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Garriott: 'Most game designers really just suck'

Forums - Gaming Discussion - Garriott: 'Most game designers really just suck'

Dr.Grass said:
KungKras said:
Dr.Grass said:
It's easy to be critical, asshole.

Why does a guy who has a shit ton of money like him need to take money from kickstarter that could've been used by young, WAY more talented devs? HUH!? I call it daylight robbery.

And WHEN'S the last time you've made something worth talking about!?

My friends over at Free Lives Gaming are designing the most awesome indie game ever (maybe a little bit of exaggeration, but its really, really cool) right now. The design is brilliant and original. I know, cause I'm playing it all the time.

It's so ridiculous when a dude who hasn't been a major part of an industry is just plain ignorant of it's recent developments.

Dota2 is the product of genius. Incredible design .

We hates them forever precious.

@bold: The dude made ULTIMA. You can thank him for the modern RPG genre not looking like Wizardry, and for the entire JRPG genre because Dragon Quest and FF are both simply casualized versions of Ultima.


Oh I typed that fast. I meant "of late". Sorry.

 

But that's waaaay long ago.

Ultima VII is stil unsurpassed as an RPG :P



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I see his sense of self-worth hasn't diminished in these years...

All the same though, one probably shouldn't take his words as harshly as they sound. The man has never been good at trying to be diplomatic in his terminology, but I think most everyone has considered exactly what he was trying to say over the last while...

If you think about it, most gamers would probably agree that, over time, there has been something of a downward trend of the quality in gaming. I don't think it's to the level that he claims, that most game designers 'suck', so much as there has been a monopolizing of the industry by bigger players who need those hits in order to survive. Certain genres aren't cost effective enough, so they aren't accepted, thus limiting the scope of what will be sold to us. So I'd be more inclined to say that there isn't really THAT much wrong with game designers...it's trying to deal with the limitations imposed by the industry to limit game designers from going with the more creative approaches.

Basically, game design is a casualty of the bottom line, but it seems outright spurious to damn even most game designers when the only way to have a 'vision' these days is to either be really lucky as to which company you work for or when the crowd funding pays for it.



KungKras said:
Dr.Grass said:
KungKras said:
Dr.Grass said:
It's easy to be critical, asshole.

Why does a guy who has a shit ton of money like him need to take money from kickstarter that could've been used by young, WAY more talented devs? HUH!? I call it daylight robbery.

And WHEN'S the last time you've made something worth talking about!?

My friends over at Free Lives Gaming are designing the most awesome indie game ever (maybe a little bit of exaggeration, but its really, really cool) right now. The design is brilliant and original. I know, cause I'm playing it all the time.

It's so ridiculous when a dude who hasn't been a major part of an industry is just plain ignorant of it's recent developments.

Dota2 is the product of genius. Incredible design .

We hates them forever precious.

@bold: The dude made ULTIMA. You can thank him for the modern RPG genre not looking like Wizardry, and for the entire JRPG genre because Dragon Quest and FF are both simply casualized versions of Ultima.


Oh I typed that fast. I meant "of late". Sorry.

 

But that's waaaay long ago.

Ultima VII is stil unsurpassed as an RPG :P


You win.



This reminds me of warren spector (one of my favorite videogame designers who just is bleh now), spouting his mouth off.

Saying games need to quit with the ultra-violence. Except for that his games were violent with gibbing, and he's allowed to draw the arbitrary line about what's acceptable and what isn't.

Richard Garriot's games in the last 14 years since Ultima 9 haven't all scored that great to my knowledge except for city of hero's. 



Isn't it the same in any creative industry? A few great ones with mostly average cash ins.
There are plenty film schools around, yet most directors really just suck too.

It also has to do with very limited creative freedom of course, not many game designers get free reign. Yeah it's easy for him to talk after getting his funding from Kickstarter. You can be a great designer, but you still need money to get the things build that you design.



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This guy struck it lucky and was able to make a game that made his name. He can now choose his projects. Has every game hes made been brilliant? Debatable.

Now, on the other side of the coin, there a legions of talented designers who havnt had his chance to shine. They work for developers who are slaves to publishers. They take any job they can and are told to get on with it.

I would love to pick ten unknown designers including mr Garriot, give them equal funds and tell them to make me a game. Then we would see how good you really were.



Okay, understood: Richard Garriott - the man who strongly influenced the history of Japanese RPGs - doesn't seem to care about Japanese designers.

But it's a shame he didn't mention Sid Meier, Bruce Shelley or Brett Sperry. Especially Meier needs to be mentioned by default when you are about to name the best western game designers (I always wondered if Sid and Lord British can't stand each other).



Squint_Eastwood said:
This guy struck it lucky and was able to make a game that made his name. He can now choose his projects. Has every game hes made been brilliant? Debatable.
...
i would love to pick ten unknown designers including mr Garriot, give them equal funds and tell them to make me a game. Then we would see how good you really were.

Garriott may be the opposite of a humble person, but do yourself a favor and look up the history of RPGs. You'll find out that he's one of the most influential persons in videogaming history. He doesn't have to prove his talent anymore, he proved it more than 30 years ago.



Well, that's rather conceited from somebody who hasn't really made anything since the 1990s.

There are plenty of great developers out there.



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Squint_Eastwood said:
This guy struck it lucky and was able to make a game that made his name. He can now choose his projects.


This is kind of like the argument that Napoleon got lucky in his conquest of Europe. Fortune no doubt played a role, but it's difficult to see any person being so lucky for so very long.

Kantor said:
Well, that's rather conceited from somebody who hasn't really made anything since the 1990s.

There are plenty of great developers out there.

But there are far, far, far more crappy ones. Which is not unexpected; someone else in this thread pointed out that just about every industry has 99 turds for every gem (paraphrasing). That's true of movies, books, television, radio, etc. It's hard to argue with that general proposition.

 

Of course, he seems to be implying that videogames suffers from an even greater deficit of talent than those fields. I agree wholeheartedly.