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Forums - Nintendo Discussion - ‘Dragon Quest X’ sales below expectations- Since when? I thought it was doing well?

I think it's because most people wanted X to be like VIII. Including myself.



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Okay, that's sad...



 And proud member of the Mega Mario Movement!

Sometimes I feel like I know more than SE does about the Japanese market. The Japanese don't like MMOs just like they don't want games exclusive to the 360. I mean as a majority, there are some that do. It doesn't take a genius to figure that out.



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

Conservatives:  Pushing for a small enough government to be a guest in your living room, or even better - your uterus.

 

BaldrSkies said:
The situation was so dire that Squeenix began giving away copies at certain retailers as a "try before you buy" promotion. These free copies are counted in the total "sold" because they are giving away copies of the full game.

And your sources?



Greed. Dragon Quest IX is the best selling game of the franchise but they had to turn X into an MMO in an attempt to earn even more $$$.

I blame Sleeping Dogs too for their financial results.



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Galaki said:
BaldrSkies said:
The situation was so dire that Squeenix began giving away copies at certain retailers as a "try before you buy" promotion. These free copies are counted in the total "sold" because they are giving away copies of the full game.

And your sources?


Here's an example

http://store.tsutaya.co.jp/item/sell_game/4988601007801.html

Tsutaya offers an 8 day trial period for the game. You go to their store, they give you the game, and trial registration info. You need to provide your own 16gb+ USB flash drive to install it to. If you choose to keep playing after that you pay 3800 yen for the full registration, which is quite a discount. Offer from 12/1 to 3/8.

http://www.gamer.ne.jp/news/201211260014/

Reported on game news sites such as the above, 2ch, etc. In a hilarious twist I just noticed, you don't get to keep your save data from your trial period. How backwards is Squeenix's online management?

 

Edit: In another indication of the health of the active DQX player community, an official player event held last year ended in failure. The event was to kill 1 million total of 3 different slimes, by all players over 10 days. These events are usually easy and meant as player morale boosters. The results: http://blog.esuteru.com/archives/6789604.html (the official site no longer carries the end result it seems).



I think those sales for an MMO are damn good, I also expect the WiiU version to do real well. But it serves them right, a regular game would easily hit 2mil and would have kept the Wii relevant for a fair while...



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:
I think those sales for an MMO are damn good, I also expect the WiiU version to do real well. But it serves them right, a regular game would easily hit 2mil and would have kept the Wii relevant for a fair while...


I agree, a single player DQ game would have done quite well on Wii, without the hassles and downsides of an MMO.

No online connection, no lag, no need to install to a separate USB drive, no reliance on other players to get content done, no chance of getting hacked, no botting, no gold farmers/sellers, no monthly fee to play as long as you like, better storytelling capacity, better characterization. The list goes on.



SE launched DQX too late in Wii's life. By the time it released Nintendo was already focussing on WiiU.

Also not releasing on PS3 was stupid, specially now that they are making the HD version for WiiU. A port would be cheap.



the biggest problem with DQX is the Wii is not ready for this kind of games, entire installation is chore even soft modding Wii is trivial in comparison to this