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Forums - Nintendo Discussion - Monster Hunter 3 Ultimate is a bad, lazy port.

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Bristow9091 said:
See, I've only played Monster Hunter Freedom 1+2, and Unite on PSP/Vita, let me just blab on with a... side story at the moment, lol:

Bought Unite on my Vita from the store, and bought a copy for my brother, and we did co-op, but it kind of sucked, I mean, there wasn't any lag between us, since we sit literally 10ft away from the router and on the same settee, but we looked at each others screens, and we both saw different enemies in different locations, so he'd be hitting an enemy on his screen, but on my screen he was hitting nothing, that sucked balls.

I've got a question about that by the way, has anyone played this on 3DS through co-op and does it suffer from the same weird ass thing?

Right, finished with that, now onto what I was saying before, lol. If I were to buy a WiiU, this would be one of the games I buy for it, since Tri always looked pretty cool, and seeing it with better graphics is always a plus, even though apparently it looks worse...

Anyway, since I already have a 3DS, I've got a question: What are the controls like, and do I really need a Circle Pad thingy to play it? I don't mean NEED as in mandatory, but to make life easier? Because I refuse to buy one, they should have included a second analog in the first place... and is there a demo does anybody know?

I've actually heard that, apart from the graphics, the 3DS version is the best to get, but I like seeing games on a big screen unless they're portable exclusive...

Hmm...

It doesn't look worse than tri, not only monsters have more details (I think), but surely the landscape got more stuff (trees, bushes and so on). But the textures for the ground look bad in some areas, mostly Moga Woods, on the HD-resolution. In other areas (Sandy plains) they seemingly have worked on the textures. I don't undertsnad why they didn't do the same for Moga.

For the Circle-Pad: I also bought the 3DS-version, as I often are on the weekends away and want to play on my save. At first it totally sucked playing on 3DS. Then I found out, that I can put another control on the touchscreen (that is configurable in the game). With that the control of the camera is OK. It is not great like with a second stick, but after some trying I can work with it. If I would only play on 3DS, I really would consider a CPP though. My recommendation is the WiiU-version (also because of online). If you use only the 3DS version tyr if the touchpad-control is working for you, otherwise get a CPP.



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The only two complains I have about this port is:
1. There are no sub quests. But if you cut the tail, brake horns and others, you get more rewards. That hasn't changed, it is just there is nothing telling you that you accomplish that, or that you can finish the qauest by completing the sub quest.
2. The difficulty curve has been downgraded until you get to G-Rank quests.

I can't blame Capcom because of the easier quests in the beginning of the game, there are a lot of reviewers that always complain about this game, and they consequently push away new comers. Capcom just leverage that a little bit, you realize they are easier because most of the monster hunter gamers are already seasoned hunters, but to new comers they should be just right.
The port part, yes, Capcom said they were straight from the 3DS, why is that news to you my friend? They polished the Wii U a little bit just to make it 1080p. There are more particles effects on Ultimate that on Tri, that gave the version a nice touch. Water and hot air effects are nice to my eyes, I never appreciate them on Wii. I give Capcom a go with this port, because they were looking to attract more people, and the only way to do it is mainstreaming the game, in that sense MH 3Ultimate still is a Monster Hunter game. Also, I think they ported the game because console versions do better than portable ones, I bought both and there is no difference between them. They look just right to me.
I want one designed from the ground up to Wii U, then I will critique the graphics if I have to. But them this games doesn't need to run on Unreal Engine or something else, the gameplay is the main focus of the game completely shadowing any graphics. It is one of those ageless games.



Otakumegane said:
Wait....there are subquests?

Not longer in MH3U. In Tri you had additional optional objectives. For the mushrooms, you could deliver some other sorts of mushrooms for the subquests. In fighting-quests it is often something like cutting the tail or defeating some amount of smaller monsters besides the big one. No biggie really, but it gave a sort of accomplishment to not only defeat the main objective but also the subquests. You also got extra-stuff for subquests and more money.



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If you think MH3GHD is bad, you should try MHP3HD.

Another fantastic cash grab by Crapcom!



I get what you're saying, but there's a lot of happy people out there...

I just feel the touchscreen is poorly used more than anything.



 

Here lies the dearly departed Nintendomination Thread.

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pezus said:
I've been hearing that the 3DS game/WiiU game is easier than the ones on PSP. Is this true?


until you get to G-Rank quests. It is mainly because Capcom wanted the game to be accesible to new comers. But to new comers, the low rank quests are still hard for them.



Conegamer said:
I get what you're saying, but there's a lot of happy people out there...

I just feel the touchscreen is poorly used more than anything.


How awesome would it be to simply have ten or so slots to fill with your most commonly-used items? Tap once to put away weapon, tap again and use the damn item without having to hunt through all your crap. Sometimes I feel the game should be called Inventory Hunter.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Chrizum said:
Zarkho said:
You are totally right. I've played almost every MH since MH Portable for PSP and I think they made a pretty bad job porting this. I feel that everyhting worked better on Tri.

For me, Tri was a huge step forward in terms of monster behavior and combat dynamics, not so much at the graphical level. In Tri Ultimate they have reduced difficulty TOO much, not only reducing monster's life and damage power but also decreasing their speed and removing attacks (what is particulary obvious and dissappointing in the case of Barroth, who reacts far more slowly than in Tri, making it a lot easier to kill). Also, the new monster appearances doasn't fit with the story since it remains the one seen in Tri (WTF is that firs appearance of Duramboros?? Totally out of place). At least in Portable 3rd you had a totally new story and location that gave some sense to the new monsters. Here, they just appear and doasn't matter if they fit or not.

At the graphical level it's not that bad considering it is an HD port, but still could have improved MANY things. For example, try to light the torch into the cave of Area 4 in Moga Woods and prepare your eyes to BLEED. Horrible... Also, despite monster colours and textures have been improved, landscapes still look as washed as they were in Tri, nothing to do with the colorfull locations of Portable 3rd.

You've also mentioned the removal of submissions, and I agree with you. Submissions added new targets and challenges, but also rewards. Removing them has been a big mistake. Same with the removal of Day/night cicle (wich later in the game is reincorporated, but, again, it doasn't make sense).

Overall, I'm finding it good, but not as good as Tri was with its difficult-to-difficult progression inestead of the "extremely easy-to-extremely hard" model of MHFU.

So... People (specially newcomers to the series) can say whatever they want, but this is a cheap port and could have many things improved.

Wow, this post makes me kind of depressed. They REMOVED attacks? Damn... I checked the cave with the torch and you're right, the lighting is ridicilously bad. It looks glitched, even. Even some N64 games had more advanced lighting engines. Thank god I never used torches anyway.

Also, the charm table system has been fucked up. Man, what were Capcom thinking? They completely nerfed the game.

 Yes. Low Rank Barroth in Tri was able to charge at you 3 consecutive times. He's not doing it anymore. It also takes seconds for him to recover from his charge, what was really fast in Tri.



It's a port of a port. There were bound to be some issues.



famousringo said:
I hear you Chrizum, although I don't agree with several of your points (only 1 and 3 are relevant to me). MH3U on Wii U is great in spite of itself. It's a sloppy port, poorly polished when compared to the 3DS version or Tri on Wii.

I'll add that its usage of the touchscreen is terrible. It doesn't even fill the whole screen, the map is hard to read, and it missed the opportunity to improve inventory management, which is a sore point in the Monster Hunter experience.

Agree on the second point. There really seems to be no reason for the touchscreen to be there, aside from a handier method of online typing for those who don't have USB keyboards.

The only change that really bugs me is the 30-character limit for texting online. The removal of subquests is a bonus in my eyes.



Monster Hunter: pissing me off since 2010.