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Forums - Sony Discussion - Full PlayStation 4 specifications

ethomaz said:

Slimebeast said:

Not sure. Perhaps they're GCN1 and GCN2 like ethomaz put it?

From my memory the Radeon 5000 series had early compute capabilities but it was in the 6000 series it was extended and pushed by AMD and named GCN and then the 7000 series added even more compute power.

HD 5000 = VLW5
HD 6000 = VLW5
HD 7000 = new VLW4 (GCN)
HD 8000 = VLW4 (GCN2) - To be released Q3 2013

All right, gotya.

Now which core does the PS4 have, GCN or GCN2?



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Shinobi-san said:

where do you get 4 modules from?

Last i checked Jaguar cores are based off of the Bobcat cores. Bobcat cores have a different architecture compared to Bulldozer cores. 8 jaguar cores means exactly that.....8 jaguar cores. This is not 8 bulldozer cores / 4 modules (which would have been more powerfull anyways) where each core shares resources between two cores.

Will adress the rest of your post later.

Exactly... the Jaguar core just share L2 between them... each core is a independent unit.



Duplicated.



Slimebeast said:

All right, gotya.

Now which core does the PS4 have, GCN or GCN2?

"AMD next-generation Radeon™ based"

I don't know what that means... can be some alias for GCN (Graphics Core Next) or maybe the next-generation Radeon (HD 8000 or GCN2).

AMD expect to release the first GCN2's GPU in Q3 2013... it's the same release window for PS4. Anyway the GCN2 is just a updated in the same arch... not a big change like HD 6000 (VLW5) to HD 7000 (VLW4).



HappySqurriel said:
ethomaz said:
HappySqurriel said:
As much as (some) people are drooling over these specs I think it could be a huge mistake for Sony ...

Nintendo, loses money while selling the Wii U for $349 and I think Sony will have difficulty selling the PS4 for less than $500 without taking a massive loss; and I doubt they can afford a loss, or that many people are willing to pay $500 (or more) for a system.

Nobody is buying Wii U... gamers needs more POWARRRRRRR.

I see a lot more success in PS4 than PS3... the Sony is not making any mistake this time... the devs are in love with Sony.

I remember people saying the same thing about the 3DS, I said that the 3DS struggling to sell at $250 was a bad sign for the PS-Vita (ad any handheld above $200) ...

Honestly, the Wii U struggling at $350 is a very bad sign for any console selling for (significantly) more than $350

But Nintendo is trying to sell a $350 console to a demografix that is expecting to pay no more than $250 for a console.

Meanwhile Sony can easily sell the PS4 at $450 to a demografix that is used to buy consoles at $400.



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Slimebeast said:
UltimateUnknown said:
So how does the Wii U compare to it?

Wii U is 1.5 x X360 (barely)

PS4 is 5.5 x Wii U

What part of thin air did you pull this out of?



ninjablade said:
Honestly, the Wii U struggling at $350 is a very bad sign for any console selling for (significantly) more than $350


or it could be people are not interested, just like they were not interested in GC or N64, but especially like GC, i mean it did'nt even sell  at 149$ 6 months after launch.


I think that is a factor but I think that people are forgetting that the XBox 360 struggled at $400 in 2005 and 2006 even though the economy was far stronger ...

In relative terms, I think you have to (essentially) add $50 to $100 to the price of a system launching today to relate it back to the launch of previous generation systems simply due to the state of the economy; and I think a $500 console is less appealing today than a $600 console was in 2006.



wvelting said:
Slimebeast said:
UltimateUnknown said:
So how does the Wii U compare to it?

Wii U is 1.5 x X360 (barely)

PS4 is 5.5 x Wii U

What part of thin air did you pull this out of?

The numbers correspond to the differences in GPU speeds between the consoles and since graphics performance is extremely dependent on GPUs, in most games the GPU alone determines the performance. (It's a little late here so I'm not sure if that came across as I intended to.)



joeorc said:
goddog said:



Im not talking about a ram bottle neck or a data feed bottle neck of any kind to the cpu or gpu. the bottle neck I am afraid of later in the gen has more to do with the cpu simply not being able to keep up. we can see already in games such as skyrim take this http://www.tomshardware.com/reviews/gaming-processor-frame-rate-performance,3427-6.html pay attention to the fx-8350 i know *edited for clarity* ps4 cpu will have better IPC than the fx-8350 but it the same 8 core 4 modual set up... these were all tested with a gtx 680  see the bottle neck

what your talking about is the CPU's ability to Handle more flexable number of threads and the speed at which the requirement's would be needed correct?

If So, think about how many Game engines are or do take advantage of 8 core's at once when they design their game? that's the Point just because the Cores are there at a certain Clock speed does not mean the developer's will have the resources and Man power to even take advantage of a fraction of the Hardware. when your Processor's are each core over a GHz and you have 8 of them making a game to take advantage of each one of those cores is not going to be a quick development purpose of game design. its going to take time and resources. which many Publisher's frankly will not be giving you anyway. in order to optimize your software around such Hardware. This of course is not like the PC where many game engines are not geared to a single stable unfied hardware platform for game development. PC's are many spec level's the game console is static. thus to take advantage anyway will take long in the tooth to get better and better results from your engine, that is if..and this is a Very Big IF you have the time  the Team size able to handle such development requirement's and the experience and Money. and if the Publisher even gives you the option in the first place.

edit: have to look over cpu specs again since i belived it was from a different family on the amd tree, i thought it was from the trinity tree not the brazos tree

 

which is why i am concerned. granted there is a level of focus that can be granted if it is a console vs a PC.  I do also see more builders customizing due to  use of x86 and support from AMD to push this core design ... but again its not 8 real cores its 4 moduels  ... unless its 8 moduels and 16 "cores" 

thie issue with ipc still exsists an compared to both intel and even the older phenom line (man if this was a 6 core die shrunk phenom that would rock) it needs a higher frquency to do the same work which is why i see 1.6 as a bad idea and keep looking for info stating thats its idle speed (i really hope and belive thats true) 

 

on a side note I feel the use of x86 is two fold, one it will make development easier, two AMD cut them a sweetheart deal to use both GPUand CPU. AMD really needed the deal to help keep itself afloat and may have signed a deal with both of them to make hardware at a cost with absolute minimal margin. its a shame really i felt Power for the CPU could have worked out will if it was simplified on the sony side and made a quad core for both, spun a die shrink and enhanced a bit



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Slimebeast said:

But Nintendo is trying to sell a $350 console to a demografix that is expecting to pay no more than $250 for a console.

Meanwhile Sony can easily sell the PS4 at $450 to a demografix that is used to buy consoles at $400.

Back when I was talking about the PS-Vita and 3DS I had mentioned that I think the typical consumer doesn't evaluate the hardware of a system when they consider the value of it, and for the most part they evaluate it based on what it is. A (relatively new) handheld gaming system is worth $150 to $200 for consumers regardless of the hardware that is in it, while a (relatively new) game console is worth about $300 for most customers. No matter what you add to the system, consumers don't tend to see increased value for a system beyond this ... With the current generation of consoles we saw this as the PS3 and XBox 360 started to see strong sales after they sold for (less than) $300 but struggled above that price.