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Monster Hunter 3 Ultimate is a bad, lazy port.

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I only wished they could improve the FPS to 60 for a PC like experience.



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Bristow9091 said:
See, I've only played Monster Hunter Freedom 1+2, and Unite on PSP/Vita, let me just blab on with a... side story at the moment, lol:

Bought Unite on my Vita from the store, and bought a copy for my brother, and we did co-op, but it kind of sucked, I mean, there wasn't any lag between us, since we sit literally 10ft away from the router and on the same settee, but we looked at each others screens, and we both saw different enemies in different locations, so he'd be hitting an enemy on his screen, but on my screen he was hitting nothing, that sucked balls.

I've got a question about that by the way, has anyone played this on 3DS through co-op and does it suffer from the same weird ass thing?

Right, finished with that, now onto what I was saying before, lol. If I were to buy a WiiU, this would be one of the games I buy for it, since Tri always looked pretty cool, and seeing it with better graphics is always a plus, even though apparently it looks worse...

Anyway, since I already have a 3DS, I've got a question: What are the controls like, and do I really need a Circle Pad thingy to play it? I don't mean NEED as in mandatory, but to make life easier? Because I refuse to buy one, they should have included a second analog in the first place... and is there a demo does anybody know?

I've actually heard that, apart from the graphics, the 3DS version is the best to get, but I like seeing games on a big screen unless they're portable exclusive...

Hmm...

It doesn't look worse than tri, not only monsters have more details (I think), but surely the landscape got more stuff (trees, bushes and so on). But the textures for the ground look bad in some areas, mostly Moga Woods, on the HD-resolution. In other areas (Sandy plains) they seemingly have worked on the textures. I don't undertsnad why they didn't do the same for Moga.

For the Circle-Pad: I also bought the 3DS-version, as I often are on the weekends away and want to play on my save. At first it totally sucked playing on 3DS. Then I found out, that I can put another control on the touchscreen (that is configurable in the game). With that the control of the camera is OK. It is not great like with a second stick, but after some trying I can work with it. If I would only play on 3DS, I really would consider a CPP though. My recommendation is the WiiU-version (also because of online). If you use only the 3DS version tyr if the touchpad-control is working for you, otherwise get a CPP.



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The only two complains I have about this port is:
1. There are no sub quests. But if you cut the tail, brake horns and others, you get more rewards. That hasn't changed, it is just there is nothing telling you that you accomplish that, or that you can finish the qauest by completing the sub quest.
2. The difficulty curve has been downgraded until you get to G-Rank quests.

I can't blame Capcom because of the easier quests in the beginning of the game, there are a lot of reviewers that always complain about this game, and they consequently push away new comers. Capcom just leverage that a little bit, you realize they are easier because most of the monster hunter gamers are already seasoned hunters, but to new comers they should be just right.
The port part, yes, Capcom said they were straight from the 3DS, why is that news to you my friend? They polished the Wii U a little bit just to make it 1080p. There are more particles effects on Ultimate that on Tri, that gave the version a nice touch. Water and hot air effects are nice to my eyes, I never appreciate them on Wii. I give Capcom a go with this port, because they were looking to attract more people, and the only way to do it is mainstreaming the game, in that sense MH 3Ultimate still is a Monster Hunter game. Also, I think they ported the game because console versions do better than portable ones, I bought both and there is no difference between them. They look just right to me.
I want one designed from the ground up to Wii U, then I will critique the graphics if I have to. But them this games doesn't need to run on Unreal Engine or something else, the gameplay is the main focus of the game completely shadowing any graphics. It is one of those ageless games.



Otakumegane said:
Wait....there are subquests?

Not longer in MH3U. In Tri you had additional optional objectives. For the mushrooms, you could deliver some other sorts of mushrooms for the subquests. In fighting-quests it is often something like cutting the tail or defeating some amount of smaller monsters besides the big one. No biggie really, but it gave a sort of accomplishment to not only defeat the main objective but also the subquests. You also got extra-stuff for subquests and more money.



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If you think MH3GHD is bad, you should try MHP3HD.

Another fantastic cash grab by Crapcom!



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Subquests are back in MH4 if that's any consolation for you.

I remember there being input lag if you were in the bar in Tri, but not in the quests. There's lag in the quests too?




I've been hearing that the 3DS game/WiiU game is easier than the ones on PSP. Is this true?



pezus said:
I've been hearing that the 3DS game/WiiU game is easier than the ones on PSP. Is this true?


I believe it's harder than MHP3 (MH3U has a new "G" rank too) but not the others. The older ones like Unite have mechanics that aren't so polished (and are more polished in the later games) that make the games harder though apparently.




I get what you're saying, but there's a lot of happy people out there...

I just feel the touchscreen is poorly used more than anything.



 

Here lies the dearly departed Nintendomination Thread.

pezus said:
I've been hearing that the 3DS game/WiiU game is easier than the ones on PSP. Is this true?


until you get to G-Rank quests. It is mainly because Capcom wanted the game to be accesible to new comers. But to new comers, the low rank quests are still hard for them.