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Forums - Sony Discussion - Why I Love PlayStation All-Stars Battle Royale More Than Super Smash Bros.

JWeinCom said:
o_O.Q said:
JWeinCom said:
Smash's battle system is so much more coherent, fleshed out, flexible, and deep that it's kind of silly to compare them. But hey, if people legitimately like it more, than good for them. There's also people in this world who like the Spice Girls better than the Beatles. No accounting for taste.


if you prefer smash's system then fine but characters in all stars have larger movesets and actual combos so i don't see where you're going with flexibilty and depth honestly

Smash has much more freedom in mobility.  Characters can dash, have more mobility in the air, can dash attack, dash grab, dash up smash, have usable jump ins (some characters in PSASBR have these, others do not), can spot dodge, attack upon waking up, grab ledges, etc.  You have a few less moves, but that is greatly outweighed by the freedom of mobility you have.  In PSASBR your approach options are limited to a handful of dash attacks (ie Big Daddy's tackles) or walking up to your opponent and trying to smack them (for the most past, other characters have other options).   There are far more ways to approach your opponent in Smash, far more variety in how you can move, etc. 

Also keep in mind that having a large number of moves doesn't necessarily mean anything unless those moves have distinct and useful functions.  For example in Smash, ZSS has Ftilt and Dtilt, but Ftilt is rendered almost entirely obsolete because Dtilt serves the same function and is better.  In PSASBR I found little use for any of Raiden's heavy attacks, because a light attacks are faster and lead to just as much damage off a combo.  All in all, PSASBR I believe has about 4-5 more moves per character, but I found more moves to be redundant.  I have to admit though, that might be because I'm more familar with Smash than PSASBR.

As for actual combos, that's neither here nor there.  Some people like long combos, and some don't, but combos don't in any way equal depth.  Naruto Shippuuden CONR for instance is a great but rather shallow fighting games despite the fact that it has long dial a combos.  In most cases, combos are not strategy.  They're muscle memory.

Also, the usefulness of combos becomes much less in 4 player battle. 

" There are far more ways to approach your opponent in Smash, far more variety in how you can move, etc. "

i definitely don't agree take sly for example he has several abilities unique to him that can be used to approach his opponent

for example turning invisible in itself just about the best approach strategy there is imo but there's also : teleportation, teleportation behind opponent through countering, his high jump/glide etc

in fact i can't think of anyone in smash that has more apporach options than he does but i admit i could be wrong as i haven't played for a long time time

and most characters have unique abilities like those above 



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TruckOSaurus said:
o_O.Q said:
TruckOSaurus said:

Movesets are mostly equivalent between both games, the ring out mechanic adds a lot to Brawl like edge guarding, direction influence, momentum cancelling, recovery, spikes. Then there's other mechanics like stale move negation that are designed so fighters don't spam the same move all the time.


each character in all stars has to my knowledge edit : 4 additional moves ( because of the additional action button ) then there's the fact that moves tie into each other for combos i've played all the smashes ( although i admit i haven't played one recently ) and imo combat in allstars feels more varied

All Stars has Square, Triangle and Circle moves. Smash has Tilts, Smashes, Special moves. While Brawl doesn't have enough hit stun for combos like those you mention in All Stars, that doesn't mean you can't chain attacks to rack up a good 30 - 40% on someone. You just have to work for every hit you land.

I love both games but Brawl has more depth no doubt about it.


well i respect your opinion but i disagree

i didn't say attacks coudn't be chained just obviously not to the same extent

what is a tilt in smash? i've honestly never heard that one before

from what i remember tapping A rapidly was a kind of flurry attack

and pressing it/holding it is a direction inconjuction with a was a quick smash attack or charged

and finally b was special attacks whcih generally didn't charge except for certain characters like mewtwo and samus



o_O.Q said:


well i respect your opinion but i disagree

i didn't say attacks coudn't be chained just obviously not to the same extent

what is a tilt in smash? i've honestly never heard that one before

from what i remember tapping A rapidly was a kind of flurry attack

and pressing it/holding it is a direction inconjuction with a was a quick smash attack or charged

and finally b was special attacks whcih generally didn't charge except for certain characters like mewtwo and samus

You Tilt the control stick slightly right/up/down and press A.



Signature goes here!

Okay, this is serious... Have you played Super Smash Bros. Brawl! Have you! Even Melee?! We need to liberate you stat! This game listed, which is insanely stupid to abbreviate, has nothing on Smash Bros. This game doesn't even have 1/100 the epicness of Smash Bros. I've played both and Smash Bros. is much more fun. The most famous icons in videogame history battling it out on well crafted stages! Target Test, Home Run Contest, Adventure, and so much more. When it comes down to it content is king on Smash Bros. No other fighting game matches it, as shown in sales. Who wants to play with a fat princess when you have Princess Peach? Some of the best swordsman ever to grace the gaming field.(CRONO WOULD BE AN AWESOME ADDITION!) But this game listed above... wait let me try to abbreviate it... PSASBR. Pss ah sss brr? Yeah, good luck trying to win smash fans over with this game. Good luck.



o_O.Q said:
JWeinCom said:
o_O.Q said:
JWeinCom said:
Smash's battle system is so much more coherent, fleshed out, flexible, and deep that it's kind of silly to compare them. But hey, if people legitimately like it more, than good for them. There's also people in this world who like the Spice Girls better than the Beatles. No accounting for taste.


if you prefer smash's system then fine but characters in all stars have larger movesets and actual combos so i don't see where you're going with flexibilty and depth honestly

Smash has much more freedom in mobility.  Characters can dash, have more mobility in the air, can dash attack, dash grab, dash up smash, have usable jump ins (some characters in PSASBR have these, others do not), can spot dodge, attack upon waking up, grab ledges, etc.  You have a few less moves, but that is greatly outweighed by the freedom of mobility you have.  In PSASBR your approach options are limited to a handful of dash attacks (ie Big Daddy's tackles) or walking up to your opponent and trying to smack them (for the most past, other characters have other options).   There are far more ways to approach your opponent in Smash, far more variety in how you can move, etc. 

Also keep in mind that having a large number of moves doesn't necessarily mean anything unless those moves have distinct and useful functions.  For example in Smash, ZSS has Ftilt and Dtilt, but Ftilt is rendered almost entirely obsolete because Dtilt serves the same function and is better.  In PSASBR I found little use for any of Raiden's heavy attacks, because a light attacks are faster and lead to just as much damage off a combo.  All in all, PSASBR I believe has about 4-5 more moves per character, but I found more moves to be redundant.  I have to admit though, that might be because I'm more familar with Smash than PSASBR.

As for actual combos, that's neither here nor there.  Some people like long combos, and some don't, but combos don't in any way equal depth.  Naruto Shippuuden CONR for instance is a great but rather shallow fighting games despite the fact that it has long dial a combos.  In most cases, combos are not strategy.  They're muscle memory.

Also, the usefulness of combos becomes much less in 4 player battle. 

" There are far more ways to approach your opponent in Smash, far more variety in how you can move, etc. "

i definitely don't agree take sly for example he has several abilities unique to him that can be used to approach his opponent

for example turning invisible in itself just about the best approach strategy there is imo but there's also : teleportation, teleportation behind opponent through countering, his high jump/glide etc

in fact i can't think of anyone in smash that has more apporach options than he does but i admit i could be wrong as i haven't played for a long time time

and most characters have unique abilities like those above 

 

I'm not that familiar with Sly except playing against him.  His invisibility is useful in FFA, mainly to set up his super.  In a 1v1 battle it's not too hard to keep track of him, and since he has no guard, it wasn't that useful.  I'm not familiar with his teleporting and glide.  It would depend on how much control you have over it, and the lag on it.  Zelda's teleport in smash for instant is far too slow to be considered an approach. 


It varies by extent on the character.  Raiden has a pretty good amount of approach options.  On the other hand, Big Daddy's approach options can be summed up thusly "ram into opponent" and "ram into opponent from air". The lack of a dash function is really limiting to a large part of the cast.  Cole (good) for instance is forced to rely pretty heavily on his static chain thingy at range, or his ice skating kind of attack he does on the ground.  Other than that he's pretty limited.  None of his attacks can be used for jump ins so unless he can hit you with forward square in the air, he has to come at you from the ground.  So, if you're against a character like Kratos, who has a crazy fast square attack, you really have a tough time closing in on him between attacks.

In my time with PSASBR, I've noticed many fewer strategies per character being employed.  Each character tends to have 2/3 limited methods to get close to others on average.  It might just be that people aren't good at the game right now.  Maybe we'll see some new strategies emerge later on, but the PSASBR community is very small, so that may not happen.  It's a bit hard to tell without frame data or top level play to look at how deep the game can be, but at the present it's a bit shallow.

Keep in mind that there are also large components of smash, air to air combat, legdge game, that add depth to the experience, that are deemphasized or not present in PSASBR.  Trying to prevent a character from returning the stage adds a huge amount of strategy to Smash, and dealing with certain characters in the air is another really interesting element that isn't prominent in PSASBR. 



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StaleCheetos said:
Paquito said:
Venga, vete a decir tonterías a otra parte, payaso.


Deveras crees que te entiende? .... Idiota


La próxima vez que quieras imitar mi idioma, esfuérzate un poco más.



Paquito said:
StaleCheetos said:
Paquito said:
Venga, vete a decir tonterías a otra parte, payaso.


Deveras crees que te entiende? .... Idiota


La próxima vez que quieras imitar mi idioma, esfuérzate un poco más.


Para que le escribes en espanol si no te entiende wey? no seas covarde 



o_O.Q said:
Paquito said:
Venga, vete a decir tonterías a otra parte, payaso.


lol so to avoid a ban you insult the op in spanish 

i really don't get the intolerance to people that may like this game from some nintendo fans they act like if its a personnal insult or something lol


I look at your avatar, I look at your signature, I understand the kind of person you are.

Me siento mucho más cómodo diciendo verdades en mi idioma.

¿Esquivar baneos? o_O ¿Para qué? Espero que no intentes leer el futuro a nadie más, no se te da bien.

¿Te duele algo? Te noto irritado.



StaleCheetos said:
Paquito said:
StaleCheetos said:
Paquito said:
Venga, vete a decir tonterías a otra parte, payaso.


Deveras crees que te entiende? .... Idiota


La próxima vez que quieras imitar mi idioma, esfuérzate un poco más.


Para que le escribes en espanol si no te entiende wey? no seas covarde 

Será que no es fácil usar Google Translate...

¿Covarde? o_O Creo que intentas decir coBarde. Y no, no lo soy.

I'm a little lazy at times and I want to write in my own language.



I've been playing Smash for years now, so right now I prefer to play All Stars. But overall I definitely think that Smash is better.