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Forums - Nintendo Discussion - Does anyone else want the next Zelda to be like Twilight Princess?

 

Well?

Yes 105 53.85%
 
No 33 16.92%
 
I wouldnt mind it 48 24.62%
 
I want another Wind Waker 9 4.62%
 
Total:195
Wright said:
Seriously, everyone here either loves TP or SS, or OoT as their favourite Zelda. No one here has ever played Majora's Mask? I could understand that the game has serious flaws, but I do think is the best Zelda game in story, character development and gameplay.


Majora's Mask is my favourite game of all time ever let alone Zelda game. So yeah =] I'd love something along those lines. Clock Town is an amazing place and nothing on any other medium has quite captured the feeling of that town for me.



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No, I want another Ocarina. Yes, there's a difference.



TP may have been a bit darker but it was also the easiest zelda game I can think of...if it where harder then yes, I'd be more than happy with a zelda game in that style (oh and remove the dog as well)



newwil7l said:
Max King of the Wild said:
I didn't like Twilight Princess all too much. I don't know if I just outgrown Zelda or if it was just strictly the Wii controls or Wii's terrible graphics (although Zelda was ahead of must titles in graphics department)

So the answer is no... I hope it's nothing like it.

Someone please answer, am I correct in seeing there are 2 Zelda titles on the wii? If so... I had no clue they released another one. Is it any good and should I pick it up?


Skyward Sword was the other. It was absolutely terrible 2nd worst Zelda ever after Wind Waker.


My little heart D:



The next zelda should be like the Elder Scrolls: Open world and combat based. F*ck the puzzles. F*ck them hard.



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I reckon the next Zelda art style will be based around the WiiU tech demo, and a cartoony look will be used for the 3DS main Zelda game.



Wright said:
Seriously, everyone here either loves TP or SS, or OoT as their favourite Zelda. No one here has ever played Majora's Mask? I could understand that the game has serious flaws, but I do think is the best Zelda game in story, character development and gameplay.

Majoras Mask is my least favourite Zelda (that doesn’t mean I don’t like it), but I really didn’t like the time constraints in dungeons. I know there was an Ocarina tune to extend the time but it still felt like you were being rushed, it’s something that didn’t gel very well for me. I quite like deviating from what you’re supposed to be doing and going off to explore but I remember feeling like I really had to rush before everything reset. I also wasn’t a big fan of the blatant recycling from OoT – I know it’s quite a common practise but this was to the extreme with very little or no modification on the originals. It felt a bit off.

But I did absolutely love the music and it was definitely a bit of a change up from what we’ve seen before (or since) and as I say still a great game.



I would like to see a Zelda game with less big open spaces with little to nothing to interact with. This was a big problem with the overworlds of the last three Zelda games. In Skyward Sword, they could have had stuff populating the overworld by unlocking things down on the surface area. That would have made things much more interesting, but for the most part it was a very empty experience. Wind Waker had a giant overworld ocean with very little to do in it except move. Twilight Princess had BY FAR the most boring iteration of the Hyrule map of any Zelda game ever.

Make something with a lot of substance, sites to see, and things to interact with. Link to the Past, Ocarina opf Time, and Majora's Mask are all more fun than those next three Zelda games. Although I think Skyward Sword was a nice step in the correct direction for the series with the item collection, there are just a few things that needed to be added/removed to make the game a masterpiece. The motion controls, I found, broke very often and needed re-calibration. Skyward Sword felt like a PC game that I could have had more fun with if I had a gaming controller, but because I had a keyboard and mouse the game was less interesting.



I describe myself as a little dose of toxic masculinity.

oniyide said:
yes, guess im the only one that liked wolf Link, oh well.

I liked it too, and Midna <3



Wright said:
Seriously, everyone here either loves TP or SS, or OoT as their favourite Zelda. No one here has ever played Majora's Mask? I could understand that the game has serious flaws, but I do think is the best Zelda game in story, character development and gameplay.

I played it, and completed it, 4 times. Twice on N64 and twice on GameCube (100% one of the GC playthroughs). A good game for sure, as all Zelda's are, but not the best. I said this at the end of my post:

S.Peelman said:

Oh, and by the way (descending order (OoT #1)):
Ocarina of Time - Link's Awakening - Twilight Princess - Skyward Sword - Majora's Mask - A Link to the Past - Legend of Zelda NES - Spirit Tracks - Wind Waker - Oracle of Ages - Oracle of Seasons - Phantom Hourglass - The Minish Cap - Four Swords. Haven't played enough of AoL to judge and nothing of FSA.

So I have it as fifth.

I feel it does a lot of things 'well', but nothing extraordinairy. What I feel brings the game down compared to those I find better is the lenght of the game, which extends into all aspects. The main story is very short, and includes only four dungeons, with three side-dungeons from the top of my head. The overworld with all it's locations is small. Each dungeon is equally short, with unmemorable bosses. This is all directly due to the time-aspect of the game. While I feel that the 3-day mechanic is the best thing about the game and saves it from relative mediocrity, the unfortunate side effect is that everything has to be tailored to fit the time frame. This hinders the sidequests too, with most of them being nothing more that a short conversation with someone or a short fetch quest. And then there's the plot hole that completely negates the point of the sidequests (story-wise) in the end result anyway, as every people's problem that was solved gets reversed again.

That said, it remains a great game, definitely worthy of the Zelda name. I said it was short, but the story is highly entertaining on the surface, while being deep and immersive at the same time. The Stone Tower Temple remains one of the better dungeons in the series (sans the boss). The main antagonist is continuingly interesting and genuinly creepy at times. Also, they nailed the game's atmosphere including graphics and music.

But still, to everyone here: Those who say Majora's Mask is Zelda's darkest game, should play Link's Awakening ...