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Forums - Nintendo Discussion - Wii U NA Sales Dismal

ninjablade said:
osed125 said:
Ok the 360 had supply constraint up until April 2006, and according to VGC the numbers didn't changed that much. On April the system sold an average of 130k units each week, and after that the system start selling a average of 75k-80k each week (with some weeks selling 60k or below) until November when Gears came out. So this supply constraints only help during one month and after that the sales start decreasing.

Also during this constraint period the system sold almost the exact same amounts after the constraints ended (excluding April), they were probably around the 70k mark (with some weeks over 85k), so the situation didn't changed that much, at least not on a big scale. All number are taken from VGC.

lol i'm using offical numbers from npd, of course number didn't change the much in npd, it already missed november and december, the best months of the season because of being supply constrained but it did start selling over 200,000 units a month on npd sometime selling nearly 300,000, now compare to the wiiu which is not even selling those number WW a month, 360 was selling ar a healthy level, and 2006 through 2012 when it wasn't supply constrained it sold great during ther holidays, can you say the samething for wiiu.

I'm not saying those numbers are bad. The point is that the supply constraints didn't change the situation by much, which is a point you are using as to why the system didn't sold that much at the beginning. If the 360 wasn't constrained then the numbers could have been higher during the holiday season, but after that (again excluding April), the numbers stayed almost the exact same. The real reasons for this "low" sales were the RROD and no most have games, NOT the supply constraints.

There's also the economy, since it was waaay more healthier than it is right now, but that's a different argument.  



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Dude the real reason is supply constraint the main reason it sold bad early cause it missed the best selling time of the year u can not make up those 2 months. If .360 sold 1 million extra during the holiday then it would a ok start but it didn't have supply



Mazty said:
appolose said:

My  point was that a comparison between the two is not necessarily invalid.  I'm not saying that a comparison between the two is automatically correct, either. Indeed, what most people are doing when comparing the 3DS to the Wii U is merely positing the possibility, not inevitability, of the Wii U following suit.  You can examine what caused the sales of the 3DS and see if they might apply to the Wii U (and, since the 3DS's price point and software content were adjusted, the essentials, all the more reason to at least hint at a connection to the Wii U's sale, should it do the same changing) and question if it will, but it should not be dismissed out of hand, I think.

Also, I do not think the difference between handhelds and homes are as vast as the BMW to KIA, or Farmville to COD.

I'm happy to agree that a general comparison of the gaming market as a whole and looking at general customer demands (price, game availability etc) is quite sensible and indeed not invalid, so yeah, I agree with you there. The issue arises when people try to say the market is the same, as in exactly the same, which obviously isn't true as the intended markets are quite different hence the difference in the prodcuts. 

Whether the differences are as vast as the examples are made is subjective, but I do think that, as you pointed out, the price point and software issue with the wii u is the problem. However the extra issue is also the competition, which the wii u has yet to trump. 


Yes, it would definitely be a severe overreaching to simply think that a coincidence in sales trends indicates that will continue to be shared.  I think we can both agree that a deeper look into sales trends is needed before one can claim a connection.



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