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Forums - Gaming Discussion - Update: Randy Pitchford to “lose a huge amount of money” over Aliens Colonial Marines backlash

 

Was he lying?

Yes 112 82.35%
 
No 4 2.94%
 
The publisher forced him to 19 13.97%
 
Total:135

Randy Pitchford, president of Gearbox, has stated that he spoke the truth about Aliens: Colonial Marines in the past. Recently on twitter he was quick to respond to allegations of lying during presentations which showed the game in a different and seemingly more polished state.

Randy tweeted "No one likes to be called a liar, especially if their intent was pure and they always spoke the truth when they spoke it."

While we are not sure what exactly happened behind the scenes with Gearbox and the other studios that chipped in, it is interesting to hear. By now you have probably seen this video by Videogamer.com: 

As we can see, entire sections were removed from the game, specifically that awesome scene were a bunch of aliens were overwhelming the player and their sentry turrent out of this small corridor. In addition, the graphics seemed to be much more polished and certain scenarios, such as the ship exploding, were more fleshed out in the demo. Now, when we also go back to some of Randy Pitchford’s presentations, one can see how it could be a bit misleading when the final product didn’t exactly match up with some of those words.

Again, we are not sure what exactly happened, perhaps he did have true intent, but the fact of the matter is that the game isn’t exactly living up to expectations, and people need an official response about how they plan to move forward and help ease some tension soon.

http://pixelsmashers.com/wordpress/?p=17895%22

PS: game tester spills the beans;

http://www.dsogaming.com/news/aliens-colonial-marines-tester-spills-the-beans-sega-were-well-aware-the-game-sucks/



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The game I was looking forward to most during the Wii U launch window. Thanks a lot Randy, you shameless lying POS.



One does wonder what went wrong here, and if a lawsuit from Sega isn't forthcoming



Monster Hunter: pissing me off since 2010.

Why I never take "gameplay" demo's during E3 or stuff seriously.

or those new Engine trailers showing off graphics, like people like to post on this site to say "this is what PS4 will look like" ect.

Not saying those engines won't be truthful sooner or later, but speaking from a top end pc person, we don't have those graphics yet, so dno't expect them for years on your console.

Not that our PC's or your console can't do those graphics, just that the developers/engineers/designers/ect are not yet able to make those things in a fast time table or cheap enough.  

 

Watching this video, it seems like they had to have made a demo on their own.  Like one team was in charge of making the game, then they paid another to make a demo.  Told the demo team to make their little sections look amazing and best you can to hype game.  Meanwhile the real team was busy working on the twhole game and ignored detail.



Anyone else think the glass cracking from a body traveling 5mph but not from the whole thing exploding wasn't all that realistic anyway?



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LemonSlice said:
Anyone else think the glass cracking from a body traveling 5mph but not from the whole thing exploding wasn't all that realistic anyway?

Well i think they were trying to be realistic to the movie. I mean if I was watching an Alien movie, I would expect something dumb like that.  Alien movies were never good on staying faithful to space logic.  

I mean heck they stayed faithful to the vaccuum of space and the main guy somehow able to hold on to a ladder and not get sucked out.  Not to mention in this game he 'climbs' his way out.  

His arm if he was able to hold on wuld have been ripped out of his socket.  



Gonna get this when it hits PSN, hopefully next week.



Turkish said:
Gonna get this when it hits PSN, hopefully next week.


It already is on PSN, with 20% reduction for PS+ members as well.



They should have cancelled it. Seriously, fuck all of these excuses from people at Gearbox, TimeGate, and SEGA. All three of those companies dropped the ball and gave us a shitty game that was *promised* not to be shitty. In fact they kept saying over and over again it was supposed to be a fantastic use of the license.

The fact that SEGA and Gearbox knowingly approved this game, got it certified, and shipped it knowing full well it was crap, is inexcusable. The excuse of: "We had to release this complete POS game or risk a lawsuit" is hogwash. The fact is, they knew it was crap, they released it anyway, and now they have the audacity to give us lame excuses about who's fault it is or isn't that it turned out the way it did. It's all their fault. Someone should write a book covering the game's development saga in detail and other developers should use it as a manual about how *not* to make a licensed game in the future.

All the proof we need is right there in the pudding. They held reviews/opinions under embargo until the morning of release. The same thing EA did with MoH: Warfighter. It was intentional.



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.

Somini said:
Turkish said:
Gonna get this when it hits PSN, hopefully next week.


It already is on PSN, with 20% reduction for PS+ members as well.

I'm planning on getting US version.