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Forums - Gaming Discussion - Famitsu Cross Review: Soul Sacrifice, Tales of Hearts R, and more

Famitsu's latest round of Cross Review scores are officially out for upcoming games in Japan. A panel of four reviewers each submit their score for a maximum of 40 points.

PS3 Hatsune Miku Project Diva F - 9/9/9/8

PS3 Far Cry 3 - 9/9/9/9

360 Far Cry 3 - 9/9/9/9

PSV Soul Sacrifice - 10/9/9/9

PSV Tales of Hearts R - 9/9/8/8

PSP Ultraman Allstar Chronicle - 7/7/6/7

PSP Sora wo Aogite Kumo Takaku Portable - 6/6/5/6

PSP Uta no Prince-sama Allstar - 8/7/7/8

PSP Eikoku Tantei Mysteria - 7/7/7/7

 

Oh dear I seem to have missed one.

3DS Doraemon: Nobita no Himitsu Dougu Hakubutsukan - 7/7/7/7



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Soul sacrifice looks very promising



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

Nice scores for Soul Sacrifice.

Shame it's not lighting up the charts in Japan though.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:

Nice scores for Soul Sacrifice.

Shame it's not lighting up the charts in Japan though.

The game has a dual pack that`s mean every dual pack should count like 2 copies of the game.I think it will do well.



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

Here's a summary of the Famitsu review for Soul Sacrifice that was sent to me which I posted up on the official Vita thread yesterday. Translated of course.

Soul Sacrifice Famitsu review: 10/9/9/9

Over 300 types of magic with a deep crafting system.
About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
Superb storytelling through the grimoire system and its journal entries.
Story is quite moving and definitely worth the time to experience.
Huge variation of spells makes for extremely deep tactical multiplayer experience.
Team work and role assignment in multiplayer has immense potential.
Dying and being sacrificed is still fun and does not affect rewards.
Being able to continue fighting even when dead is extremely welcome feature.
The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
It might be "another hunting game" but it is overflowing with originality.
Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!



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BaldrSkies said:
Here's a summary of the Famitsu review for Soul Sacrifice that was sent to me which I posted up on the official Vita thread yesterday. Translated of course.

Soul Sacrifice Famitsu review: 10/9/9/9

Over 300 types of magic with a deep crafting system.
About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
Superb storytelling through the grimoire system and its journal entries.
Story is quite moving and definitely worth the time to experience.
Huge variation of spells makes for extremely deep tactical multiplayer experience.
Team work and role assignment in multiplayer has immense potential.
Dying and being sacrificed is still fun and does not affect rewards.
Being able to continue fighting even when dead is extremely welcome feature.
The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
It might be "another hunting game" but it is overflowing with originality.
Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!

Might the bolded be part of the problem? (My god them Monster designs are so weird)



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
BaldrSkies said:
Here's a summary of the Famitsu review for Soul Sacrifice that was sent to me which I posted up on the official Vita thread yesterday. Translated of course.

Soul Sacrifice Famitsu review: 10/9/9/9

Over 300 types of magic with a deep crafting system.
About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
Superb storytelling through the grimoire system and its journal entries.
Story is quite moving and definitely worth the time to experience.
Huge variation of spells makes for extremely deep tactical multiplayer experience.
Team work and role assignment in multiplayer has immense potential.
Dying and being sacrificed is still fun and does not affect rewards.
Being able to continue fighting even when dead is extremely welcome feature.
The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
It might be "another hunting game" but it is overflowing with originality.
Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!

Might the bolded be part of the problem? (My god them Monster designs are so weird)


Do you mean the low preorder count according to COMG? I think there's a number of factors but yes that might be one, it's quite gruesome and has a more Western air about it. Some other factors to consider:

1. New IP, Japan is always slow on these.

2. Low Vita install base. It's only a bit over a million in Japan.

3. Split sales between Normal edition, Special editions, Double pack.

4. Digital sales. Do not underestimate digital sales on Vita, which exceeds PS3.



BaldrSkies said:
Otakumegane said:
BaldrSkies said:
Here's a summary of the Famitsu review for Soul Sacrifice that was sent to me which I posted up on the official Vita thread yesterday. Translated of course.

Soul Sacrifice Famitsu review: 10/9/9/9

Over 300 types of magic with a deep crafting system.
About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
Superb storytelling through the grimoire system and its journal entries.
Story is quite moving and definitely worth the time to experience.
Huge variation of spells makes for extremely deep tactical multiplayer experience.
Team work and role assignment in multiplayer has immense potential.
Dying and being sacrificed is still fun and does not affect rewards.
Being able to continue fighting even when dead is extremely welcome feature.
The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
It might be "another hunting game" but it is overflowing with originality.
Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!

Might the bolded be part of the problem? (My god them Monster designs are so weird)


Do you mean the low preorder count according to COMG? I think there's a number of factors but yes that might be one, it's quite gruesome and has a more Western air about it. Some other factors to consider:

1. New IP, Japan is always slow on these.

2. Low Vita install base. It's only a bit over a million in Japan.

3. Split sales between Normal edition, Special editions, Double pack.

4. Digital sales. Do not underestimate digital sales on Vita, which exceeds PS3.


Uh oh. That might not do the game any good.



AgentZorn said:
BaldrSkies said:
Otakumegane said:
BaldrSkies said:
Here's a summary of the Famitsu review for Soul Sacrifice that was sent to me which I posted up on the official Vita thread yesterday. Translated of course.

Soul Sacrifice Famitsu review: 10/9/9/9

Over 300 types of magic with a deep crafting system.
About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
Superb storytelling through the grimoire system and its journal entries.
Story is quite moving and definitely worth the time to experience.
Huge variation of spells makes for extremely deep tactical multiplayer experience.
Team work and role assignment in multiplayer has immense potential.
Dying and being sacrificed is still fun and does not affect rewards.
Being able to continue fighting even when dead is extremely welcome feature.
The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
It might be "another hunting game" but it is overflowing with originality.
Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!

Might the bolded be part of the problem? (My god them Monster designs are so weird)


Do you mean the low preorder count according to COMG? I think there's a number of factors but yes that might be one, it's quite gruesome and has a more Western air about it. Some other factors to consider:

1. New IP, Japan is always slow on these.

2. Low Vita install base. It's only a bit over a million in Japan.

3. Split sales between Normal edition, Special editions, Double pack.

4. Digital sales. Do not underestimate digital sales on Vita, which exceeds PS3.


Uh oh. That might not do the game any good.


Well, Dragon's Dogma had a Western air about it as well and sold quite well in Japan, comparatively better than in the West!



BaldrSkies said:
AgentZorn said:
BaldrSkies said:
Otakumegane said:
BaldrSkies said:
Here's a summary of the Famitsu review for Soul Sacrifice that was sent to me which I posted up on the official Vita thread yesterday. Translated of course.

Soul Sacrifice Famitsu review: 10/9/9/9

Over 300 types of magic with a deep crafting system.
About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
Superb storytelling through the grimoire system and its journal entries.
Story is quite moving and definitely worth the time to experience.
Huge variation of spells makes for extremely deep tactical multiplayer experience.
Team work and role assignment in multiplayer has immense potential.
Dying and being sacrificed is still fun and does not affect rewards.
Being able to continue fighting even when dead is extremely welcome feature.
The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
It might be "another hunting game" but it is overflowing with originality.
Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!

Might the bolded be part of the problem? (My god them Monster designs are so weird)


Do you mean the low preorder count according to COMG? I think there's a number of factors but yes that might be one, it's quite gruesome and has a more Western air about it. Some other factors to consider:

1. New IP, Japan is always slow on these.

2. Low Vita install base. It's only a bit over a million in Japan.

3. Split sales between Normal edition, Special editions, Double pack.

4. Digital sales. Do not underestimate digital sales on Vita, which exceeds PS3.


Uh oh. That might not do the game any good.


Well, Dragon's Dogma had a Western air about it as well and sold quite well in Japan, comparatively better than in the West!

Well then, I hope it sells well. This game has gotten me interested in buying a Vita, but I'm going to wait for the price drop on the Vita. Not to mention that I also want to get a Wii U and 3DS first.