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Forums - Nintendo Discussion - So now the Wii U can run UE 4 games...

BuckStud said:
SoujiroNagi said:

URE4 & FB3 is for Next Generation Consoles/PC, Don't think Wii U falls in any of these calagorys... When he was ask would it be on the Wii u he clearly said "No. It's for next gen." It's said and done.


and he also said..."the new engine is scalable to a variety of platforms, including mobile".  Boy, you guys only see what you want to don't you.


yea he also said no and laughed about it running on the wiiu, so what does that mean? to me it means that the hardware won't do it any justice and not worth it, he also said said unreal 3 is a better fit,  Boy, you guys only see what you want to don't you sounds right.



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pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



BuckStud said:
ninjablade said:
ethomaz said:
I guess if any developer will lost money and time to port the Unreal Engine 4 for the Wii U, PS3 or 360?

Useless.


pretty much you would have to down scale so much that it becomes uselss and a waste of time that's why epic are not even bothering to support the 360,ps3 or wiiu, it would take to much work to down scale, the end result might be looking a bit better then unreal 3 but at the cost of having a much worst frame rate, just not worth it.

 

I don't think you understand the meaning of a scalable engine..... Give it time, if UE4 succeeds, you'll see it on Wii U, iPad etc. if developers ask for it...

i think your missing the point, the main engine will be designed for nextgen consoles tech, and powerful hardware, developers will be better off using unreal e3 which has better tools and designed for low speced systems like wiiu, 360, ps3, that's why mark rien laughed, and suggested unreal 3, i don't think developers want to rework unreal 4 to make fit on the wiiu and get a game that just looks as good as unreal 3, it would be a waste of time and money.



NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.

Porting a game from UE 4 to UE 3 will be harder for devs. Having the same engine will make porting way easier, your only "concern" as dev will be making the game run smoothly (by lowering textures, resolution, etc). Granted this doesn't mean 3rd parties will do it, but if they do plan on making a port their job is going to be much easier and cheaper than using UE 3.



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Ninjablade, why are you trying so damn hard to convince people Nintendo sucks. do something worthwhile with your time....



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ninjablade said:
BuckStud said:
SoujiroNagi said:

URE4 & FB3 is for Next Generation Consoles/PC, Don't think Wii U falls in any of these calagorys... When he was ask would it be on the Wii u he clearly said "No. It's for next gen." It's said and done.


and he also said..."the new engine is scalable to a variety of platforms, including mobile".  Boy, you guys only see what you want to don't you.


yea he also said no and laughed about it running on the wiiu, so what does that mean? to me it means that the hardware won't do it any justice and not worth it, he also said said unreal 3 is a better fit,  Boy, you guys only see what you want to don't you sounds right.

To me it means this:

Amarite?



Lol funny~



TechXIII: Listen To Our Story.

pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?


AHAHAAHAHAHAH at your signature.  I just died I think.

 

How long you need to have that sig on man?  Oh god that sucks.



ninjablade said:
ghost_of_fazz said:
This was obvious for people with at least a bit of technology knowledge, but not so much for people that only know what gaming sites and blogs tell them. And the latter were the ones making a big deal out of it.

It should be pretty clear that the Wii U can do anything the PS4 or Next Xbox are able to do, albeit at a lower resolution/framerate/scale/quality. It is not a Wii vs PS360 difference, where the technology inside them was totally different, combined with a big difference in power.


i think it is, the 2 biggest engines for nextgen are not being supported for wiiu, you think developers are gonna invest to make the wiiu version when there not even investing in current gen ports, its gonna take serious work to run ps4/720 games on wiiu, at a playable level, is not gonna worth it, just the orginial wii.

But it's not, my dear. There could be many reasons for Epic not creating the UE4 tools for the Wii U, not only the power of the hardware. It could be a matter of market: We all know that UE is used mainly (but not only) by a certain type of games, you know, FPS. Epic might think that, since these kind of games don't sell on Nintendo consoles, and not many people will develop that kind of games for the console, it's not worth their time to create the UE4 tools for the Wii U.

And still, someone could get the engine running on the console if they want to. Hell, the UE2.5 runs on the 3DS. That UE2.5 that gave the first Bioshock some Best Graphics awards back in the day.



SoujiroNagi said:

URE4 & FB3 is for Next Generation Consoles/PC, Don't think Wii U falls in any of these calagorys... When he was ask would it be on the Wii u he clearly said "No. It's for next gen." It's said and done.


Crytek 3 requires a lot more Hardware power, then Unreal 4 does.

 

Unreal 4 only does 2 things much more better then Crytek 3, but Crytek 3 does everything else way better then Unreal 4.

 

Long story short; the Wii U can handle Crytek 3 at 100% and beatifully at that. And if a system can handle Crytek 3 then it can definitely handle Unreal 4 which requires less Hardware power.

 

And that's why Epic made the statement they have.