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Forums - Gaming Discussion - Epic confirms: Unreal Engine 4 is NOT coming to Wii U

ethomaz said:

FrancisNobleman said:

Please elaborate.

Also, Where did you take that electronic and computer science Phd ? Maybe I'm attending the same university so I can also discuss about hardware which official specs haven't been released and compare it with others.

I would love to be able to discuss it and have the knowledge to that, but I'm just an average Joe, who doesn't have a single clue at electronics so I don't pretend to be a knowlegeable guy on that matter, it makes a fool of me next to people who actually do :)

From the know facts...

- The Wii U CPU is weaker and run at slow clock than PS360 CPU.
- The Wii U GPU had ~350FLOFPS compared with ~250FLOPS for PS360.
- Thw Wii RAM is slower than the PS360 RAM.

Advantages...

+ Two times more RAM avaible to games (1GB vs ~500MB).
+ There are some special sauce, fixed functions or addicional hardware not related to graphcis to try to free up the CPU and GPU process.

That is all we know... there is no miracle or magic to make the Wii U perform way better than PS360... Optimizations will give a small advantage over PS360.

For me... sum everything I guess the Wii U is 50% more powerful than PS360... 1.5x PS360... The PS4 seems to be 8-10x and the Nextbox 6-7x... the gap is huge.

The Wii U is what the third-parties supose wanted to Wii to be but Nintendo is at least 5 years late.

fixed functions were never confirmed, it was baseless specualtion, the wiiu being 1.5x more powerful is actually the best case scenerio from what i read.



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Oh well.

Devs should then optimize U3.5 for WiiU.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

ethomaz said:

FrancisNobleman said:

Please elaborate.

Also, Where did you take that electronic and computer science Phd ? Maybe I'm attending the same university so I can also discuss about hardware which official specs haven't been released and compare it with others.

I would love to be able to discuss it and have the knowledge to that, but I'm just an average Joe, who doesn't have a single clue at electronics so I don't pretend to be a knowlegeable guy on that matter, it makes a fool of me next to people who actually do :)

From the know facts...

- The Wii U CPU is weaker and run at slow clock than PS360 CPU.
- The Wii U GPU had ~350FLOFPS compared with ~250FLOPS for PS360.
- Thw Wii RAM is slower than the PS360 RAM.

Advantages...

+ Two times more RAM avaible to games (1GB vs ~500MB).
+ There are some special sauce, fixed functions or addicional hardware not related to graphcis to try to free up the CPU and GPU process.

That is all we know... there is no miracle or magic to make the Wii U perform way better than PS360... Optimizations will give a small advantage over PS360.

For me... sum everything I guess the Wii U is 50% more powerful than PS360... 1.5x PS360... The PS4 seems to be 8-10x and the Nextbox 6-7x... the gap is huge.

The Wii U is what the third-parties supose wanted to Wii to be but Nintendo is at least 5 years late.

See, when you take the time to look at it, you raised your own estimates (earlier you said PS360 1.1)

It is comparable to how the Wii compared, if not to the PS2, then at least to the Xbox. Better and worse on paper in some areas, but better optimization keeps it ahead at the end of the day.

Earlier you were making it sound like it was dead even, which some people are taking as fact, and which i take such an issue with.

Nothing to be gained from hyperbole here, sorry i got angry.



Monster Hunter: pissing me off since 2010.

ninjablade said:
keroncoward said:
Is he saying because its underpowered or because they dont want to port it? Im confused as to what focusing on porting to PS4 and 720 means. He did say it was possible to port it before so i dont know what to believe anymore. Why are these articles never specific and to the point? Are the people asking the questions brain dead or something?

FROM IGN


"Following an Unreal Engine presentation at 2013's Game Developer Conference, Rein clarifies his response to IGN, still laughing, "I just laugh at the question...Unreal Engine 4, we're not PlayStation 3, Xbox 360, or Wii U. It's next-gen technology. That's what we're aiming for."

 

basically power wise wiiu is currentgen, and unreal engine 4 is for nextgen technology.


UE4 is possible on smart phones that is weaker than the Wii U. 



ethomaz said:

....

I know games will look much better on PS4/720, that is a fact. But if we are bringing up this rubbish again, I will also assume PS4 launch games will be the maximun the console can handle and it will be maxed out at launch.



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ethomaz said:

FrancisNobleman said:

Please elaborate.

Also, Where did you take that electronic and computer science Phd ? Maybe I'm attending the same university so I can also discuss about hardware which official specs haven't been released and compare it with others.

I would love to be able to discuss it and have the knowledge to that, but I'm just an average Joe, who doesn't have a single clue at electronics so I don't pretend to be a knowlegeable guy on that matter, it makes a fool of me next to people who actually do :)

From the know facts...

- The Wii U CPU is weaker and run at slow clock than PS360 CPU.
- The Wii U GPU had ~350FLOFPS compared with ~250FLOPS for PS360.
- Thw Wii RAM is slower than the PS360 RAM.

Advantages...

+ Two times more RAM avaible to games (1GB vs ~500MB).
+ There are some special sauce, fixed functions or addicional hardware not related to graphcis to try to free up the CPU and GPU process.

That is all we know... there is no miracle or magic to make the Wii U perform way better than PS360... Optimizations will give a small advantage over PS360.

For me... sum everything I guess the Wii U is 50% more powerful than PS360... 1.5x PS360... The PS4 seems to be 8-10x and the Nextbox 6-7x... the gap is huge.

The Wii U is what the third-parties supose wanted to Wii to be but Nintendo is at least 5 years late.


Those were speculation and it makes no sense. There is no way the Wii U can have a mere Wii CPU without having major problems with the console. People claiming the CPU is old archetecture would be surprised to know PS4 X86 CPU archetecture is from 1978 which would make it older than Wii U. Stop with the biased nonsense and trolling already cause when PS4 launches (trust me it will have trolls just like you) you will not have any reason to complain.



keroncoward said:


Those were speculation and it makes no sense. There is no way the Wii U can have a mere Wii CPU without having major problems with the console. People claiming the CPU is old archetecture would be surprised to know PS4 X86 CPU archetecture is from 1978 which would make it older than Wii U. Stop with the biased nonsense and trolling already cause when PS4 launches (trust me it will have trolls just like you) you will not have any reason to complain.


what a load of nonsense...IF you wan't to prove him wrong do it with facts...especially since his estimates come from many many people examining actual scans of the hardware provided by professionals. Get out of the denial valley and stop calling others trolls. He is being perfectly respectful to others and doing his best to give you information...



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keroncoward said:
ninjablade said:
keroncoward said:
Is he saying because its underpowered or because they dont want to port it? Im confused as to what focusing on porting to PS4 and 720 means. He did say it was possible to port it before so i dont know what to believe anymore. Why are these articles never specific and to the point? Are the people asking the questions brain dead or something?

FROM IGN


"Following an Unreal Engine presentation at 2013's Game Developer Conference, Rein clarifies his response to IGN, still laughing, "I just laugh at the question...Unreal Engine 4, we're not PlayStation 3, Xbox 360, or Wii U. It's next-gen technology. That's what we're aiming for."

 

basically power wise wiiu is currentgen, and unreal engine 4 is for nextgen technology.


UE4 is possible on smart phones that is weaker than the Wii U. 

its not possible on smart phones, this was never confirmed, maybe in 6 years from now it will possible on phones, but as now even mark rein, makes it clear the engine was made to run on powerful hardware that at least 8 x more powerful then current gen. ps3, 360, wiiu would explode trying to those tech demos, what makes you think a smart phoine can.



ninjablade said:
keroncoward said:
ninjablade said:
keroncoward said:
Is he saying because its underpowered or because they dont want to port it? Im confused as to what focusing on porting to PS4 and 720 means. He did say it was possible to port it before so i dont know what to believe anymore. Why are these articles never specific and to the point? Are the people asking the questions brain dead or something?

FROM IGN


"Following an Unreal Engine presentation at 2013's Game Developer Conference, Rein clarifies his response to IGN, still laughing, "I just laugh at the question...Unreal Engine 4, we're not PlayStation 3, Xbox 360, or Wii U. It's next-gen technology. That's what we're aiming for."

 

basically power wise wiiu is currentgen, and unreal engine 4 is for nextgen technology.


UE4 is possible on smart phones that is weaker than the Wii U. 

its not possible on smart phones, this was never confirmed, maybe in 6 years from now it will possible on phones, but as now even mark rein, makes it clear the engine was made to run on powerful hardware that at least 8 x more powerful then current gen. ps3, 360, wiiu would explode trying to those tech demos, what makes you think a smart phoine can.

They claimed scalability was a big part of the feature-set. Or was that marketing spin?



Monster Hunter: pissing me off since 2010.

ethomaz said:

hinch said:

Not really. Nintendo misread the market by putting too much focus on the controller. Instead of trying to invigorate the market by controls, they should have made a machine for the future of the industry. This means talking to devs, getting out there and asking what was wrong with their previous machines and how they could improve on it. Letting old habits die hard and try and change the flaws of their past mistakes.

I mean look at Sony.. And how they designed of the PS2, 3 and 4. For the PS2/3, Ken Keturagi basically said to devs - hey look, we make the machines.. you make games for it. Its complicated but what can you do. And when that came back and bit them in the ass they changed their tune. So, for the PS4 they went our of their way and talked to them, had input on the device and what they should do with it. Looked at where the industry was going.. and what needed to be done to stay relevant.

The bottom line is.. noone really wanted another console like the ones that are already on the market (This generation has already gone on for too long..). And noone asked for an tablet to be built into a controller when they already similar devices which do things a lot better. Nintendo designed the console to suit their games and so, its down to them to get third party developers on their system.

This. I full agree.

Nintendo should try to be nice to developers to try to discuss the future Wii U hardware to make a machine that makes every part happy.

Ironically Sony is trying to do this for the first time.

When Nintendo announced the WiiU didn't they claim that they "asked developers what they wanted"? It seems quite odd that the power difference between PS4/720 and WiiU is so great if that were truly the case.

Perhaps Nintendo only asked a small group of developers, or the launch was much later than research phase, meaning the consultations were outdated by the time the console was released. Either way, Nintendo appear to have made a mistake on the tech side of things.