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Forums - Sony Discussion - PlayStation 4 represents possibly the single biggest leap seen in a console generation

Though I do think the jump from PS3 to PS4 is more substantial then from PS2 to PS3 with graphics finally reaching a point of believably, I think it's hard to really claim any generation as the definitive leap above all others. Trying to claim the current jump is bigger than let's say SNES to N64 is hard, since that was the big push into a whole new dimension. That being said, there is no denying what we are seeing with the PS4 is impressive, and certainly very exiting.



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In absolute terms it's probably true...however, relatively speaking, cause of length of this gen, jump/year is not as big as 6th to 7th gen - for that we should be getting 7970/680 equivalent inside, at least when GPU is discussed.



Zekkyou said:
Though I do think the jump from PS3 to PS4 is more substantial then from PS2 to PS3 with graphics finally reaching a point of believably, I think it's hard to really claim any generation as the definitive leap above all others. Trying to claim the current jump is bigger than let's say SNES to N64 is hard, since that was the big push into a whole new dimension. That being said, there is no denying what we are seeing with the PS4 is impressive, and certainly very exiting.

yeah I can't even begin to guess which just looks better to me.  It's purely nebulous.  It's a noticable jump and that's what I ask for.  Can I tell the difference between a PS3 and 4 game?  I really want 1080p 60fps with faster loading times for everything this gen and I think PS4 can deliver that.  Along with all the extra social features and controller as well as all the stuff they're still holding back I'm ready to pre-order (signed up on Amazon to know when I can).




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- Killzone demo looks like a polished PS3 game
- The Resistence for PS3 was a leap over GoW2 for PS2
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no i have to completely disagree with you. the leap from SNES to N64 is a much bigger leap. games went from 2D to 3D. they literally added a dimension, no console leap will ever top that



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The graphical leap will always appear small from here on in because people make the mistake of comparing 6th/7th/8th generation games on the last console to 1st generation games on the new console. To really see how big the jump is you'd have to compare 1st gen games to 1st gen games.



 

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nnodley said:
 

I think gameplay will start to feel different and better on both PS4/720 and PC after the next couple years as more and more capabilites become known from hardware.


I think there won't be the same slow progression we've seen with PS3 and 360. The PS4 is a much better known architecture and many coders will be able to work on it basically at their technical best from the get go.

What I really hope is that gameplay progresses not as hardware depths are explored and architecture monstrosities tamed, but simply as developers become unfettered by past limitations and truly work on some good, original ideas. That requires the developers ideas and gameplay design capabilities to evolve though, instead of their technical skills.

Take Journey: I love the game, but I have read that thatgamecompany had some really bad technical problems and basically went off-budget and over time. They had to resort to Santa Monica studios for help and were finally able to deliver what they wanted to create, but with a severe financial setback.

Next gen, I don't really care about KZ-SF being smoother and on a higher res than KZ 2 and 3. I don't think that dragon fire looking really good will make for a substantially better Demon's Souls.

But I would love if smaller companies like thatgamecompany that rely on their ideas could give us the games they imagined without becoming enslaved to the tech - and earn more than a couple dollars for their work.

PS: re the OP, no, I think it's really absurd to state what's stated in the title. Technical specs don't translate directly to user experience. Multipliers for memory amount mean very little. TFlops by themselves mean very little. All that has meaning is what experiences those stats will enable. And the experiences have generally been stale for a while, spec increase notwithstanding. But of course, it's a middleware developer speaking, and they are the worst (*cough* Crytek *cough*)



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"..." - Gordon Freeman

Why people are using PR bullshot for Resistance? Even so the graphcis are bad.

Edit - Forget me... CGI used a in-game image.



CGI-Quality said:

2D-to-3D was a specific leap. SD-to-HD was a specific leap. However, the latter was a bigger leap, to me, because games, lietrally, went from a decent image to pristine. The kind of jump that I expect from PS3-to-PS4 / 360-to-720, however, is the one I hoped for with the 7th gen.

The next time we'll see a move to anything like 2D-to-3D is when games move to real time ray tracing, voxels, and full tessellation mapping. That is still, at least, a gen or two away.


By the time the next next gen brings real time ray tracing, voxels and full tessellation mappings I think art design and clever coders will have already raised the bar.  What I mean is that games will continue to look better and better throughout the next gen and when the next next gen comes we will again be saying that the leap isn't as big as expected.



Arguably the 4th to 5th generation (SNES-N64) or the 6th to 7th generation (PS2-PS3) had much, much bigger leaps. These games will look nicer and run smoother, yes, but will it really be as big a leap from a gameplay perspective as 2D-3D or SD-HD? I really don't think so, and I don't expect anyone else does either.



 

Here lies the dearly departed Nintendomination Thread.