By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Torment: Tides of Numenera Kickstarter final count $4,188,927.00 - Chris Avellone is in - First video! prerendered backgrounds are in

1 million passed !!!



Around the Network

WTF !!!! Already funded in several hours, 1M+ and raising....



HoloDust said:
CChaos said:

The whole 'inspired by Planescape: Torment' thing makes this almost painful. I loved Torment, it was an amazing game for its time and was way ahead of the curve. They couldn't get the rights to actually do it, but all this does is show, quite well, that the old game will never have anything more than sitting on Good Old Games for purchase.

They'll do fine and they'll get their money, but there are a lot of Planescape: Torment fans who are going to end up disappointed when they play this and realize, "Oh...not really the same." They might have more or less the same people making it, but something that isn't IN that Planescape world and dealing with Sigil just isn't going to feel right for the old guys 14 years back.

Onward and upward, I suppose. I feel old now. heh

I think you're right up to a point - Chris is not involved, and there will probably be lot of folks that expect Planescape: Torment sequel (though they are clearly stating they are not making one), and we will most likely get pretty different game. But I don't think it's bad thing they took Torment as influence or that they are not making true sequel if they manage to recreate same overal feel of original - from what I've seen so far on their page, as well as back last year when Numenera was Kickstarted, it's very interesting universe with lot of potential for making great games.

Still, I must say that I'm expecting much more from Project Eternity, Obsidian proved that they can deliver superb narrative (plus that's where original Black Isle folks are), but I'm still very excited for both Wasteland 2 and Torment, as crucial parts of this cRPG revival that we are witnessing.

Aye, someone will always not read things right and will end up disappointed. *chuckles* Don't get me wrong, I want them to succeed and all. Having an 'inspired by' game is better than nothing, but it does feel like such a waste too. I'll admit fully to being a Planescape: Torment fan boy. One of the few things I'd say that about, really. I would prefer an outright Planescape game because there's so bloody much there. I mean, it's pretty insane how deep the Planescape setting actually is. It's one of those things that FEELS like it should have a continuing story. They made one book for the setting. One. A novelization of the Planescape: Torment game.

The tabletop setting version really did show well how much there was to it. 300 pages of nothing but information on the Planes, Sigil, organizations, maps, etc. Was a good game to do some tabletop stuff in. Tonnes to do with a lot of character variety.



I love the concept art so far



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

new update is up with streatch goals and new art

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Around the Network

At the rate it's going they are going to need new stretched goals in a day or two..



Former something....

pezus said:
Slowed down a bit but is at almost 1.8m now


That is too be expected, there is a long ways to go yet. Should hot $2 million in a few hours tho. Luckily there is of course a new streatch goal now



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

CChaos said:
HoloDust said:
CChaos said:

The whole 'inspired by Planescape: Torment' thing makes this almost painful. I loved Torment, it was an amazing game for its time and was way ahead of the curve. They couldn't get the rights to actually do it, but all this does is show, quite well, that the old game will never have anything more than sitting on Good Old Games for purchase.

They'll do fine and they'll get their money, but there are a lot of Planescape: Torment fans who are going to end up disappointed when they play this and realize, "Oh...not really the same." They might have more or less the same people making it, but something that isn't IN that Planescape world and dealing with Sigil just isn't going to feel right for the old guys 14 years back.

Onward and upward, I suppose. I feel old now. heh

I think you're right up to a point - Chris is not involved, and there will probably be lot of folks that expect Planescape: Torment sequel (though they are clearly stating they are not making one), and we will most likely get pretty different game. But I don't think it's bad thing they took Torment as influence or that they are not making true sequel if they manage to recreate same overal feel of original - from what I've seen so far on their page, as well as back last year when Numenera was Kickstarted, it's very interesting universe with lot of potential for making great games.

Still, I must say that I'm expecting much more from Project Eternity, Obsidian proved that they can deliver superb narrative (plus that's where original Black Isle folks are), but I'm still very excited for both Wasteland 2 and Torment, as crucial parts of this cRPG revival that we are witnessing.

Aye, someone will always not read things right and will end up disappointed. *chuckles* Don't get me wrong, I want them to succeed and all. Having an 'inspired by' game is better than nothing, but it does feel like such a waste too. I'll admit fully to being a Planescape: Torment fan boy. One of the few things I'd say that about, really. I would prefer an outright Planescape game because there's so bloody much there. I mean, it's pretty insane how deep the Planescape setting actually is. It's one of those things that FEELS like it should have a continuing story. They made one book for the setting. One. A novelization of the Planescape: Torment game.

The tabletop setting version really did show well how much there was to it. 300 pages of nothing but information on the Planes, Sigil, organizations, maps, etc. Was a good game to do some tabletop stuff in. Tonnes to do with a lot of character variety.

I have an exact opposite viewpoint. Planescape Torment was not unique because of its setting, it was unique due to the amount of effort the developer place into the world building, character development, dialogue and thematic elements.

I have no issue with Torment being implimented in a new world, especially when the world building will involve Monte Cook himself and will be just as detailed as Planescape itself.

Revisiting the world of Planescape might bring a nalstagic smile to an old veteran's face but what is far more important for any game that dares to claim itself to be the successor of Torment is that it must FEEL like Torment.

It must have a riveting story, it must have in-depth world building , it must contain engaging dialogue, unique and memorable characters, it must contain the same sense of romantic melancholy, that same mysterious and majestic atmosphere that pulls a player in and never ever let go.

A Planescape Torment sequel can succeed without Planescape, it CANNOT succeed without Torment... because whilst the former might be the world the game was in, the later is the soul of the game.

That's Torment.. that's Art.

inXile is talking all the right talk... I have pledge a significant amount into this, because I want this to succeed so bad in aches.







mibuokami said:
I have an exact opposite viewpoint. Planescape Torment was not unique because of its setting, it was unique due to the amount of effort the developer place into the world building, character development, dialogue and thematic elements.

I have no issue with Torment being implimented in a new world, especially when the world building will involve Monte Cook himself and will be just as detailed as Planescape itself.

Revisiting the world of Planescape might bring a nalstagic smile to an old veteran's face but what is far more important for any game that dares to claim itself to be the successor of Torment is that it must FEEL like Torment.

It must have a riveting story, it must have in-depth world building , it must contain engaging dialogue, unique and memorable characters, it must contain the same sense of romantic melancholy, that same mysterious and majestic atmosphere that pulls a player in and never ever let go.

A Planescape Torment sequel can succeed without Planescape, it CANNOT succeed without Torment... because whilst the former might be the world the game was in, the later is the soul of the game.

That's Torment.. that's Art.

inXile is talking all the right talk... I have pledge a significant amount into this, because I want this to succeed so bad in aches.

 

Not to split hairs, but the world building and thematic elements ARE significant pieces of the setting when it comes to a story or creative endeavour. What the world is like and details like that pretty much define what the setting is in a story.

Honestly though? You're pretty much saying the same thing as me, you're just doing so from a more optimistic view point, that's all. *chuckles* I would like to see the game succeed (which, monetarily so far, it has), I would like to see the same care and detail put into the setting (world building, thematic elements, etc) and I'd like to see people get their wish of a game that is as close as they can come to Planescape: Torment (which, hopefully, will happen).

But all that aside, the Planescape fan in me still would have loved to see another Planescape game, even though it wasn't feasible, just because it was a really amazing setting. That won't change, no matter how many 'close, but not quite' spiritual successor type things there are. But that doesn't mean I won't love to see what they do with this game.

Anyways, looks like they're almost to 2.5m. Good for them and the backers!



pezus said:
The fuck?! They're doing this AND Wasteland 2?


they finished Wasteland awhile ago.