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Forums - Gaming Discussion - Diablo III Fans Are Not Reacting Well To The Game’s PS4 Announcement

ethomaz said:

Oh god... you really whant to me make everything easy to you... it better you read the comments... why I will link post from other users to you? I'm this kind of guy... I never even reported anybody in this forum.

And why did you quote me? You have no point... just wants to try to make a point but I explain everything to you and you seems to not undertood what the point here... just you... I don't know why because this is almost a joke thread.

What about the points raised in OP aren't clear enough? I'm all for the game, but let's not kid ourselves, come on!



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happydolphin said:

What about the points raised in OP aren't clear enough? I'm all for the game, but let's not kid ourselves, come on!

The OP points are the more hilarious possible...

Did you really thinks Diablo III was developed with consoles in mind? Makes no sense... what Blizzard did is what everyother game (PC or console) was doing... archivments, easy gameplay, simple mechanics, etc.

All the PC devs are doing that not because the consoles but because the hardcore fanbase is not enough to support these long dev ciclyes in the industry... so they need to do the better game for everybody and not only fans.

And that reflects in sales and critical success... Diablo III is the most successful game in the franchise... could not be the best Diablo for the hardcore fans but it is the best Diablo for everybody else.

The normal PC gamer is playing this game like a hell... I have non-hardcore gamers friends that are played more than 5 hours per day this game... this game goes to masses and Blizzard have a big smile in the face.

Conspiracy theory is old trend... the companies makes the best for the overall for all gamers not only the tiny hardcore fanbase.

Diablo III is one of the best games I ever played in my life.



ethomaz said:

happydolphin said:

You are missing the point. I challenge you to identify more than one poster who said it was crap, and not relatively to diablo II (which is a reasonable opinion since DII was legendary).

Ohhh yeah... crap, shitty, boring garbage, shit, etc... just read the comments.

You are just upset because I think the comments are funny... the commets in the forum are hilarious (anyway the topic was deleted)...  complain about archivments? The controller difference from mouse/keyboard? Complicated item mechanics for consoles?

There is any reasonable motive to hate the fact the Diablo III is coming to consoles? Sorry but I think not.

That depends on how you look at things. Diablo III's skills and stats system is way simpler than the one from Diablo II and it's been a point of complaint for many since the game came out (I personally think it's still good, just not as good as DII).

What has people up in arms is that they suspect that this new skills system and the fact you can only have 6 skills active at once was a game design made BECAUSE of the planned console version. In the other words, that Blizzard strayed from the DII winning formula not because they felt it was a good game design decision but because they add to adapt to the limits of the game controller.



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ethomaz said:

happydolphin said:

What about the points raised in OP aren't clear enough? I'm all for the game, but let's not kid ourselves, come on!

The OP points are the more hilarious possible...

Did you really thinks Diablo III was developed with consoles in mind? Makes no sense... what Blizzard did is what everyother game (PC or console) was doing... archivments, easy gameplay, simple mechanics, etc.

All the PC devs are doing that not because the consoles but because the hardcore fanbase is not enough to support these long dev ciclyes in the industry... so they need to do the better game for everybody and not only fans.

And that reflects in sales and critical success... Diablo III is the most successful game in the franchise... could not be the best Diablo for the hardcore fans but it is the best Diablo for everybody else.

The normal PC gamer is playing this game like a hell... I have non-hardcore gamers friends that are played more than 5 hours per day this game... this game goes to masses and Blizzard have a big smile in the face.

Conspiracy theory is old trend... the companies makes the best for the overall for all gamers not only the tiny hardcore fanbase.

Diablo III is one of the best games I ever played in my life.

You're cherrypicking. The achievements one is understandable on your side, it's a trend in the industry, might as well pick up on it.

There are other points, like no skill points or number crunching.

Limiting skills to 4-5.

No runes and complex item mechanics.

Only 4 players max.

Narrow spaces.

I don't have time to play all the games and I haven't played D3 yet, my PC probs couldn't even run it, but the point is that the game may sell much better, but it becomes a lesser game in the process.

It's no surprise I've been harping at Nintendo for going after the $ and leaving other important aspects of gaming in the dust. I'm not a man of double-standards so I agree with the complaints here.



happydolphin said:

You're cherrypicking. The achievements one is understandable on your side, it's a trend in the industry, might as well pick up on it.

There are other points, like no skill points or number crunching.

Limiting skills to 4-5.

No runes and complex item mechanics.

Only 4 players max.

Narrow spaces.

I don't have time to play all the games and I haven't played D3 yet, my PC probs couldn't even run it, but the point is that the game may sell much better, but it becomes a lesser game in the process.

It's no surprise I've been harping at Nintendo for going after the $ and leaving other important aspects of gaming in the dust. I'm not a man of double-standards so I agree with the complaints here.

What I can say... play the game... not to see what I'm talking but because the game it's really great.

You will see the nothing of these design differences makes in no way the game worst than Diablo II... in fact it's better than Diablo III in a lot os points. You can like Diablo II or Diablo III but it is more pesonal opinion I think and not anything related to design decisions.

Play the game... it is crazy good and addictive.

The design decisions not make the game bad... just make it different [and better for a lot of guys too].



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I played through D2 once, on one diffuculty. It was an ok game, but it was no d1 or d2. It lost its charm for me at least. Was no fun, and felt like it involved no strategy at all. I went from being a first purchaser of every diablo game, to probably not picking up another one. I liked blizzard because they made games at the skill level i liked, now they make games like every one else.



Yeah, the hate the game is getting for the reveal is pretty ridiculous. The reality is, people that were disappointed in the game are looking for any excuse they could find to tear down on it. There's no reason to believe Diablo 3's design decisions were influenced by consoles (if you look at Starcraft 2, you already saw the direction their games were going in)

The real problem was that they decided to focus on their narrow story experience. It's more cutscene heavy, intrusive, less freedom, which leads to worse replay value (especially so when the story is crap). This influenced most of their questionable decisions (like max 4 players, no way you can fit more than that here, boss fights being the best example).

Other than that, the arguments for it being designed for a console first are terrible. Let's go through it:

"The reason only 4 players are allowed into a game is for 4 controllers."
There's no reason to limit the game to 4 players just because the console can't handle more (and even then, PS3 can handle more).

"The reason you have 4-5 skills on your bar at once? Very easy to use an Xbox/Ps3 controller to use skills."
The skills were limited in order to force you to choose a specific playstyle. If you could use more skills, there wouldn't be any builds.

"The reason no runes / complicated item mechanics exists. Simply wouldn't be fun for console gamers."
The "console owners are stupid" argument, is nothing more than the annoying, elitist PC gamer mentality. There's nothing stopping something like runewords from being in console games.

"The reason you can't host a named game? Auto join for console users"
I'm assuming this guy hasn't played Starcraft 2? Battle.net 2.0, it sucks, but it's not new to D3.

"The reason for achievements in game? It's popular among console / COD fans."
It's popular enough that it's in just about every game now (Steam games, WoW, SC2)

"The reason for passive skills? Perks like Call of Duty uses. Everyone unlocks perks and uses their favorite ones."
Associating passive skills/stats with "dumbed down console gaming," pretty stupid when every RPG features them for good reason - playstyle/build diversity.


Blizzard "dumbing down" their games has nothing to do with console gaming, and everything to do with, well, trying to market to the lowest common denominator. I do think many of their decisions are stupid, but this started with Starcraft 2, which is certainly not a console game.

Anyway, more importantly, there's nothing about the console version of Diablo 3 that couldn't have also been done with Diablo 2. In short, whining about a console port is dumb.



c0rd said:

Yeah, the hate the game is getting for the reveal is pretty ridiculous. The reality is, people that were disappointed in the game are looking for any excuse they could find to tear down on it. There's no reason to believe Diablo 3's design decisions were influenced by consoles (if you look at Starcraft 2, you already saw the direction their games were going in)

The real problem was that they decided to focus on their narrow story experience. It's more cutscene heavy, intrusive, less freedom, which leads to worse replay value (especially so when the story is crap). This influenced most of their questionable decisions (like max 4 players, no way you can fit more than that here, boss fights being the best example).

Other than that, the arguments for it being designed for a console first are terrible. Let's go through it:

"The reason only 4 players are allowed into a game is for 4 controllers."
There's no reason to limit the game to 4 players just because the console can't handle more (and even then, PS3 can handle more).

"The reason you have 4-5 skills on your bar at once? Very easy to use an Xbox/Ps3 controller to use skills."
The skills were limited in order to force you to choose a specific playstyle. If you could use more skills, there wouldn't be any builds.

"The reason no runes / complicated item mechanics exists. Simply wouldn't be fun for console gamers."
The "console owners are stupid" argument, is nothing more than the annoying, elitist PC gamer mentality. There's nothing stopping something like runewords from being in console games.

"The reason you can't host a named game? Auto join for console users"
I'm assuming this guy hasn't played Starcraft 2? Battle.net 2.0, it sucks, but it's not new to D3.

"The reason for achievements in game? It's popular among console / COD fans."
It's popular enough that it's in just about every game now (Steam games, WoW, SC2)

"The reason for passive skills? Perks like Call of Duty uses. Everyone unlocks perks and uses their favorite ones."
Associating passive skills/stats with "dumbed down console gaming," pretty stupid when every RPG features them for good reason - playstyle/build diversity.


Blizzard "dumbing down" their games has nothing to do with console gaming, and everything to do with, well, trying to market to the lowest common denominator. I do think many of their decisions are stupid, but this started with Starcraft 2, which is certainly not a console game.

Anyway, more importantly, there's nothing about the console version of Diablo 3 that couldn't have also been done with Diablo 2. In short, whining about a console port is dumb.

That's WIFOM. lol

Odds are, the reasons you say are due to an elitist PC mentality are much more likely due to a consolisation of features to be more accessible. Also, how would the PS3/4 support more than 4 players in a room?

The 4-skill thing just makes sense, but you could find another reason if you want to I suppose.



c0rd said:

Yeah, the hate the game is getting for the reveal is pretty ridiculous. The reality is, people that were disappointed in the game are looking for any excuse they could find to tear down on it. There's no reason to believe Diablo 3's design decisions were influenced by consoles (if you look at Starcraft 2, you already saw the direction their games were going in)

The real problem was that they decided to focus on their narrow story experience. It's more cutscene heavy, intrusive, less freedom, which leads to worse replay value (especially so when the story is crap). This influenced most of their questionable decisions (like max 4 players, no way you can fit more than that here, boss fights being the best example).

Other than that, the arguments for it being designed for a console first are terrible. Let's go through it:

"The reason only 4 players are allowed into a game is for 4 controllers."
There's no reason to limit the game to 4 players just because the console can't handle more (and even then, PS3 can handle more).

"The reason you have 4-5 skills on your bar at once? Very easy to use an Xbox/Ps3 controller to use skills."
The skills were limited in order to force you to choose a specific playstyle. If you could use more skills, there wouldn't be any builds.

"The reason no runes / complicated item mechanics exists. Simply wouldn't be fun for console gamers."
The "console owners are stupid" argument, is nothing more than the annoying, elitist PC gamer mentality. There's nothing stopping something like runewords from being in console games.

"The reason you can't host a named game? Auto join for console users"
I'm assuming this guy hasn't played Starcraft 2? Battle.net 2.0, it sucks, but it's not new to D3.

"The reason for achievements in game? It's popular among console / COD fans."
It's popular enough that it's in just about every game now (Steam games, WoW, SC2)

"The reason for passive skills? Perks like Call of Duty uses. Everyone unlocks perks and uses their favorite ones."
Associating passive skills/stats with "dumbed down console gaming," pretty stupid when every RPG features them for good reason - playstyle/build diversity.


Blizzard "dumbing down" their games has nothing to do with console gaming, and everything to do with, well, trying to market to the lowest common denominator. I do think many of their decisions are stupid, but this started with Starcraft 2, which is certainly not a console game.

Anyway, more importantly, there's nothing about the console version of Diablo 3 that couldn't have also been done with Diablo 2. In short, whining about a console port is dumb.

Who doesnt whine on blogs? Its wahbulances allover. Its the special olympics that happen daily on the internet. 



 

happydolphin said:

That's WIFOM. lol

Odds are, the reasons you say are due to an elitist PC mentality are much more likely due to a consolisation of features to be more accessible. Also, how would the PS3/4 support more than 4 players in a room?

The 4-skill thing just makes sense, but you could find another reason if you want to I suppose.

I googled WIFOM, not really sure what you mean though.

PS3 supports 7 controllers, I believe. Not that I've ever tried it, but yeah, some sports games, PixelJunk Racers...

@ the skill thing, I have no idea why it's even brought up. It's similar to another PC game that people are already familiar with - DotA/LoL. QWER abilities, plus two more with the mouse clicks. How many abilities did people actually use in Diablo 2, anyway? You could only max about 4-5, the rest would be more utility (teleport, leap), I can't imagine a character using many more than 6. The game everyone likes to trump over D3, Path of Exile, only allows 8 (half of which end up being generic auras anyway)