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The Official Legend of Zelda Thread: Breath of the Wild Sells 13.61 Million on Switch

Forums - Nintendo Discussion - The Official Legend of Zelda Thread: Breath of the Wild Sells 13.61 Million on Switch

How would you score Link's Awakening (NS) out of 10?

10 3 23.08%
 
9 3 23.08%
 
8 2 15.38%
 
7 3 23.08%
 
6 1 7.69%
 
5 0 0.00%
 
4 1 7.69%
 
3 0 0.00%
 
2 0 0.00%
 
1 0 0.00%
 
Total:13
curl-6 said:

I don't rule out the possibility of it arriving in 2020, I just don't think its likely, especially given this is Zelda we're talking about and Aonuma just today spoke about the team taking their time as opposed to back in the day when Majora was made very quickly.Apologies for my rudeness, I was too quick to hit "submit" on this one.

That being said, I would love for it to come out in 2020. Guess we'll just have to wait and see.

Not a problem.



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Wyrdness said:


Not a bad theory.

Nothing strange to share your name with the same Calamity you're fighting ... nothing strange there.



Switch Friend Code : 3905-6122-2909 

Mar1217 said:
Wyrdness said:


Not a bad theory.

Nothing strange to share your name with the same Calamity you're fighting ... nothing strange there.

Well there are also more people named John.

But yeah, I’m on board with that either.



mZuzek said:
RolStoppable said:

Wrong, BotW 2 was announced with "now in production" which is a later phase in the development process than "now in development".

No.

(image)

And I stand by my point. If your game has a chance of coming out next year, you state as much in the trailer. It gets more hype, simple as that. You only don't put a release year on the trailer if there is no chance of it coming next year, because at that point a "2021" is just lame.

I guess I remembered it differently because I was watching the E3 Direct with German subtitles and translated back into English.

Your point is pretty bad if you delete the majority of my post when you quote me. "Gets more hype" doesn't work as a reasonable argument when it was only a good year ago that Nintendo teased SSB Ultimate as SSB in an April Direct. The game would have got a lot more hype if they had come out straight away with the announcement that it is SSB5, plus this was a game that released in the same year it was announced in.

Besides, for the negative nancies it wouldn't matter if the trailer had said 2020; they would have proclaimed 2021 as release year anyway. This is quite similar to how the release of Xenoblade Chronicles 2 in 2017 was doubted, because it's about a game that is too big and too demanding in development time to come so soon.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Hm, my first thought was "it's a lich" (this is Acererak, very powerful lich from D&D)...I hope they go with something like that



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Well, just purchased Crypt of the Necrodancer on E3 sale for Switch.
Figure for $4.00 I can use it as a demo to see if I want to purchase Cadence of Hyrule.

Anyone played either? What are thoughts?



irstupid said:
Well, just purchased Crypt of the Necrodancer on E3 sale for Switch.
Figure for $4.00 I can use it as a demo to see if I want to purchase Cadence of Hyrule.

Anyone played either? What are thoughts?

I'm playing Crypt of the Necrodancer, got in on the sale like everyone else, it's a lot of fun and it can get surprisingly deep. One of those games where you constantly die and have to start over and over but that's part of the fun as you slowly understand how to deal with all the different situations it throws at you. It's almost like a turn-based strategy game, except it's based on beats rather than turns. The soundtrack is insane too, I can't wait to hear what they did with Zelda music, but I won't consider getting Cadence of Hyrule before I beat Crypt of the Necrodancer.



mZuzek said:
irstupid said:
Well, just purchased Crypt of the Necrodancer on E3 sale for Switch.
Figure for $4.00 I can use it as a demo to see if I want to purchase Cadence of Hyrule.

Anyone played either? What are thoughts?

I'm playing Crypt of the Necrodancer, got in on the sale like everyone else, it's a lot of fun and it can get surprisingly deep. One of those games where you constantly die and have to start over and over but that's part of the fun as you slowly understand how to deal with all the different situations it throws at you. It's almost like a turn-based strategy game, except it's based on beats rather than turns. The soundtrack is insane too, I can't wait to hear what they did with Zelda music, but I won't consider getting Cadence of Hyrule before I beat Crypt of the Necrodancer.

I will because I hope/expect Cadence to fix some of the things that I feel really holds back Crypt. Unfortunately attacks are still mapped to the movement buttons when I really think it should be it's own dedicated button. However, having permanent upgrades other than health will be very important. The starting dagger is trash and even after wiping out every bonus item possible I still get runs where I don't get a decent weapon until the third level. Also it looks like healing will be much more common in Cadence where it was a massive pain in the ass in Crypt.

I've made it to the fifth dungeon because the music is that good and it's easy to pick up whenever, but it is a very flawed game in my opinion and I've got no problem moving to a superior sequel before finishing.



psychicscubadiver said:

I will because I hope/expect Cadence to fix some of the things that I feel really holds back Crypt. Unfortunately attacks are still mapped to the movement buttons when I really think it should be it's own dedicated button. However, having permanent upgrades other than health will be very important. The starting dagger is trash and even after wiping out every bonus item possible I still get runs where I don't get a decent weapon until the third level. Also it looks like healing will be much more common in Cadence where it was a massive pain in the ass in Crypt.


I've made it to the fifth dungeon because the music is that good and it's easy to pick up whenever, but it is a very flawed game in my opinion and I've got no problem moving to a superior sequel before finishing.

Damn, really not a fan, are you? I have to disagree on the attacking part, I think it being tied to movement is very intuitive and helps keep the gameplay simple enough. And about the starting dagger being bad, well, it's the basic weapon you're supposed to learn how to play the game with. But beyond that, you can always start a run with a better weapon as long as you have enough diamonds and have unlocked the glass key NPC in Area 2. So, there.



mZuzek said:

psychicscubadiver said:

I will because I hope/expect Cadence to fix some of the things that I feel really holds back Crypt. Unfortunately attacks are still mapped to the movement buttons when I really think it should be it's own dedicated button. However, having permanent upgrades other than health will be very important. The starting dagger is trash and even after wiping out every bonus item possible I still get runs where I don't get a decent weapon until the third level. Also it looks like healing will be much more common in Cadence where it was a massive pain in the ass in Crypt.


I've made it to the fifth dungeon because the music is that good and it's easy to pick up whenever, but it is a very flawed game in my opinion and I've got no problem moving to a superior sequel before finishing.

Damn, really not a fan, are you? I have to disagree on the attacking part, I think it being tied to movement is very intuitive and helps keep the gameplay simple enough. And about the starting dagger being bad, well, it's the basic weapon you're supposed to learn how to play the game with. But beyond that, you can always start a run with a better weapon as long as you have enough diamonds and have unlocked the glass key NPC in Area 2. So, there.

I have a love-hate relationship with the game. The core gameplay is compelling enough that I keep returning, but the problems I have with it make me quit 2-3 hours after I pick it up again. I must strongly disagree about the movement being the same as the attack being intuitive or good. No other game I've played has combined them into a single button and you have to depend circumstances being correct to trigger the weapon instead of movement. I've jumped into an enemy's attack when I wanted to swing my sword one too many times to be anything but annoyed. I had never unlocked that guy so if that will really fix only getting the starting dagger then I'll unlock him post haste.