Soleron said: Why do battle systems need brand names? The ideal battle system would be totally invisible and natural to the story of being a teenager with a sword who gains power as they kill monsters. When we have virtual reality RPGs, combat will be actually slicing things and levelling will be literally getting better at doing so via experiencing it, instead of hit points and mana bars. |
You're... St... Don't want to be banned.
Brand names, it just describes the combat dummy. Jeeze, how can that confuse you. Be a lot worse to say, "you know.... that one like in Final Fantasy 10".
FF is popular because of the battle system. Why do people start wanting change to the system and to kill turn based gaming, and off-screen battles. Random battles is what is awesome. Why change the damn game? We hardcore fans that made their franchise stay this long didn't ask for that. We want a good story, some refinement, and a new take on a battle system (slight) which has always been turn-based (TB). Grinding levels, and things is what makes FF so great. Or at least what it made it great in the past. I can't protect the mess that is the FF13 series. What a unsatisfying POS. The only FF that getting 100% hurt me to finish. Crappy story. Bad gameplay mechanics. Bad leveling system (caps and noob-version sphere grid). Crappy story. Crappy dialog. Crappier voice acting. I don't really have anything good to say about it now that I am looking back on it as a whole. It's garbage that I wish I could forget. But it took away like 100-140 hours of my life.
And no one wants to be a teenager as a hero in FF. We aren't wathcing hentai, we are playing a J-RPG.