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Forums - Gaming Discussion - A Case for a More "Adult" Pokemon

Oh, by the way. If the pokemons would die by an "overkill," PETA would go in explode.



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chocoloco said:
AgentZorn said:
A "mature" pokemon is about as likely as seeing a "mature" Mario come from Nintendo.


Pokemon porn will be produced, that is about it.


Pfft PokePorn is already here.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

If you'd like a mature game that focuses on monster obtaining and training you might want to look into some of the Shin Megami Tensei games. Some of them function very similarly to a pokemon game with how they use the demons, though the most popular titles just use the demons for special attacks and not necessarily for combat as a whole.



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sales2099 said:
AgentZorn said:
A "mature" pokemon is about as likely as seeing a "mature" Mario come from Nintendo.

Ya, I know. Hope MS or Sony rip this off and adopt similar principles.

I would rather have Sony and MS do their own thing istead of trying to one up pokemon.



I like these ideas except for making battles fair



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If anything like this came even close to happening, I would passionately hate the entire world. I disagree with every single point you've made.

If you've "grown up", go play some other games. Nintendo doesn't need to destroy the franchise in every single way to satisfy a tiny minority. ;P



 

“These are my principles; if you don’t like them, I have others.” – Groucho Marx

i would be interested in a more adult-ish pokemon but point 2 is far from what i'd want. the art style would need to be more detailed on a console but don't turn it all "emo" like that.

more what i mean is something a bit MMO-lite like. higher difficulty in general and more options like other RPGs...



The only things i agree on are on a full, console release and making battles fair. Battles can way too easy, with only certain gyms and the elite four being a challenge, since they usually have more/stronger pokemon.

Everything else sounds terrible. I see where you're going with this but i don't want pokemon to have a "real life" feel. The world of pokemon is a happy-go-lucky, blissfully ignorant and sometimes cliche world but i find that to be a strong point. I like the fantasy feel and lightheartedness of the franchise.

I'm sure there is a market for this type of take on pokemon but count me out.



"Trick shot? The trick is NOT to get shot." - Lucian

Torillian said:
If you'd like a mature game that focuses on monster obtaining and training you might want to look into some of the Shin Megami Tensei games. Some of them function very similarly to a pokemon game with how they use the demons, though the most popular titles just use the demons for special attacks and not necessarily for combat as a whole.


Good call Tor.  Though sady, i'm not sure any of the core Shin Megami Tensei games have been ported over to the newer systems.

Just the Persona series.  Which is a shame.

Really Shin Megami Tensei shows what a more mature pokemon gets you.

Nothing really.

 

Collecetable based games really need to be more lighthearted which is why the less collection based perona series seems to do better.  I feel like, with a "serious" games a lot of people feel a pressure to "fix things".  While something like pokemon... it's just your journey it's no big deal.



1. Eh, maybe. A lot of people ask for this, but I have a feeling that once they had it they wouldn't like it. It would anchor Pokémon down to your living room. I don't think that game experience is meant for consoles -- imagine playing one of the existing games on your television, as opposed to at a friend's house with a group. What's the point? One of the biggest factors in Pokémon's popularity is its portability. If you take that away, if you make the game something that can only be played in your house, you take away arguably the series' biggest draw. This could be partly rectified by a Monster Hunter 3 Ultimate-type deal where you could buy both a home console and a handheld version of the game and transfer your save data between them, but that just seems pointless when most people will simply continue to play the handheld version. It could work, but there would HAVE to be a handheld version. Maybe make it so that the home version is the "Red" and the handheld is the "Blue" or something.

2. No. What, completely redesign all 700+ Pokémon? To accomplish what? Narrowing the series' base? I don't think so. Pokémon has a look that sells very well to a certain audience. Nintendo isn't going to be able to convince the Call of Duty crowd to buy into Pokémon just by making the mons more "realistic" looking.

3. Eh, some of these are alright, some of them are silly (take away PC storage? Really? Why?). Pokémon death can be (and has been) a matter touched upon in the story, but I don't think it should be factored directly into the gameplay.

The series has already gone the "older trainer" route in fifth gen... notice they don't really look older because of the art style. Everyone looks pretty much the same age in Pokémon unless they have grey hair and wrinkles. Anyway, making the trainers specifically 21 sounds like a ploy to appeal to players who can't sympathise with a character that is not the same age as them. Furthermore, this would alienate the younger audience that Pokémon thrives on. There is no shortage (NO SHORTAGE AT ALL) of video games starring adult men as the protagonists. Anyone who wants to play one of those has an abundance of games to choose from. Here we have one of the few series that employs a younger hero, and you want to age him or her up for no good reason. I wouldn't oppose more customization in the player character that allows you to adjust their age as you see fit, but I just don't see the point to forcing younger players to step into an adult's shoes in yet another game.

And your comments about the story. "You enjoy the thrill of battling and the money is lucrative. This is your motivation at first." "The trainer should have a grittier outlook on life to warrant his actions." No, no, no, no, NO. Have you even played a Pokémon game before? Ever? The games don't force a bunch of characterization and motives down your throat. YOU are the character. His or her motives are your own. Notice that Red, the only player character to reappear as an NPC in a later game, never speaks. This is to maintain his status as a player character, his role as an avatar for those who remember being him in Red, Blue, Yellow, FireRed, or LeafGreen. To make him speak would be to literally put words in the player's mouth. GameFreak clearly respects their own philosophy that their protagonists are conduits for the players, not characters unto themselves. This is a core element of Pokémon's design and has been ever since the series' inception. In truth, it more closely reflects the attitudes of Western RPGs than of their Japanese counterparts. Again, I would support further character customization instead.

One of the few ideas in the OP I can get behind is the suggestion to limit the player to the same number of Pokémon as their opponent. This would be an interesting mechanic to implement. Maybe offer a sort of difficulty setting at the start that incorporates this into the harder difficulty.