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Forums - Gaming Discussion - A New Dawn - A CGi-Quality analysis

CGI-Quality said:
kain_kusanagi said:
I don'[t think the uncanny valley applies to the New Dawn demo like it does for Beyond Two Souls. The are both masterfully rendered 3D characters, but Dawn isn't attempting realistic. There's far too much artistic style in her face to be considered realistic. The detail is amazing, but the style is artistic rather than photo-realism. Beyond is trying to look as close to to real life as possible and that's why it falls into the uncanny valley.

It's like how Final Fantasy the Spirits within is in the uncanny valley but Shrek is not.

I personally don't have a problem with the uncanny valley. I tend to look past it unless it's really creeping and none of my examples creep me out.

Visually, A New Dawn's face is much more realistic with a higher polycount. 3EYOND will not be able to match that. It may "look" more real because of the character situation, but graphically, A New Dawn looks more like a live person.


The quality of the render and the art style are two very different aspecs of the uncanny valley. On one hand you have the higher quality of Dawn and on the other you have the more realistic style of Beyond. Dawn's art style is a little bit cartoony in the way her face is modeled while Beyond tries to have no style and just be as realistic as possible. By going with an artistic style Dawn avoids the uncanny valley even though she has a much higher quality render. Due to avoiding the uncanny valley she is more acceptable to us and we find her more life like.



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So is this a tech demo for a graphics engine? Looks great.



CGI-Quality said:
kain_kusanagi said:
CGI-Quality said:
kain_kusanagi said:
I don'[t think the uncanny valley applies to the New Dawn demo like it does for Beyond Two Souls. The are both masterfully rendered 3D characters, but Dawn isn't attempting realistic. There's far too much artistic style in her face to be considered realistic. The detail is amazing, but the style is artistic rather than photo-realism. Beyond is trying to look as close to to real life as possible and that's why it falls into the uncanny valley.

It's like how Final Fantasy the Spirits within is in the uncanny valley but Shrek is not.

I personally don't have a problem with the uncanny valley. I tend to look past it unless it's really creeping and none of my examples creep me out.

Visually, A New Dawn's face is much more realistic with a higher polycount. 3EYOND will not be able to match that. It may "look" more real because of the character situation, but graphically, A New Dawn looks more like a live person.


The quality of the render and the art style are two very different aspecs of the uncanny valley. On one hand you have the higher quality of Dawn and on the other you have the more realistic style of Beyond. Dawn's art style is a little bit cartoony in the way her face is modeled while Beyond tries to have no style and just be as realistic as possible. By going with an artistic style Dawn avoids the uncanny valley even though she has a much higher quality render. Due to avoiding the uncanny valley she is more acceptable to us and we find her more life like.

You're preaching to the choir about The Uncanny Valley. I'm not arguing with you about art, I'm saying, from an aspect of graphical realism, A New Dawn is ahead of 3EYOND. 

I guess beauty is in the eye of the beholder, or in this case realism is. I see Dawn as the superior render, but artistically less realistic in its design. Beyond, like all that try for realism, fails and falls into the uncanny valley for me. Dawn didn't make it to the other side of the valley, but to me She beautifully hangs on the edge of the cliff.



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NobleTeam360 said:
So is this a tech demo for a graphics engine? Looks great.

well, this is not a graphics engine a game would use - this is entirely designed to market the hardware