Yakuzaice said: There are 14 more weeks to the end of April. There is a deficit of 764,256. That means the Wii U will need to start selling 54590 per week, every week until the end of April. At its current rate of sales it will be behind by over 200k despite it being 23 vs 6 weeks in Europe. From PAL charts and Japanese charts, we know this past week was likely down, but let's be generous and say it was flat. That would bring the average needed for the next 13 weeks to 55,759, if it is down like Japan, that brings it up to 56,288. As for the software you listed, the first game doesn't come for five weeks, the rest is even later. That means we can probably expect the Wii U to be flat or down for the next five weeks. If we are once again generous and say it will be flat from the week ending the 26th, that would put the deficit at 601,696 with 9 weeks left. That would require 66,855 per week. The Wii U is likely also overtracked by about 77k based on the numbers from Nintendo, that brings us up to 75,410. Now does that seem likely when only two of the listed games are new exclusives? That means even with an extra 17 weeks in Europe there is a good chance the Wii U will be behind the PS3 come April. |
First of all, as I said before, you can't just go "it only had X weeks in Europe, so it's not an equivalent comparison". Not only did the delay allow them to leverage the anticipation driven by information coming from the other regions (where it had been released), but it also allowed them to have a much larger stock at launch in Europe.
Allow me to demonstrate the effect. The Xbox 360 launched in North America, Europe, and Japan around the same time, but other parts of the world, including Australia, got it about 4 months late. The result? From Wikipedia: "the Xbox 360 launch was the most successful in Australia's history at that time, selling over 30,000 consoles in the first four days."
By comparison, it didn't really break any records in America, Europe, or Japan. To put the number into perspective, they had at least 30,000 consoles available to sell within the first four days... in Canada, they had just 32,000 consoles available at launch, despite the country being about 60% more populous than Australia.
Now, with the Wii launch, sales in Australia did break records, but no more so than in other regions.
If you look at PS3, they aimed to have 400,000 units available in the US at launch, and failed to even reach that - estimates put the actual number somewhere around 240,000 units. In Europe, they had 1 million units available at launch. And again, in Australia, the numbers were a lot higher than you'd expect by comparing with America - 27,000 at least.
At the US launch of the PS3, there were 12 games available. At the European launch, 29 games were available. The extra 17 games were there precisely because there was an extra 4 months available for development.
So in both cases, when parts of the world had delayed release, those parts had stronger sales. Basically, what ends up happening is that sales in the delayed regions aren't actually negatively impacted by the delay, after a few weeks. The extra sales during the first week or two basically catch it right back up.
Now, to turn attention back to the numbers you've quoted. There are a few flaws in your thinking. First of all, retailer sales tend to impact system sales, too. Costco has dropped their Wii U prices by $50 for a lot of people - that's going to drive some sales in the US. Other sales will be happening over the next couple of months. It doesn't actually require an official price drop by Nintendo to do this.
Second is that you're trying to describe the bump from games like Rayman Legends on the basis of what sort of bumps you see from games on the 360 and PS3 now. That's not how it works, this early in the system's life. At this point in time, there's effectively three exclusive Wii U titles - NMSB U, Nintendo Land, and ZombiU. These are the only games that can drive sales right now. The number of such games jumps by at least 67% over the next two months. These games will cause a reasonable bump in sales. Monster Hunter Tri is also likely to produce a bump, although not as large. Injustice has the benefit of basically being the first 360/PS3/WiiU game to be released simultaneously on the Wii U. And Dragon Quest X, despite already being available on the Wii, is almost certainly going to sell better on the Wii U. Why do I say this? Because it is easy to compare recent DQ sales. DQ8 sold over 3.5 million copies in Japan. DQ9 sold up over 4 million copies in Japan. DQ10, however, has only sold about 500,000 copies so far on the Wii. When the game was announced, it was announced for release on both Wii and Wii U, the Wii U version was announced to have a number of benefits over the Wii version (orchestrated music, a significant graphical improvement, etc), plus a reduced price for upgrading.
And third is the assumption that Nintendo isn't going to do anything more to encourage purchase of the system in the next three months. You can bet that they've got another line of advertising on the way, for instance.
And finally, you're assuming that current numbers are in any way representative of the ongoing average. There's simply no reason to assume that one week's worth of data is enough of data to conclude how sales will continue.