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Forums - Nintendo Discussion - Put a fork in the Wii U, it is done. [Sensible discussion only, no flaming]

AnthonyW86 said:
burninmylight said:
AnthonyW86 said:
Mr Khan said:
AnthonyW86 said:

I'm just going to quote myself from another topic here:

''And then there's one MAJOR dissadvantage from what i fear will become a huge problem for the Wii-U: It's CPU architecture. Both PS4 and the next xbox will use the X86, and so does the PC on wich every game is developed basically. This means that once PS3 en X360 are going to start losing developer support Wii-U will be the only major system using IBM Power-PC architecture. Now tell me, how many developers do you think will bother to invest alot of time and money to port their games to a completely new architecture, having to downscale and reoptimize everything in the process because Wii-U is far less powerfull, just to port that game to one system with a mediocre install base? And also knowing that most of they're previous games didn't sell well on it's predecessors?The Wii-U will(and already is) losing developer support faster than it is gaining any. And looking at it's game release schedule it doesn't have much support to lose anymore.''

So in my opinion there's little hope the Wii-U will ever have a large amount of major games release for it, except for Nintendo's franchises. Now i would consider buying one for those Nintendo titles alone, but only for $100-$150 and as an extra system aside a PS4 or new Xbox.(and only after those titles are released).

Nintendo needs to take a step back from trying to innovate to much on the hardware and controll front and get back at creating great new games. We haven't seen a new big Nintendo franchise/universe in 15 years.

Pikmin, which would be 12 years.

They seem to be cultivating the Xenoblade 'verse as well, though no-one's especially sure what X is exactly.

I didn't count Pikmin because that didn't become a big franchise. I'm talking something that rivals the likes of Mario, Pokemon and Zelda. Something that will stand for 20-30 years.


Nintendo doesn't decide what becomes a major evergreen franchise. That is completely up to consumers. I'm willing to bet no one in Nintendo had any idea how huge Mario, Zelda and Metroid would become back in 1985.

And you can't say that haven't tried with other franchises. They've tried to make Nintendogs, Brain Age, Wii Sports, Wii Fit into big franchises, but the jury is still out on the lasting power of that lot. They've revived Kid Icarus. That might as well count as a brand new IP, since it collected dust for two decades and came back as an entirely different game from its predecessors.

All those franchises you mentioned didn't create a whole new universe with countless great characters. Only Kid Icarus get's close but it isn't enough


True, but Mario, Zelda and Metroid didn't start with "countless" great characters either. They began with soulless avatars that you played and they slowly added more characters and fleshed out worlds as time went along and after the IPs proved they had staying power. Mario didn't have a proper name in his first few years. Luigi was just a palette swap of his brother for the first four SMB games (counting the western version of SMB2 as Doki Doki Panic). NPCs didn't start getting more than two sentences of text until A Link to the Past. You may feel differently on this, but until Metroid Prime 3, you felt all alone in the world as Samus.

Those IPs were hits before they started really opening up their respective universes. Having a big, sprawling world full of countless characters doesn't guarantee a hit. If that was the case, Xenoblade wouldn't have needed Operation Rainfall.



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OdinHades said:

The problem is that the Wii U is directly competing with PS3 and 360. Why buy a Wii U when you can get the other two significantly cheaper with many more games that are also cheaper? It doesn't make sense. The only selling point is the Tablet Controller and that doesn't seem to attract people all that much. About PS4 and Xbox 3, that's another story. They will be more expensive, but also offer a lot more features. They are not competing with their own predecessors.

Again, I will say this. The only people who look at consoles that way are either frugal consumers that make that comparison with every purchase, or hardcore video game enthusiasts who visit sites like this, who don't represent the vast majority of consumers. Most people buying games aren't going to stop and look at numbers comparing the Wii U to the PS360. It's a new system with a new way to play, and once it gets more attractive games, it'll sell. Anyone asking themselves why they would buy a Wii U when you can get two other consoles currently on the market will likely do the same thing with their successors.

If they just used WLAN, you could use it anywhere you have a signal of your local network. I just don't get why they tie it to the console. Sure, it might not be a problem for some users, but a bigger issues for some others. I live in on the 4th floor, for example. No way in hell I could ever use that thing in the garden when it's summer. I can, however, use my mobile phone to expand my WLAN (not exactly, using 4G via Internet) and use Remote Play with the Vita. I would just expect a console that is build around that feature to compete with a feature that isn't even a selling point from another console. 

But that would require you to actually have a WLAN; imagine your controller not working because you don't have wi-fi at home. Not only that, but wi-fi is far less secure and stable than bluetooth. Would you want your controller cutting in and out if you have a bad connection or if the weather ain't fair?

Maybe you meant a WLAN through IR, but that would defeat the point of the mobility you're asking for. As soon as you put a wall through an IR connection, game over. Why you feel the need to play a Wii U from four floors down in a garden instead of playing your Vita (the one meant for such things, you know) is beyond my understanding, but I'm not the one scrambling for reasons to hate a console.

And regarding the last two sentences in that graf, the Vita is the console itself, so of course you can use your phone as a hotspot to connect to it. The Gamepad only streams content from the Wii U and has no functionality outside of the console itself.  Why are you comparing a self containted console  to the controller of another console?

It might not matter to some people, but it does matter to me as well as many others. If I buy a new console, I have a bit of expectation from it. And that'smore than the old PS3/360 graphics. Graphics don't guarantee success, but neither does some funny Gamepad. It's about games. And Wii U will not get most 3rd party titles as it will just not be possible to port over. Not just because of power, but also because they are the only ones with a PPC console. In the end, it is always better to be able to actually compete tech-wise. Sure, the strongest consoles don't win, but the Wii U is just another case. In every other gen, the slowest consoles still were on the same level as the other consoles of the same gen. That is not the case with Wii U. 

Everyone has a bit of an expectation when they buy a new console, and that's to have access to a steady stream of fun content. Yes, everyone would like for their console to be a few notches above the rest, but like I said earlier, games are what drive consoles for most people. It would be nice if the 3DS could do more than Wii-like graphics, but I'd take one over a Vita every day of the week and twice on Sundays because that's where the games are. I never said the Gamepad would guarantee success; only a steady flow of games people want to play and proper marketing will. Also, I couldn't help but notice that you said the "slowest" consoles were still on the same level as the other consoles of the same gen. Perhaps I misunderstand, but what about the Wii-360-PS3? The gap in that ratio will be much greater than the Wii U-Durango-PS4.

Most casuals don't care for real buttons all that much. Besides, there already technologies that can transform touchscreens, building real buttons. It is expected to be released on acutal devices in about two years. But casuals are more than happy with Angry Birds or racing games they control by tilting the device. They simply do not want Street Fighter. The core, however, has so many more reasons to buy another console than Wii U. And on top of that, there is just so much more buss for Apple than for Wii U. So it will continue to struggle, like it or not.

Now I'm confused. First you were the pulse of the "hardcore" gamer, now you're the expert on casuals? So you're saying the Wii U appeals to no one because it doesn't have multitouch that casuals would want, and it has too much touch for serious gamers? If that's what you're saying then just... wow.

By the way, who holds off on buying a console based on technology for smartphones that's at least two years away from hitting the market? Seems like a moot issue for now.

I only played it at the local store, as I sure don'T buy a console I don't even want. It was hooked up to a beautiful TV, playing NSMBU. The image on the TV was crystal clear with rich colours and really good contrast. But then I looked down on the gamepad and saw a terrible picture. Colours were washed out, it lacked brightness and I could easily count the pixels, although t was half a meter away. In direct comparison with a good TV, it really doesn't look too good. But maybe that's just me. The OLED-Screen of the Vita is surely better in so many ways if you ask me. 

Exactly as I thought: you played a demo unit for a few minutes and walked away thinking you're the go-to guy on the whole damn thing now. Playing one game that doesn't even begin to make the console sweat doesn't suddenly make you an expert on the correct price range, controller range or graphical capability. And a store demo unit isn't the best place to draw a final conclusion about any console, let alone the Wii U. There was probably a light right on top of you that put a glare on the screen, and you couldn't freely hold the controller in your hand to feel how light and comfortable it really is, or to adjust your viewing angle. Or go into the display settings and adjust the brightness. I've put dozens of hours into NBA 2K13 and and NFS Most Wanted U on the controller screen with nary a problem, but your mileage may vary. Why you expect the same quality on a 6.2 inch screen mostly meant to supplement gameplay as you would on an actual HDTV that is probably 30+ inches is once again beyond my understanding. Let me guess, because your Vita looks just as good on such a TV, right?

I played it and I don't like it, simple as that. It could change with some new games, but some new Mario won't do the trick. Give me something completely new I can't get anywhere else. Until then, I'll stick to other platforms. Sure, I could just say nothing if I have nothing good to say, but as far as I know, a forum is for discussion and sharing your mind. It would be kinda boring if everybody just agreed with everything. 

Yeah, I know you don't like it. You were never going to like it. You were never going to give it a fair shot. You played it once and determined that because the controller of a console can't do everything a self-contained handheld console can, it's a piece of crap. One other thing we can agree on: it would be extremely boring if everybody agree  on everything. I have no problem with you being partial toward a company or console; I've never hid the fact that I'm a proud Nintendo enthusiast. That doesn't give you a free pass to spread misinformation about a console you spent a very brief time with and didn't even get to test most of it's features.





Soundwave said:
I have to agree with one thing a poster posted above, the image quality on the Wii U controller screen isn't very good.

I really don't bother with much off-screen gameplay at all, because it's like you waited 7+ years for Nintendo to embrace HD, now that they finally have I'm not playing an ugly version of the game on a 6 inch SD resolution when my 1080p plasma is six feet away.

Then don't. It's an optional feature in most games. When I'm in front of a TV, I use it. When I'm not, I use the controller's screen. Simple stuff.



Lostplanet22 said:
Nirvana_Nut85 said:
Lostplanet22 said:
Nirvana_Nut85 said:
Can someone please answer me this.....When the PS4/720 sells 1/2 - 2/3 of what the WiiU has in the same time frame, will they be doomed as well??? Just wondering.

Yes ofcourse, the question is how big are the odds?


I would say at least 70/30 in favour of my prediction happening . Except when it happens as I have predicted, it will be spun as "high priced consoles" selling well during "economically rough times". Which they will be correct but will hopefully backtrack on their Wii U doomed statements that have been histerically flooding this site over the past few months.


We will see,  but if games like BF4/new COD release this holiday it shouldn't be that hard to do better than Wii U.

I think you have that wrong, if games like BF4/new COD release this holiday, the 360/ps3/pc should do better than the wiiU.  There will not be a large amount of players playing online on the 720 and ps4 versions, so there won't be a huge incentive to buy those games for those who don't already own the system.  2-3 years down the line absolutely, but not on the first year.



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burninmylight said:


True, but Mario, Zelda and Metroid didn't start with "countless" great characters either. They began with soulless avatars that you played and they slowly added more characters and fleshed out worlds as time went along and after the IPs proved they had staying power. Mario didn't have a proper name in his first few years. Luigi was just a palette swap of his brother for the first four SMB games (counting the western version of SMB2 as Doki Doki Panic). NPCs didn't start getting more than two sentences of text until A Link to the Past. You may feel differently on this, but until Metroid Prime 3, you felt all alone in the world as Samus.

Those IPs were hits before they started really opening up their respective universes. Having a big, sprawling world full of countless characters doesn't guarantee a hit. If that was the case, Xenoblade wouldn't have needed Operation Rainfall.

How about Pokemon though? That was an entire world with a lot of characters from the get go. All i'm saying is i think Nintendo should make a bit more of an effort in creating new IP's. It's what made them great in the first place.