Soleron said: It didn't make genuine music composition accessible, and it didn't make enjoying your favourite songs fun (by not having the library and by not being as engaging or multiplayer as Guitar Hero)
What job did Nintendo even intend for it to do? |
From my understanding, instead of making yet another rhythym game (Dance, dance Revolution, Guitar Hero, Rock Band, Just Dance) Miyamoto wanted to make a game where you actually played with music - pitch, tone, harmony, etc.
While this is an admirable goal, Wii Music was flawed in many ways. One- you have to have some musical accument to be any good at making pleasant music. If you're tone deaf like I am, then it's just a noise maker. Two - It takes time to develop true musical ability and the game was too shallow for anyone to stick with it long enough to get 'good'. Three - the music selection was sh-t and no DLC (ridiculous oversight in it's day). Four - You couldn't really compose original tracks which further limited it's appeal. Too deep for casual play, too shallow for deep play, it was fun for a bit but not for much and multi-player? God, unless you were a band and had some sense of music, it was awful and if you're musicians, there's no point in playing with Wii when you could make real music.
I'd love too see a sequel which fixed a lot of the problems and missed opportunities of the original. If done right, it could have been revolutionary but it simply wasn't done right.