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Forums - Gaming Discussion - iOS Products - Is Apple going the way of Blackberry?

ebw said:
wick said:
It's like the PC vs MAC battle all over again.

I guess Apple don't learn from their mistakes.

Yup, all the developers target iOS first due to lower costs (very few OS versions and devices to support) and higher sales ($11 billion and counting), leaving Android users to whine and beg for late ports.  It totally reminds me of being a Mac user in the late '90s.  Android can stay afloat with Google-proprietary apps, just like Apple made iLife and Final Cut Pro exclusive to MacOS in those days.  If history repeats itself, Android might eventually grow into a decently popular option that can finally call itself part of the mainstream.

Wow are you deluted.  Android is more popular than IOS.  There are more people with an android than iphone.  So how is android not mainstream but apple is?



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I bought an Iphone 5, and I must say that I was very unimpressed, and will never recommend this phone. Its a nice phone, but not worth the price. I convinced my sister to buy the Lumia 920, and I was using it yesterday, and the interface is so much more interesting, and everything looks better on it. Plus, the quality of it is outstanding. The guy at the Nokia store demonstrated by dropping one on the floor and it didn't even scratch it. If I dropped my Iphone, it would certainly get damaged. I wish I bought that phone instead. :(



    

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ebw said:
wick said:
It's like the PC vs MAC battle all over again.

I guess Apple don't learn from their mistakes.

Yup, all the developers target iOS first due to lower costs (very few OS versions and devices to support) and higher sales ($11 billion and counting), leaving Android users to whine and beg for late ports.  It totally reminds me of being a Mac user in the late '90s.  Android can stay afloat with Google-proprietary apps, just like Apple made iLife and Final Cut Pro exclusive to MacOS in those days.  If history repeats itself, Android might eventually grow into a decently popular option that can finally call itself part of the mainstream.


Considering Android own 75% of the market, your whole statement has just been shot down in flames.



 

 

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wick said:
ebw said:
wick said:
It's like the PC vs MAC battle all over again.

I guess Apple don't learn from their mistakes.

Yup, all the developers target iOS first due to lower costs (very few OS versions and devices to support) and higher sales ($11 billion and counting), leaving Android users to whine and beg for late ports.  It totally reminds me of being a Mac user in the late '90s.  Android can stay afloat with Google-proprietary apps, just like Apple made iLife and Final Cut Pro exclusive to MacOS in those days.  If history repeats itself, Android might eventually grow into a decently popular option that can finally call itself part of the mainstream.


Considering Android own 75% of the market, your whole statement has just been shot down in flames.


Last I read, the average iOS user spends four times as much money on apps as the average Android user. And also, iOS web traffic is still higher than Android traffic despite Android dominating the market. That means iOS users actually use their devices, something ad-based developers live and die by. Marketshare, while important, is not the only story here.

So, yeah, there's a reason why developers still prefer to write for iOS and port to Android. It's easier to write for iOS, there are less versioning and fragmentation problems, and you only have to write for 5-7 hardware configurations at any given moment.




Or check out my new webcomic: http://selfcentent.com/

Sad. I wish BlackBerry 10 got some attention. It's a good phone and much better OS than iOS IMO.



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Courtesy of asymco, this is smartphone user share for the US.  I invite comments, especially on the Android curve which is just begging for newer data.  Note that Android is still gaining users in absolute terms, but it was outpaced by the gains from iPhone (plus a little help from WP).

Anecdotally, I just visited some friends in another state, and almost all of them were sporting a Galaxy Note II.



Without Jobs I do feel Apple has stagnated and will slowly fall away from thier dominance. Android isn't exactly out-innovating iOS though. Neither is BB or MS W8 RT. But they are all just as good now. Apple is the one starting to look outdated.



 

iOS is no where near failing or anything like that.

However, I 100% agree that the personalization, widgets, and other built-in customization I can do on any Android phone is a billion light-years ahead of iOS.

I seriously don't get why anyone would want just a row of icons. That's so Win95.



rocketpig said:
wick said:
ebw said:
wick said:
It's like the PC vs MAC battle all over again.

I guess Apple don't learn from their mistakes.

Yup, all the developers target iOS first due to lower costs (very few OS versions and devices to support) and higher sales ($11 billion and counting), leaving Android users to whine and beg for late ports.  It totally reminds me of being a Mac user in the late '90s.  Android can stay afloat with Google-proprietary apps, just like Apple made iLife and Final Cut Pro exclusive to MacOS in those days.  If history repeats itself, Android might eventually grow into a decently popular option that can finally call itself part of the mainstream.


Considering Android own 75% of the market, your whole statement has just been shot down in flames.


Last I read, the average iOS user spends four times as much money on apps as the average Android user. And also, iOS web traffic is still higher than Android traffic despite Android dominating the market. That means iOS users actually use their devices, something ad-based developers live and die by. Marketshare, while important, is not the only story here.

So, yeah, there's a reason why developers still prefer to write for iOS and port to Android. It's easier to write for iOS, there are less versioning and fragmentation problems, and you only have to write for 5-7 hardware configurations at any given moment.

Regarding spending money on apps, I am sure that is likely because there are millions more free apps on Android as opposed to iOS where it seems the $.99 app is much more common rather than being free/ad supported.

Regarding web usage, I bet a large portion of that is due to the iPad since that is used quite a lot in business and has been around in the tablet market much longer. I noticed you didn't quote some solid statistics though, and I imagine that every day that web traffic stat gets closer and closer to Android's favor.

Programming for Android is actually very easy. Especially for those used to Java programming. And the fact that it is an open market without all the overly strict processes involved with Apple leads many developers to go Android first, then port to Apple later. More and more this seems to be becoming the case. I know in my company, all of our apps are first released on Android and then slowly ported over as we have time.



nightsurge said:
rocketpig said:
wick said:
ebw said:
wick said:
It's like the PC vs MAC battle all over again.

I guess Apple don't learn from their mistakes.

Yup, all the developers target iOS first due to lower costs (very few OS versions and devices to support) and higher sales ($11 billion and counting), leaving Android users to whine and beg for late ports.  It totally reminds me of being a Mac user in the late '90s.  Android can stay afloat with Google-proprietary apps, just like Apple made iLife and Final Cut Pro exclusive to MacOS in those days.  If history repeats itself, Android might eventually grow into a decently popular option that can finally call itself part of the mainstream.


Considering Android own 75% of the market, your whole statement has just been shot down in flames.


Last I read, the average iOS user spends four times as much money on apps as the average Android user. And also, iOS web traffic is still higher than Android traffic despite Android dominating the market. That means iOS users actually use their devices, something ad-based developers live and die by. Marketshare, while important, is not the only story here.

So, yeah, there's a reason why developers still prefer to write for iOS and port to Android. It's easier to write for iOS, there are less versioning and fragmentation problems, and you only have to write for 5-7 hardware configurations at any given moment.

Regarding spending money on apps, I am sure that is likely because there are millions more free apps on Android as opposed to iOS where it seems the $.99 app is much more common rather than being free/ad supported.

Regarding web usage, I bet a large portion of that is due to the iPad since that is used quite a lot in business and has been around in the tablet market much longer. I noticed you didn't quote some solid statistics though, and I imagine that every day that web traffic stat gets closer and closer to Android's favor.

Programming for Android is actually very easy. Especially for those used to Java programming. And the fact that it is an open market without all the overly strict processes involved with Apple leads many developers to go Android first, then port to Apple later. More and more this seems to be becoming the case. I know in my company, all of our apps are first released on Android and then slowly ported over as we have time.

http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=9&qpcustomb=1