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Forums - Gaming Discussion - I think its safe to say at this point that DMC 2 will not be coming out.

Rafux said:
S.T.A.G.E. said:
ShroudedDarkness said:
S.T.A.G.E. said:
ShroudedDarkness said:
S.T.A.G.E. said:
Xxain said:
It is never the fans fault for not supporting something they dont want. Devil May Cry fans wanted Sonic the Hedgehog. They got Sonic and the Secret Rings. Hopefully you catch my drift. Japanese developers need to focus on delivering with fans want and less on what they dont. Now Im saying games should be made solely for the fans. They have to continue to expand and grow it, but DmC was grown in a way that in attracted no one.

That bull and you know it. DmC has a style that a lot of people like but a good chunk of the people who play it will buy it used. The new DMC had more contact and depth to the combat style than even MGR. Narrative style Hack N Slash titles are growing in profits away from the old Japanese style thanks to games like GOW. Even Platinum themselves will have to learn to increase the quality of their narrative to buffer the awesome hack n slash action from point A to point B. Everyone knows from Ninja Theory's mission statement that their main goal is to make Story based action/adventure games. The game was boycotted intentionally. Ninja Theory was better off working with Sony and making new IP's for them that dont step on the toes of niche franchises like DMC.


Yes, a Capcom doesn't see a damn penny from any of these assumed customers, so the end result is still the same:  DmC is a flop.  And even Lolipop Chainsaw managed to sell more than DmC did.  MGR is tracking 400,000+ units over DmC, God of War Ascension is already 200,000+ units ahead of DmC, and even the HD collection sold more than DmC.  It didn't sell.  And people buying the game used for half the price shows that, no, they don't like DmC as much as you think they do.

Okay, and now your contradicting yourself with "The game was boycotted".  So are there millions of fans buying it used or not?  And hell, if a game is boycotted, that goes even more against your "lots of people like DmC's style" claim.

Intentionally buying a game used is a buyer right but it also doesnt support the developer. Boycotting can be used to sabotage a company or product if they do not respond accordingly to your wishes. Capcom should've been given the finger from gamers for the DLC on MVC and their countless iterations of the same SF games for years. Buying a used game in no way goes back to a company, just to Gamestop and other used stores. Sabotaging a games user metacritic that has the highest reviewer score shows how childish a lot of gamers are. They need to cut those things off. I only buy used games I had no intention of buying at all in the past.

Ok, going as far as to call all of this a boycott is a bit ludicrous.  Capcom put forth a product to a target market that wasn't there with an massively inflated sales expectation; consumers from the old target market didn't want the product and DmC failed to find a new market since their target market didn't exist in the first place; and so the product didn't sell anywhere near sales expectations.  That's basic economics, not boycotting.  Yes, there were small pockets of the fanbase that took all of this THAT seriously, but for most it was "Call me when they give us Devil May Cry 5" upon which they promptly ignored the game, as is their right.  

Besides, boycotting is completely legal so it doesn't matter either way.  Fans told Capcom they wouldn't support them if they went ahead with the reboot and Capcom didn't listen.  So some fans encouraged others not to buy the game MOSTLY through using Capcom and NInja Theory's horrid PR campaign against them.  If Capcom and NInja Theory had handled their PR with the slightest bit of competence, this wouldn't have been an issue.

Everyone knows Metacritic's user score is a joke.  That site is full of trolls.  

I don't get what you mean by "Highest reviewer score".  DmC ranked lower than Devil May Cry 1 and Devil May Cry 3 SE.

Metascore bombing, trolling, flaiming, etc. are merely symptoms of a broader issue at this point.  EVERYBODY handled this poorly:  Capcom didn't have a plan outside "provoke fans" for the first 2 years and near the end just kinda gave up on marketing their own damn game; Ninja Theory wasn't used to such antagonism and understandably, but still unprofessionally, lashed back at fans; the Devil May Cry fanbase literally tore itself to shreds like a bunch of crazed Orangutans and created such a toxic environment that people just wanted the game to ship and be done and over with; and journalists, professional or not, misconstrued several things that both parties said, thus creating a further rift between the fanbase and the developers.  DmC exposed just how much animosity there is between consumers and developers; how poor communication between the two are; and kinda showed that, for all the strides that the video game industry has made, it is still an immature industry.  Hell, SEVERAL titles have been showing this recently.  This entire fiasco has been an embarrassment for the entire gaming community and unless everyone learns from this experience and grows up, DmC 2/Devil May Cry 5 and other games down the line will create yet another embarrasing fiasco. 

DMC has the highest reviewed metacritic this year as far as hack n slash titles go.  I am not comparing it to its predecessors but rather to all the high budget hack n slash titles coming out this year. Capcom and Ninja Theory never used a horrid campaign to reboot the game, so I really don't know what you're saying there. They were never handed the engine for the game but rather started it from scratch and stayed true to the action and even beefed up the animations to be more fluid and realistic. The only major difference was that the lock on and auto feature were taken away . As an old DMC fan the change perplexed me at first but it also piqued my interest how Ninja Theory would take things. They didn't steer anyone in the wrong direction. DMC isn't that great of a title to be holding on such a high pedestal. Outside of DMC3 the entire franchises story was bland and weak. Dante was just a cool looking character until three where he pretty much met his match in the prequel against his brother. You can say its fair but in truth it was quite childish, but I am sure plenty of industry professionals would not agree with you. Capcom never fucked gamers over intentionally with this game and DMC4 got its fair share of fan bitching but of course everyone knows Hideki Kamiya left the newly started Platinum Games so thats half the reason DMC4 sucked ass. Ninja Theory never attacked the fanbase , they defended themselves from threats and actually took to heart the complaints consumers had and added multiple models of dante in the game. They never responded without being provoked and had great respect for the way the game was handled before them. Want to know what the problem is? A fair amount of online otaku fanboys got pissed when a Japanese title was handed to a western complain plain and simple. 

They were never handed the engine for the game but rather started it from scratch

Wrong! Capcom offer them the amazing MT Framework engine but NT could not be bothered to learn it and decided to use Unreal Engine, they didn't make it from "scratch" and Unreal Engine was the reason why DmC is slower 30 FPS than DMC4.

Hideki Kamiya left the newly started Platinum Games so thats half the reason DMC4 

Wrong again! Kamiya left after DMC1 since he is not fond of making sequels of his games. The same team that made DMC3 made DMC4, Kamiya leaving have nothing to do with DMC4 since the DMC TEAM was handling the series for years.


Umm...DMC is 30 FPS on consoles, 60 on PC.

You're right about Kamiya though and you're not really arguing with me about NT not using the old engine.



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About DMC getting good reviews. It felt like they weren't even trying. The game is not a 90/100 game. Too many glitches, shitty story, way too easy. 75/100 at best, but this is my opinion, but most critics have ignored the flaws and are trying to defend NT. Every developer needs some though love every once in a while to get them back to the ground. NT was acting all high and mighty by bashing the old games and the fans, but sadly this game is worse.



S.T.A.G.E. said:
Rafux said:
S.T.A.G.E. said:
ShroudedDarkness said:
S.T.A.G.E. said:
ShroudedDarkness said:
S.T.A.G.E. said:
Xxain said:
It is never the fans fault for not supporting something they dont want. Devil May Cry fans wanted Sonic the Hedgehog. They got Sonic and the Secret Rings. Hopefully you catch my drift. Japanese developers need to focus on delivering with fans want and less on what they dont. Now Im saying games should be made solely for the fans. They have to continue to expand and grow it, but DmC was grown in a way that in attracted no one.

That bull and you know it. DmC has a style that a lot of people like but a good chunk of the people who play it will buy it used. The new DMC had more contact and depth to the combat style than even MGR. Narrative style Hack N Slash titles are growing in profits away from the old Japanese style thanks to games like GOW. Even Platinum themselves will have to learn to increase the quality of their narrative to buffer the awesome hack n slash action from point A to point B. Everyone knows from Ninja Theory's mission statement that their main goal is to make Story based action/adventure games. The game was boycotted intentionally. Ninja Theory was better off working with Sony and making new IP's for them that dont step on the toes of niche franchises like DMC.


Yes, a Capcom doesn't see a damn penny from any of these assumed customers, so the end result is still the same:  DmC is a flop.  And even Lolipop Chainsaw managed to sell more than DmC did.  MGR is tracking 400,000+ units over DmC, God of War Ascension is already 200,000+ units ahead of DmC, and even the HD collection sold more than DmC.  It didn't sell.  And people buying the game used for half the price shows that, no, they don't like DmC as much as you think they do.

Okay, and now your contradicting yourself with "The game was boycotted".  So are there millions of fans buying it used or not?  And hell, if a game is boycotted, that goes even more against your "lots of people like DmC's style" claim.

Intentionally buying a game used is a buyer right but it also doesnt support the developer. Boycotting can be used to sabotage a company or product if they do not respond accordingly to your wishes. Capcom should've been given the finger from gamers for the DLC on MVC and their countless iterations of the same SF games for years. Buying a used game in no way goes back to a company, just to Gamestop and other used stores. Sabotaging a games user metacritic that has the highest reviewer score shows how childish a lot of gamers are. They need to cut those things off. I only buy used games I had no intention of buying at all in the past.

Ok, going as far as to call all of this a boycott is a bit ludicrous.  Capcom put forth a product to a target market that wasn't there with an massively inflated sales expectation; consumers from the old target market didn't want the product and DmC failed to find a new market since their target market didn't exist in the first place; and so the product didn't sell anywhere near sales expectations.  That's basic economics, not boycotting.  Yes, there were small pockets of the fanbase that took all of this THAT seriously, but for most it was "Call me when they give us Devil May Cry 5" upon which they promptly ignored the game, as is their right.  

Besides, boycotting is completely legal so it doesn't matter either way.  Fans told Capcom they wouldn't support them if they went ahead with the reboot and Capcom didn't listen.  So some fans encouraged others not to buy the game MOSTLY through using Capcom and NInja Theory's horrid PR campaign against them.  If Capcom and NInja Theory had handled their PR with the slightest bit of competence, this wouldn't have been an issue.

Everyone knows Metacritic's user score is a joke.  That site is full of trolls.  

I don't get what you mean by "Highest reviewer score".  DmC ranked lower than Devil May Cry 1 and Devil May Cry 3 SE.

Metascore bombing, trolling, flaiming, etc. are merely symptoms of a broader issue at this point.  EVERYBODY handled this poorly:  Capcom didn't have a plan outside "provoke fans" for the first 2 years and near the end just kinda gave up on marketing their own damn game; Ninja Theory wasn't used to such antagonism and understandably, but still unprofessionally, lashed back at fans; the Devil May Cry fanbase literally tore itself to shreds like a bunch of crazed Orangutans and created such a toxic environment that people just wanted the game to ship and be done and over with; and journalists, professional or not, misconstrued several things that both parties said, thus creating a further rift between the fanbase and the developers.  DmC exposed just how much animosity there is between consumers and developers; how poor communication between the two are; and kinda showed that, for all the strides that the video game industry has made, it is still an immature industry.  Hell, SEVERAL titles have been showing this recently.  This entire fiasco has been an embarrassment for the entire gaming community and unless everyone learns from this experience and grows up, DmC 2/Devil May Cry 5 and other games down the line will create yet another embarrasing fiasco. 

DMC has the highest reviewed metacritic this year as far as hack n slash titles go.  I am not comparing it to its predecessors but rather to all the high budget hack n slash titles coming out this year. Capcom and Ninja Theory never used a horrid campaign to reboot the game, so I really don't know what you're saying there. They were never handed the engine for the game but rather started it from scratch and stayed true to the action and even beefed up the animations to be more fluid and realistic. The only major difference was that the lock on and auto feature were taken away . As an old DMC fan the change perplexed me at first but it also piqued my interest how Ninja Theory would take things. They didn't steer anyone in the wrong direction. DMC isn't that great of a title to be holding on such a high pedestal. Outside of DMC3 the entire franchises story was bland and weak. Dante was just a cool looking character until three where he pretty much met his match in the prequel against his brother. You can say its fair but in truth it was quite childish, but I am sure plenty of industry professionals would not agree with you. Capcom never fucked gamers over intentionally with this game and DMC4 got its fair share of fan bitching but of course everyone knows Hideki Kamiya left the newly started Platinum Games so thats half the reason DMC4 sucked ass. Ninja Theory never attacked the fanbase , they defended themselves from threats and actually took to heart the complaints consumers had and added multiple models of dante in the game. They never responded without being provoked and had great respect for the way the game was handled before them. Want to know what the problem is? A fair amount of online otaku fanboys got pissed when a Japanese title was handed to a western complain plain and simple. 

They were never handed the engine for the game but rather started it from scratch

Wrong! Capcom offer them the amazing MT Framework engine but NT could not be bothered to learn it and decided to use Unreal Engine, they didn't make it from "scratch" and Unreal Engine was the reason why DmC is slower 30 FPS than DMC4.

Hideki Kamiya left the newly started Platinum Games so thats half the reason DMC4 

Wrong again! Kamiya left after DMC1 since he is not fond of making sequels of his games. The same team that made DMC3 made DMC4, Kamiya leaving have nothing to do with DMC4 since the DMC TEAM was handling the series for years.


Umm...DMC is 30 FPS on consoles, 60 on PC.

You're right about Kamiya though and you're not really arguing with me about NT not using the old engine.

You're right about Kamiya though and you're not really arguing with me about NT not using the old engine.

They didn't use it cause they didn't want to spend time learning a new engine when they could use UE which they already knew, Capcom even told them they would send some enginners for assistance but NT are lazy.

Umm...DMC is 30 FPS on consoles, 60 on PC

Why would it not be 60 FPS on PC? PCs are powerful. NT failed to deliver 60 FPS on consoles because of the UE engine.



Darc Requiem said:
S.T.A.G.E. said:
Tbone said:
S.T.A.G.E. said:

Ninja Theory is such a talented company that does not deserve all the hate they've recieved. Capcom almost halved the expected sales and it still hasn't covered half of that. The people have spoken. Someone needs to shut down Ninja Theory. God...such a talented company that was poised to grow in the next gen. Theres no way Capcom is going to fund a second game. Stick a fork in it, its done. Fans only have themselves to blame when less and less great games come out per year.


Maybe next time Capcom should try no to upset the fans. 


Capcom has been pissing off fans since the 1990's by making expansions to the same predessor game at full price. Look at Street Fighter.

Street Fighter isn't exactly a good example. Street Fighter IV in particular. Fans asked for more SFIV and have continued to do so. Capcom has actually announced another update to SFIV due to fan pressure. Now the example you should have pointed to is Street Fighter X Tekken.

This i would also throw UMvs.C3 into the mix. Fact is gamers did respond, I dont know why he thinks that series got a free pass. I wanna hear more about this update though



Rafux said:

They were never handed the engine for the game but rather started it from scratch

Wrong! Capcom offer them the amazing MT Framework engine but NT could not be bothered to learn it and decided to use Unreal Engine, they didn't make it from "scratch" and Unreal Engine was the reason why DmC is slower 30 FPS than DMC4.

Hideki Kamiya left the newly started Platinum Games so thats half the reason DMC4 

Wrong again! Kamiya left after DMC1 since he is not fond of making sequels of his games. The same team that made DMC3 made DMC4, Kamiya leaving have nothing to do with DMC4 since the DMC TEAM was handling the series for years.

Wrong again. Hideki Kamiya and Team Little Devils had plans to make DMC2, but Shinji Mikami wanted to take a few new developers to work on Viewtiful Joe. In that time Capcom went ahead with DMC2 without the input of Hideki Kamiya or Team Little Devils.

DMC3 was made by Hideaki Itsuno and Capom's Production Team 1. The rewrote the pre-existing DMC cannon to create a new origin story for Dante and his brother Vergil, its loosley tied to the events preceeding DMC1. Yet the game still conflicts with Dante's original orgin story from DMC1. Hideki Kamiya admitted that it dosen't matter which game it is, only DMC1 Dante is the true iteration of the character. The following DMC games were not his Dante. In that respect none of the DMC games are true successors to DMC1. They are good games in their own right but not true sequels to DMC1.

The reason you didn't know that was because DMC4 was your first DMC game. By I suppose that dosen't make 'any' sense right?

Hideki Kamiya wanted to make DMC2, he was unhappy Capcom made DMC2 without coming to him first. Whatever the case Team Little Devils eventually formed Platinum Games and all the ideas they had for DMC2 they put into Bayonetta. Which trumped DMC4 on every level. They are currently making Bayonetta 2, which is probably going to trump every action game, even DmC.

Framerate dosen't refer to speed. Framerate refers to the number of images that flash on the screen in a second to create the illusion of a moving picture. In the case of DmC there are 30 flashing images per second, in the case of DmC PC, there are up to 200 flashing images per second. Hence the terminology frames per second or FPS. FPS does not relate to the speed a game runs at. In fact running at normal speed, DmC's speed is about on par with DMC3 and 4. Some moves are slightly faster, some moves are slightly slower.

Not sure if MT Framework is as good as you say it is. Resident Evil 6 came out last year. A lot of reviewers have said the engine has aged poorly. And thats Capcom's biggest game, if the engine can't keep up under Capcom's biggest game, what makes you think Ninja Theory should've used it? I forget though, you know more than Hideaki itusno on how to develop a DMC game.



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A203D said:
Rafux said:

They were never handed the engine for the game but rather started it from scratch

Wrong! Capcom offer them the amazing MT Framework engine but NT could not be bothered to learn it and decided to use Unreal Engine, they didn't make it from "scratch" and Unreal Engine was the reason why DmC is slower 30 FPS than DMC4.

Hideki Kamiya left the newly started Platinum Games so thats half the reason DMC4 

Wrong again! Kamiya left after DMC1 since he is not fond of making sequels of his games. The same team that made DMC3 made DMC4, Kamiya leaving have nothing to do with DMC4 since the DMC TEAM was handling the series for years.

Wrong again. Hideki Kamiya and Team Little Devils had plans to make DMC2, but Shinji Mikami wanted to take a few new developers to work on Viewtiful Joe. In that time Capcom went ahead with DMC2 without the input of Hideki Kamiya or Team Little Devils.

DMC3 was made by Hideaki Itsuno and Capom's Production Team 1. The rewrote the pre-existing DMC cannon to create a new origin story for Dante and his brother Vergil, its loosley tied to the events preceeding DMC1. Yet the game still conflicts with Dante's original orgin story from DMC1. Hideki Kamiya admitted that it dosen't matter which game it is, only DMC1 Dante is the true iteration of the character. The following DMC games were not his Dante. In that respect none of the DMC games are true successors to DMC1. They are good games in their own right but not true sequels to DMC1.

The reason you didn't know that was because DMC4 was your first DMC game. By I suppose that dosen't make 'any' sense right?

Hideki Kamiya wanted to make DMC2, he was unhappy Capcom made DMC2 without coming to him first. Whatever the case Team Little Devils eventually formed Platinum Games and all the ideas they had for DMC2 they put into Bayonetta. Which trumped DMC4 on every level. They are currently making Bayonetta 2, which is probably going to trump every action game, even DmC.

Framerate dosen't refer to speed. Framerate refers to the number of images that flash on the screen in a second to create the illusion of a moving picture. In the case of DmC there are 30 flashing images per second, in the case of DmC PC, there are up to 200 flashing images per second. Hence the terminology frames per second or FPS. FPS does not relate to the speed a game runs at. In fact running at normal speed, DmC's speed is about on par with DMC3 and 4. Some moves are slightly faster, some moves are slightly slower.

Not sure if MT Framework is as good as you say it is. Resident Evil 6 came out last year. A lot of reviewers have said the engine has aged poorly. And thats Capcom's biggest game, if the engine can't keep up under Capcom's biggest game, what makes you think Ninja Theory should've used it? I forget though, you know more than Hideaki itusno on how to develop a DMC game.


You are right Kamiya did have interest in making DMC2 I was wrong I thought he didn't like to make sequels even Bayo 2 is not directed by him (only supervised). I really don't want to argue with you anymore because you don't listen to the others persons point you are just waiting to make your own, waste of time.



S.T.A.G.E. said:
ShroudedDarkness said:
S.T.A.G.E. said:
ShroudedDarkness said:
S.T.A.G.E. said:
Xxain said:
It is never the fans fault for not supporting something they dont want. Devil May Cry fans wanted Sonic the Hedgehog. They got Sonic and the Secret Rings. Hopefully you catch my drift. Japanese developers need to focus on delivering with fans want and less on what they dont. Now Im saying games should be made solely for the fans. They have to continue to expand and grow it, but DmC was grown in a way that in attracted no one.

That bull and you know it. DmC has a style that a lot of people like but a good chunk of the people who play it will buy it used. The new DMC had more contact and depth to the combat style than even MGR. Narrative style Hack N Slash titles are growing in profits away from the old Japanese style thanks to games like GOW. Even Platinum themselves will have to learn to increase the quality of their narrative to buffer the awesome hack n slash action from point A to point B. Everyone knows from Ninja Theory's mission statement that their main goal is to make Story based action/adventure games. The game was boycotted intentionally. Ninja Theory was better off working with Sony and making new IP's for them that dont step on the toes of niche franchises like DMC.


Yes, a Capcom doesn't see a damn penny from any of these assumed customers, so the end result is still the same:  DmC is a flop.  And even Lolipop Chainsaw managed to sell more than DmC did.  MGR is tracking 400,000+ units over DmC, God of War Ascension is already 200,000+ units ahead of DmC, and even the HD collection sold more than DmC.  It didn't sell.  And people buying the game used for half the price shows that, no, they don't like DmC as much as you think they do.

Okay, and now your contradicting yourself with "The game was boycotted".  So are there millions of fans buying it used or not?  And hell, if a game is boycotted, that goes even more against your "lots of people like DmC's style" claim.

Intentionally buying a game used is a buyer right but it also doesnt support the developer. Boycotting can be used to sabotage a company or product if they do not respond accordingly to your wishes. Capcom should've been given the finger from gamers for the DLC on MVC and their countless iterations of the same SF games for years. Buying a used game in no way goes back to a company, just to Gamestop and other used stores. Sabotaging a games user metacritic that has the highest reviewer score shows how childish a lot of gamers are. They need to cut those things off. I only buy used games I had no intention of buying at all in the past.

Ok, going as far as to call all of this a boycott is a bit ludicrous.  Capcom put forth a product to a target market that wasn't there with an massively inflated sales expectation; consumers from the old target market didn't want the product and DmC failed to find a new market since their target market didn't exist in the first place; and so the product didn't sell anywhere near sales expectations.  That's basic economics, not boycotting.  Yes, there were small pockets of the fanbase that took all of this THAT seriously, but for most it was "Call me when they give us Devil May Cry 5" upon which they promptly ignored the game, as is their right.  

Besides, boycotting is completely legal so it doesn't matter either way.  Fans told Capcom they wouldn't support them if they went ahead with the reboot and Capcom didn't listen.  So some fans encouraged others not to buy the game MOSTLY through using Capcom and NInja Theory's horrid PR campaign against them.  If Capcom and NInja Theory had handled their PR with the slightest bit of competence, this wouldn't have been an issue.

Everyone knows Metacritic's user score is a joke.  That site is full of trolls.  

I don't get what you mean by "Highest reviewer score".  DmC ranked lower than Devil May Cry 1 and Devil May Cry 3 SE.

Metascore bombing, trolling, flaiming, etc. are merely symptoms of a broader issue at this point.  EVERYBODY handled this poorly:  Capcom didn't have a plan outside "provoke fans" for the first 2 years and near the end just kinda gave up on marketing their own damn game; Ninja Theory wasn't used to such antagonism and understandably, but still unprofessionally, lashed back at fans; the Devil May Cry fanbase literally tore itself to shreds like a bunch of crazed Orangutans and created such a toxic environment that people just wanted the game to ship and be done and over with; and journalists, professional or not, misconstrued several things that both parties said, thus creating a further rift between the fanbase and the developers.  DmC exposed just how much animosity there is between consumers and developers; how poor communication between the two are; and kinda showed that, for all the strides that the video game industry has made, it is still an immature industry.  Hell, SEVERAL titles have been showing this recently.  This entire fiasco has been an embarrassment for the entire gaming community and unless everyone learns from this experience and grows up, DmC 2/Devil May Cry 5 and other games down the line will create yet another embarrasing fiasco. 

DMC has the highest reviewed metacritic this year as far as hack n slash titles go.  I am not comparing it to its predecessors but rather to all the high budget hack n slash titles coming out this year. Capcom and Ninja Theory never used a horrid campaign to reboot the game, so I really don't know what you're saying there. They were never handed the engine for the game but rather started it from scratch and stayed true to the action and even beefed up the animations to be more fluid and realistic. The only major difference was that the lock on and auto feature were taken away . As an old DMC fan the change perplexed me at first but it also piqued my interest how Ninja Theory would take things. They didn't steer anyone in the wrong direction. DMC isn't that great of a title to be holding on such a high pedestal. Outside of DMC3 the entire franchises story was bland and weak. Dante was just a cool looking character until three where he pretty much met his match in the prequel against his brother. You can say its fair but in truth it was quite childish, but I am sure plenty of industry professionals would not agree with you. Capcom never fucked gamers over intentionally with this game and DMC4 got its fair share of fan bitching but of course everyone knows Hideki Kamiya left the newly started Platinum Games so thats half the reason DMC4 sucked ass. Ninja Theory never attacked the fanbase , they defended themselves from threats and actually took to heart the complaints consumers had and added multiple models of dante in the game. They never responded without being provoked and had great respect for the way the game was handled before them. Want to know what the problem is? A fair amount of online otaku fanboys got pissed when a Japanese title was handed to a western complain plain and simple. 

Yes, and the only thing metacritic scores affect is whether or not a developer gets a bonus or not.  And it was recently discovered that Metacritic goes by a "Weighted system" were the biggest magazines have 3 times as much pull as smaller magazines, thus rendering their scores useless.

Capcom announced the game before they had any gameplay to show and just showed off a controversial trailer with NOTHING ELSE for 9 months; constantly flip flopped on the canonicity of the title (at one point it was called a "preboot", a prequel, a reboot, and an alternate universe all at the same time, depending on who you asked); constantly drew comparisons to the old series (probably the worst mistake they made); and generally went with "You'll understand when you play".  It was bad and full of miscommunication.

It's down to opinion wether or not the animations are more fluid or not.  Ninja Theory went with the UE3 since they already had experience with it and since MT Frameworks is written in Japanese with very little English documentation.  It was never about using the best engine for the job.

The story wasn't deep, no.  But people still loved the characters.  And it's the gameplay that was held on a high pedistal, not the story.

Hideki Kamiya left long before Devil May Cry 3 and 4 were ever even considered.  He left because Capcom kept screwing him over, much like they kept screwing Shinji Mikami (Creator of Resident Evil) and Atushi Inaba (Okami and God Hand).  Devil May Cry 4 had such backtracking because developmental issues swallowed a bunch of developmental time.

Ninja Theory boiled all compliants down to "it's about the hair".  They called the fan "sheep" at one point.  Tameen Antoniades openly said "I don't care" in regards to the fans reactions.  It was unprofessional.  Understandable, yes, but fans wouldn't have had any of that to use as ammunition if they had done the professional thing and said nothing.

And you too are simplifying the issues people had with the game by claiming it was just a bunch "Otaku".



They can't be stopped...

 

ShroudedDarkness said:

"...constantly flip flopped on the canonicity of the title (at one point it was called a "preboot", a prequel, a reboot, and an alternate universe all at the same time, depending on who you asked); constantly drew comparisons to the old series (probably the worst mistake they made); and generally went with "You'll understand when you play".  It was bad and full of miscommunication."

Capcom made it clear from the beginning that DmC was a reboot of the series. If they used the words prequel or preboot then could you provide links for those. Ninja Theory used the words alternate universe later on. Thus making it clear this game does not take place in the same continuity as the previous DMC games. There is nothing confusing about this. Its like the Batman Begins reboot, which I think they used an example at some point.

"It was never about using the best engine for the job."

How do we know MT Framework was the best engine for the job? Based on the quality of Capcom's own games like Resident Evil 6, Resident Evil 5 and DMC4 there is not sufficent evidence to prove this one way or the other. Ninja Theory went with UE3 because of their experience with the engine. Its was simply DMC4 fans who have no clue about programming who tried to tell Capcom and Ninja Theory how to do their jobs.

"The story wasn't deep, no.  But people still loved the characters."

The characters are different in every game. There is no true sequel to DMC1 for obvious reasons. The other DMC games might be good games in their own right, but none of them are true successors to DMC1. In terms of Dante, DMC4 Dante was extemely far from the original iteration of the character. Turning him into a camp cowboy with no humanity. He wasn't Dante. Capcom also changed Lady and Trish into Playboy fanservice. And they also introduced the new main charactes, Nero and Kyrie. DMC4 was confirmed to be the end of Dante's story and the beginning of Nero's story. Besides, DMC1,2 and 3 actually had good stories. DMC3s story was actually pretty good. Its DMC4 that had a predictable story, with an overabunance of cutscenes and dialogue.

"Devil May Cry 4 had such backtracking because developmental issues swallowed a bunch of developmental time."

All the DMC games have a signifant time spend in previous levels. In DMC1 both the first and third acts of the game take place in the castle. Which features reptition of the same areas. DMC2 featued Lucia's missions on a seperate disk which were mostly Dante's missions in reverse. DMC3 featured a lot of reptiion through the tower featured at the beginning of the game. DMC4 was not the first game to have backtracking or repeat environments. Development time or not, it was something that had to be revised for furture games.

"Ninja Theory boiled all compliants down to "it's about the hair".  They called the fan "sheep" at one point.  Tameen Antoniades openly said "I don't care" in regards to the fans reactions."

Ninja Theory and Capcom both discussed the combat in depth, theres videos on Youtube where they do nothing but talk about the combat. It was actually Alex Jones of Capcom America who called the dissenters sheep at once point. Ninja Theory can't control what Capcom America say. Besides its actually true they were behaving like 'sheep'. Tameen Antoniades was sent death threats and has been harassed with someone even going as far as pretending to be him. Telling those thugs that he didn't care was among the best things he couldve said.

I've been a fan of this series since DMC1. I admit even DmC is not perfect. But that does not give me the right to do what these DMC4 fans are doing. They are a complete disgrace to the gaming community. If they don't like the game don't play it, its that simple.



Rafux said:

You are right Kamiya did have interest in making DMC2 I was wrong I thought he didn't like to make sequels even Bayo 2 is not directed by him (only supervised). I really don't want to argue with you anymore because you don't listen to the others persons point you are just waiting to make your own, waste of time.

Then you admit  its your point of view DMC4 is a good game?

I know you don't want to argue with me. You started playing DMC with DMC4, so you thought you would come here to tell DMC fans that DmC is a bad game becasue it didn't continue DMC4 (which was not a DMC game either). Unfortunately the games up, you found a DMC1 fan waiting in the fold.

I suggest you go back to playing DMC4 if your not happy with DmC. Its not our problem DMC4 was your entry into the series. And its certainly not Ninja Theory's fault DMC4 was what it was. But that dosen't matter does it, the camp cowboy DMC4 Dante was all Ninja Theory's fault.



Rafux, I've responded to your points. Do you wish to discuss the matter further since you seem to have something to say. Like how Hideki Kamiya didn't want to make DMC2... Yet he did. Or maybe DMC4's red cowboy boots and Playboy fanservice are up for discussion. Because those things are what made DMC1 great right?