"It’s a pretty common complaint for many as well as myself"
I don't care what you do so say. I personally don't have to trust anything you say about your experise with the game unless you show proof. You have no say in what I choose to beleive or not. Like I said I've seen the upper difficulties are extemely difficult, the only people I've seen say its 'easy' are those who want to try and push their own agenda of the game. If your not happy with my opinon thats not my problem. I'm not forcing anyone to accept it.
"It’s fine to like it"
Your saying its fine to like it, but your saying its not fine to consider the game better than DMC3, DMC4, Bayonetta or NInja Gaiden 3. I accept thats your opinion, which is why I've put 'I think' under a lot of my points. I know why I think the game is better or worst in some respects, but I know not everyone has to feel the same way. However I provide explainations for that, you don't have to accept my explainations, but you have to accept that individuals are entilted to their opinions despite your affection for Nero, Kyrie and Ninja Gaiden 3.
"I can link you to over 20 glitch videos on youtube right now. It’s not my copy… you’ve just gotten damn lucky."
Like I said, I didn't encounter any glitches, if you did then thats unfortunate. I accept a lot of games have glitches, even the best ones; Assassin's Creed 3, Skyrim, Dark Souls, etc. DmC has nothing as bad as those games, where the glitches did affect my enjoyment of the game. Not to mention all the previous DMC games have glitches, yet none of those affected my enjoyment of the game, even DMC1 where the glitches were still not corrected for the HD rerelease. But I suppose its not okay to question DMC4's glitches.
" You can’t pick your target, you can’t stay locked on"
This is why I'm not sure if you've even played the game. You pick your traget by holding the direction of the enemy you want to attack, the lock on won't break as long as you don't let go, in the same way the lock won't break with previous DMC games... or does it. I recall the lock on in previous games would reset when the enemy would leave your field of view, for example the chess set on Mission 18 of DMC3.
Again, here are my points on the new lock on. The point of removing that type of lock was so Dante had free flow movement at all times. It also means Dante isn't restricted in a single enemy proximity. For example one of the things that was cumbersome in the previous games was how you can only evade when holding down the R1 lock button. That create problems when your facing groups of enemies becasuse Dante's evasion movement are restricted by the proximity of the enemy he is locked onto.
The point of this new locking system was to allow free flow movement at all times, no slow down strafing, no restricted movement, evasion alavailble at all times, more fluid transition between enemies rather than mediating between R1 and L3 button presses.
"The removal of Royal Guard not only removed an entire way to play Devil May Cry, but also removed several mechanics."
Again. The Royal Guard style hasn't been removed, the mechanics have been reworked. The problem with the Royal Guard style in previous games is that every Royal Guard move restricts you to one point in space. The most important function of Royal Guard is that if you Parry at the the right time Dante deflects the attack back at the enemy. DmC has reworked that mechanic into the game so you can Parry without having to change styles. The Parry manouver can be used at all times, in the middle of combos, with any weapon. The previous style system would force you to switch styles if you wanted to Parry an enemy. This game integrates most of the style mehcanics, and Nero's mechanics into the system. And most importantly Dante retains full mobility when he Parrys. But yeah thats not offerring more depth or gameplay options at all.
Again, the Block and Charge from Royal Guard has been reworked into the Demon Evade. DMC3/4 charges the Royal Guard style by forcing you to take enemy attacks with the right timing. In this game they've reworked that you don't have to take damage from an enemy to be able to charge your weapons. In this case you have to dodge the enemy at the right time to be able to charge you Demon weapon.
"Dante’s dodges are a poor replacement for Trickster. Demon Dodge is so damn broken it isn’t even funny (Ninja Theory released a patch completely nerfing Demon Dodge and it is still OP). Demon Dodge and Devil Trigger basically guaruntees an SSS rank."
DMC1-4 each have ways of achieving SSS ranks or S ranks very quickly. There are several videos on Youtube showing SSS ranks within 10 sections on DMC4. Maybe a few on DMC3 as well. But I'm guessing its okay for those games to have those things. And its your opinion those moves are overpowered, not mine.
"Devil May Cry 3’s trickster had more meat to it and even Devil May Cry 4’s trickster had more to it than that."
DMC3 and 4 had the Trickster style for dodging and mobility. Those manouvers were useful because in previous games you had to hold R1 to be able to dodge an enemy. In DmC there is no need for some of those moves because their is a dedicated dodge button. That also means in DMC3 and 4 there were two ways of dodging an enemy. But I guess thats okay isn't it, but its not okay for DmC to have two dodge buttons. And the Air Trick manouver from DMC3/4 were made redudant when they introducted the Angel/Demon whips. You don't need different moves that duplicate the same effect. In the case of Air Trick the distance Dante would gain would be very small compared to the distance he can cover with the Angel/Demon whips.
Its not necessarily about having more moves. Its about they've reworked the mechanics of the games so that those moves offer you deeper combat options as opposed to previous games. I accept you don't feel that way, but I do, and theres nothing you can do about it.
The DT mode is based on the Quicksilver style from DMC3, which was omitted from DMC4. But I guess we can't say anything against DMC4 right? Either way DT mode works similar to previous games. And actually if the enemies fall back to ground before you've finished them off they stiil move at full speed and can damage Dante, if you didn't notice that its not my problem.
One of the things I have actually complained about is how the guns need to have more influence in combat. That being said with all the combat options they've integrated into the game its possible their wasn't enough RAM for more moves. In the same way DMC3 was restricted by the PS2 RAM limitations.
"The whip is a poor man’s Devil Bringer. You can’t bust any enemies"
The Angel/Demon whips are different from the Devil Bringer, which was a Nero specific weapon. There are somethings the Devil Bringer can't do that Dantes whips can do. I don't count that against Nero, their different weapons they're not meant to be exactly the same. Actually the Demon whip features two types of kicks. The whips seem to have better accuracy and distance to Nero's arm which missed quite a lot if the enemy was far away. But I guess thats not important. The Angel whip has an Uppercut and Leap.
And DmC has a lot more mobility and moves available in the air. Things like Air Dodge or combo manouvers in the air for me add more options than the previous games. Its not just about how many moves the games have, its how those mechanics are integrated to faciliate further gameplay options. DMC3/4s styles didn't integrate those options, it forced you to used those options seperate from each other. DmC has about the same moves than the other games but it also integrates those options into one system unlike previous games. Yes I think their should be more moves in their like Bayonetta, and I did feel Bayonetta was a lot better in some respects.
If YOU didn't feel that way, thats fair enough, but I did, and thats nothing to do with you. You don't like it not my problem, move on with your life with FF13, DMC4 and Ninja Gaiden 3.