.

Thanks for laugh.



S.T.A.G.E. said:
LilChicken22 said:
He's only saying that because he knows we want to hear that and earn our respect. I don't want to play interactive movies and glitchfests every day. Japanese games are the only games I play (Dark Souls, Bayonetta, Ni no Kuni, Monster Hunter, Nintendo games). His lastest game Soul Sacrifice doesn't look like any western title out there. It looks like a good polished game focussed on gameplay and I would like to play it more than any western title I can think of. Unfortunately I'm not going to buy a PSVita.


There are more Japanese glitchfests than western ones. They have fallen behind big time dude. Inafune isnt in denial or sucking up to westerners. He understands what sells and keeps and open mind how to evolve as an artist. Luckily the youth of Japan are more open minded than the older generation or we would be in for a hard time.

STAGE is right.



Inafune can go either way, really. He's seemed to have hated everything about the Japanese Video Game industry since he was kicked out of Capcom, but I really don't know if that's the whole reason for his thinking.

He brings up some good points. Japanese developers really do need to open and cater to a bigger market than rather being on some type of high-horse. Nintendo, although not much of a Japanese dev by today's standards (I guess), can show that games from Japan don't have to automatically convert to "niche" status in America. (I don't think that the Japanese market should totally follow the Western Market, though. This would destroy diversity no matter how you look at it.



Carl is a Piplup hater and deserves to be punished eternally.

S.T.A.G.E. said:
LilChicken22 said:
He's only saying that because he knows we want to hear that and earn our respect. I don't want to play interactive movies and glitchfests every day. Japanese games are the only games I play (Dark Souls, Bayonetta, Ni no Kuni, Monster Hunter, Nintendo games). His lastest game Soul Sacrifice doesn't look like any western title out there. It looks like a good polished game focussed on gameplay and I would like to play it more than any western title I can think of. Unfortunately I'm not going to buy a PSVita.


There are more Japanese glitchfests than western ones. They have fallen behind big time dude. Inafune isnt in denial or sucking up to westerners. He understands what sells and keeps and open mind how to evolve as an artist. Luckily the youth of Japan are more open minded than the older generation or we would be in for a hard time.


 I wonder what is so good from western devs that Inafune keeps insisting on this topic... Are they behind on graphics? story telling? Gameplay? 

 Most Japanese devs are working on limited budgets, yet they still deliver some of the best games on the market.



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Yup, we need some more COD clones. Make all the games have a colour palette of black, brown and grey. Sell loads of copies. In theory it seems like it could work, but in a market that is already saturated to the brim with such games, I honestly don't know how much success they will find. They might be better off staying "niche" in the western market and going big in their own market than alienating their own market and failing in the best due to saturation.

I think what Japanese devs need to do is to keep going back to their roots of trying new things. It's a true joy to play a game like Persona for the first time where the premise is so unique it's amazing. Or Catherine which just completely introduces almost a new genre or style of play. Or Ni No Kuni, which takes all that we loved from the past and just polishing it up so much that it has a new feel. Stop making RPGs with the same mechanics, story and art style over and over again. Give me some tale I have never heard of before, give me new gameplay mechanics that completely hooks me in, give me an art style that makes me stare at the screen in awe. These are all things I would trust Japanese devs with, but they have been doing so less in this gen. I hope they can get back to those "expect the unexpected roots" once again.

I've recently been playing Dust: An Elysian Tale, a western indie game that is clearly inspired by the east. And the game just made me realise how epic it was to play Japanese games. An intriguing story, beautiful music, eye-popping hand drawn visuals/animations and gameplay that makes you keep coming back. And this was produced by a one guy mostly. So come on Japan. Get your game on next gen.

If there is one thing you learn from the west, then learn that cloning games is a bad idea.



 

Xxain said:
Japan are the only people making video games at the moment. Leave smoke&mirrors game design to the west.

This is hilarious!



UltimateUnknown said:

Yup, we need some more COD clones. Make all the games have a colour palette of black, brown and grey. Sell loads of copies. In theory it seems like it could work, but in a market that is already saturated to the brim with such games, I honestly don't know how much success they will find. They might be better off staying "niche" in the western market and going big in their own market than alienating their own market and failing in the best due to saturation.

I think what Japanese devs need to do is to keep going back to their roots of trying new things. It's a true joy to play a game like Persona for the first time where the premise is so unique it's amazing. Or Catherine which just completely introduces almost a new genre or style of play. Or Ni No Kuni, which takes all that we loved from the past and just polishing it up so much that it has a new feel. Stop making RPGs with the same mechanics, story and art style over and over again. Give me some tale I have never heard of before, give me new gameplay mechanics that completely hooks me in, give me an art style that makes me stare at the screen in awe. These are all things I would trust Japanese devs with, but they have been doing so less in this gen. I hope they can get back to those "expect the unexpected roots" once again.

I've recently been playing Dust: An Elysian Tale, a western indie game that is clearly inspired by the east. And the game just made me realise how epic it was to play Japanese games. An intriguing story, beautiful music, eye-popping hand drawn visuals/animations and gameplay that makes you keep coming back. And this was produced by a one guy mostly. So come on Japan. Get your game on next gen.

If there is one thing you learn from the west, then learn that cloning games is a bad idea.

Have you tried  "Ys" and  "Legend of Heroes :Trails in the Sky" (Eiyuu Densetsu :Sora no Kiseki) .  And I'm agree with you , cloning games is REALLY  bad idea !



You can visit this blog for Zero no Kiseki and Sen no Kiseki guide

http://wajinokiseki.blogspot.be/

The question of what does Inafune wan to reproduce from the western market?

What he thinks is that the Japanese market needs to clone their own games more, and have annual releases of games with art and gameplay mechanics from last years effort reused in some new scenarios. Like the sports game industry, the annual release of Call of Duty games, etc... This is the same philosophy that he has always championed at Capcom, look at his game development history: clone clone clone, until we have 157 versions of Megaman.


What word does your spellchecker want to correct "Inafune" to?



I describe myself as a little dose of toxic masculinity.

The problem is that Japanese games have been "westernized" way to much and with it the quality have gone severely down... atleast for me.



If it isn't turnbased it isn't worth playing   (mostly)

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