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BasilZero said:
MARCUSDJACKSON said:

if you were anyone else i scold you for not reading the OP but your a friend so i'll let it slide. but next time it's a Baltimore beat down capisce lol. 

release and preorder March 2013 preorder and April 2013 retail.


Odd that I missed that one part o.O

 

But thanks xD!

Wow, so close! I hope it does well.

well i hope it does to. do you know anything of Ouya? is Ouya something you are interested in?



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BasilZero said:
MARCUSDJACKSON said:
BasilZero said:
MARCUSDJACKSON said:

if you were anyone else i scold you for not reading the OP but your a friend so i'll let it slide. but next time it's a Baltimore beat down capisce lol. 

release and preorder March 2013 preorder and April 2013 retail.


Odd that I missed that one part o.O

 

But thanks xD!

Wow, so close! I hope it does well.

well i hope it does to. do you know anything of Ouya? is Ouya something you are interested in?


I just know its like a kickstarter like project that will cost $99.99 per unit (I think) and will be android based and has some games like FFIII for it o.o?

Cant say if I'll be interested in it, depends on what exclusives it will have. Pretty sure I'll have a huge majority of the games that will be available for it since I have and am planning to have game systems from Nintendo, Sony and Microsoft along with Steam games.

well it's an open platform really. the reason i posted this is because it consist of develper feedback. it's a development kit that you will be able to develop games on apone purhcase. read more here Ouya - Wikipedia, the free encyclopedia

i'm sure you've wanted to create games haven't you? read the op, and some of the post in this thread so you can get an idea of what to expect.



It has failure written all over it. Its not easy to crack the videogames market. I doubt they will have the money or the support for delivering the message of their product's value.



Nem said:
It has failure written all over it. Its not easy to crack the videogames market. I doubt they will have the money or the support for delivering the message of their product's value.

I don't think they target to 'crack' the VG-market (I understand that as competing with the big three). I see it as a bridge-console for people taking the transition from smartphone-games to more time-consuming-games, as explained before. I think it will be a success with a million sold.



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The Good And Bad Of The Ouya System

Learn whether or not your Ouya purchase will be worthwhile directly from those who know the system best: game developers.

Ouya development kits started shipping to developers about a month ago, and now that these programmers have had a bit of time to play around with the system, what do they think? Good question. We're not the only one who's asked.

Engadget posed this to a group of game developer, and here's what they said about the Kickstarter funded console.

"The OUYA is definitely an exciting piece of hardware as it's positively silly how quickly you can get something running on it," said Nathan Fouts of Mommy's Best Games, creators of 2D gems Shoot1UP and Explosionade. "This may be obvious for all Android mobile developers, but coming from a console background, I was really impressed with the accessibility and open aspects of the platform. In fact, the openness of the OUYA is definitely one of its strongest traits. From its ease of development, to how open the marketplace is supposed to be, I think it's a real delight. Getting Serious Sam Double D XXL through XBLA's Certification was brutal! I'm happy to release the game there, but it's a nice break to have fewer restrictions."

While most of the developers have good things to say about the system, many of them have some reservations as well.

Jerrod Putman from Tiny Tim Games, creators of Sheepstacker and Word Monkey said, "The disadvantage of the hardware is the passage of time. The Tegra 3 chipset inside is powerful enough to push a lot of polys around and it can even handle a fair amount of pixel shaders, but there are already mobile chipsets being introduced that will surpass it easily. But this is just par for the course for consoles, and over time developers should be able to push the boundaries of what the chip is able to do."

There you have it. Some good. Some bad. But only time will tell if the good outweighs the bad and the Ouya proves successful.



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OUYA Developers Create 166 Game Prototypes In 10 Days

OUYA, the upcoming Android gaming console made possible through Kickstarter, recently partnered with Kill Screen to launch CREATE, a 10-day “game jam.” Teams of developers created 166 entries for the event, and now await their chance to be chosen as a finalist.

Developer Phil Fish, creator of Fez, Felicia Day of The Guild, and a panel of others will choose winners from an eclectic mix of entries. A grand prize of up to $25,000 is within grasp, with developers also able to score development money as a category winner.

Finalists will be announced on Feb. 11, and winners on Feb. 18.

[Source: Kill Screen].



What's with the terrible English in the Headline? Things don't release, the *are* released.

Incorrect: OUYA to release in June.
Correct: OUYA to be released in June.

 



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

Damnyouall said:

What's with the terrible English in the Headline? Things don't release, the *are* released.

Incorrect: OUYA to release in June.
Correct: OUYA to be released in June.

 

i'm not changing it.



I really think this thing is going 2 flop.



 

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MARCUSDJACKSON said:
Damnyouall said:

What's with the terrible English in the Headline? Things don't release, the *are* released.

Incorrect: OUYA to release in June.
Correct: OUYA to be released in June.

 

i'm not changing it.


What do you call someone who notices an error but refuses to correct it? There you go.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance