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Forums - Sales Discussion - Really, SE? 3.4 Million Tomb Raider Sales "Below Expectations"?

http://www.eurogamer.net/articles/2013-03-26-tomb-raider-has-sold-3-4-million-copies-failed-to-hit-expectations

What were they expecting? How much did they spend on dev costs and marketing? Because there's no reason these kinds of numbers should be bad, seeing as that'd put it in line with the series' glory days on the PS1. And it doesn't even account for digital sales.

The budgeting for these AAA games is completely idiotic. How are these companies able to justify such wild sales projections? It's not like the other games in the series was pulling COD numbers before hand--that's why they did the reboot to begin with. These "expectations" are a crock of shit.



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we already have a thread about this http://gamrconnect.vgchartz.com/thread.php?id=157647&page=1#
unless you want to discuss the unbelievable expectations that square enix has?



So...despite selling 3.4 million in a month, people will never see a sequel because it wasn't "good enough"?



bananaking21 said:
we already have a thread about this http://gamrconnect.vgchartz.com/thread.php?id=157647&page=1#
unless you want to discuss the unbelievable expectations that square enix has?

Sure, why not?

I specifically searched for the topic, too, and I didn't see anything. That's the second time that's happened to me. -_-



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They didn't actually sell 3.4m. They expected 3.4m.

Therefore sales were below expectations.

 

Edit: Or so I thought... though that article says otherwise.



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Troll_Whisperer said:

They didn't actually sell 3.4m. They expected 3.4m.

Therefore sales were below expectations.

 

Edit: Or so I thought... though that article says otherwise.

Yeah, those would be some weirdly specific projections. Why wouldn't they just expect, say, 3.5 million for both Hitman and Tomb Raider?



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

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