ninjablade said:
ghost_of_fazz said: This was obvious for people with at least a bit of technology knowledge, but not so much for people that only know what gaming sites and blogs tell them. And the latter were the ones making a big deal out of it. It should be pretty clear that the Wii U can do anything the PS4 or Next Xbox are able to do, albeit at a lower resolution/framerate/scale/quality. It is not a Wii vs PS360 difference, where the technology inside them was totally different, combined with a big difference in power. |
i think it is, the 2 biggest engines for nextgen are not being supported for wiiu, you think developers are gonna invest to make the wiiu version when there not even investing in current gen ports, its gonna take serious work to run ps4/720 games on wiiu, at a playable level, is not gonna worth it, just the orginial wii.
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But it's not, my dear. There could be many reasons for Epic not creating the UE4 tools for the Wii U, not only the power of the hardware. It could be a matter of market: We all know that UE is used mainly (but not only) by a certain type of games, you know, FPS. Epic might think that, since these kind of games don't sell on Nintendo consoles, and not many people will develop that kind of games for the console, it's not worth their time to create the UE4 tools for the Wii U.
And still, someone could get the engine running on the console if they want to. Hell, the UE2.5 runs on the 3DS. That UE2.5 that gave the first Bioshock some Best Graphics awards back in the day.