Otakumegane said:
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Reread all my sh-t. GAMESTOP ALONE CAN TAKE OUT A SOFTWARE COMPANY. Not to see that just being blind.
What should be done? | |||
Nothing, just as long my ... | 94 | 64.38% | |
Block second hand use. only internet access. | 8 | 5.48% | |
Include code with game to... | 44 | 30.14% | |
Total: | 146 |
Otakumegane said:
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Reread all my sh-t. GAMESTOP ALONE CAN TAKE OUT A SOFTWARE COMPANY. Not to see that just being blind.
MikeRox said:
another flawed analogy, used cars still require maintenance and parts from the manufacturers. Here's a list of studios which have closed since 2007: 3D Realms - 2009 Not sure there's ever been a time with so many closures. 1 bust can now kill an entire company. Even the likes of EA and Activision are often bleeding money now. |
Do you mind if I use your list on the front page?
Go for it, it's one that's been doing the rounds at a few places for a few months now.
To earlier posters: You might use your trade in credit to buy new games. But each used game sale, is a purchase from somebody who obviously wanted the game, but by buying second hand, the developer and publisher never got a cent for.
Even if you were able to buy 1 extra game as a result of trading in 1 game. That doesn't increase overall sales. Factor in that when used game sales were tracked, and some games had 5+ owners at some point in their life. You can soon see why it's an issue for the industry when the developers, and I can't stress this enough, get nothing at all for those sales.
It can lead to "flops" having massive cult followings and viable audiences, but because most of them bought pre owned rather than new, nobody can see that demand is there meaning a sequel that had everyone bought new would be been a no brainer, suddenly becoming a flop which has taken the studio with it/killed that franchise.
It's not just the likes of Factor 5 etc which were impacted by this. Tim Schaffer said the same in relation to titles such as Psychonauts. They were commercial failures, have had more than enough people play them had pre owned sales contributed to the developers to make the games successful.
I agree entirely with the "it's mine I should be able to sell it" but the model collapses when GameStop give you $20 for it, and sell it for $40 meaning they actually make more money from the pre-owned sale, than they did originally buying the new product from the wholesaler. That leads to them then pushing pre-owned sales on people who would actually have otherwise bought new.
There are no two ways of looking at it, pre-owned sales hurt new sales. This in turn hurts developers. It's not a myth, it's not a fallacy, it's a fact. The fact that you have purchased it and so are entitled to sell it is a completely different argument but for some reason regularly gets thrown into this debate of do used sales hurt new. Of course they do. Should you be able to sell your game? Absolutely.
So developers/publishers and retailers need to find a way that works for everyone. The online pass is currently the ugly solution to this. Personally I think GameStop etc should just chuck a percentage of pre owned sales to the developer/publisher and in return negotiate better wholesale rates on the titles.
spaceguy said:
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Then the market will naturally correct itself and shift to amazon, e-bay and Steam in the long run. The fall of gamestop is coming, but I highly doubt that the industry will start seeing less devs close up shop because of that.
Again, gamestop is but a small part of the bigger problem. The industy is titanic and we're headed towards an iceberg, which is a complication of all the problems of dev costs, FPS saturation, the impliability of the current market (No new Ips), and used games.
We have proof before our eyes, the mighty dinosaurs (EA,Sony,Nintendo) are starting to fall and all of a sudden we are seeing a growth in the more adaptable smaller indie markets (the mammals). The extinction is happening and it's going to hit hard.
If software companies die off, used games will only account for a small amount of the reason why, we can pin all the blame we want on used games alone but that's a small piece of the pie.
(And seriously though Dead Space 3 is going to sell bad because it got mediocre reviews)
Gamestop will get its due justice but you can't blame ONLY used games, it's more of the action/shooter/gore saturated bubble that we got going on here.
I sure do love Economics
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)
http://warhorsestudios.cz/index.php?page=blog&entry=blog_007
this is a similar article. very interesting and a good read.
DamnTastic said: http://warhorsestudios.cz/index.php?page=blog&entry=blog_007 this is a similar article. very interesting and a good read. |
THE COMMENTS WHAT DO THEY MEAN!
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)
Otakumegane said:
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Ask my good friend ;)
http://translate.google.com/?client=aff-maxthon-newtab&channel=t2&hl=nl&tab=wT#cs/en/
If game developers are crying about used games.they should lock them and if the game is sold just pay 5 dollars to the developers and unlock them so every body is happy
VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3
I think part of the problem is that publishers aren't running the show properly. Devs being thrown into the death march for months at a time to polish a game, which is caused by short development cycles. Games used to take 3 years to be made, now everything is being pushed into 2 year dev cycles, which causes more people to work on games. 300 people working on a game causes huge management problems, which lead to huge overheads, management wages, and misuse of staff. Game development needs to be rethought. If Bend can pump out an Uncharted game in 2 years, with 50 people working in the company then no core development team needs to be higher.
I'll laugh if the industry starts an all out war against used game sales, and then see devs and the gamers who believe this BS wondering why game sales have slumped so much.