Look at the sales of Mario Galaxy and Mario Galaxy 2. Galaxy 2 only sold 3 million less than the first one using all the same engine and assets the game must have cost almost nothing to make but made almost as much. Even the Mario party games released in the same gen sell around the same amount (with the exception of Mario party 8) of around 2 million each.
I would eat up Zelda if they released 3 games in the series in the same gen. You can't say people would get tired of the game because look at Uncharted. Naughty dog released a game every other year and each sold 4-6 million each. Even if the first Zelda sold 5 million and the second only sold 3 million and the third sold only 2 million that's still 10 million copies sold using the assets. Each Zelda game has like 30-50 hours of entertainment so all they have to do is lower that to 20-30 increase production value with voice acting add a little more story. And in the next 2 years tweak the engine add more story by maybe fleshing out characters that were popular and they could reuse a lot of the old assets and put out another 20-30 hour game rinse and repeat.
According to Nintendo a lot of time spent developing a Zelda game is making the art styles, tones, and settings in the games so it well really helps everyone. If they are grounded into a setting, they could spend more time on making the other aspects of the game better by getting rid of fetch quests with more dungeons or side quests with legitimate rewards.
What's the down side to doing something like this?