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Forums - Nintendo Discussion - The Official Legend of Zelda Thread: BotW Sells 31.61M Units & TotK Sells 20.28M Units

 

Which Zelda game have you finished the most?

The Legend of Zelda 5 21.74%
 
A Link to the Past 10 43.48%
 
Link's Awakening 0 0%
 
Ocarina of Time 2 8.70%
 
Majora's Mask 0 0%
 
The Wind Waker 0 0%
 
Twilight Princess 4 17.39%
 
Skyward Sword 0 0%
 
Breath of the Wild 1 4.35%
 
Other 1 4.35%
 
Total:23
RolStoppable said:
So much Breath of the Wild fanboyism in this thread.

I do have a question about Morrowind though: Isn't that the game where you constantly jump and eventually can jump so high that it breaks the game?

You could do that with running as well - that's Bethesda for you, not capping anything. Personally, I never got to any of those crazy stats.



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Veknoid_Outcast said:

Thanks for a healthy debate, and sorry again for getting snippy earlier. 

Sorry if I been bit abrasive before, didn't mean to imply you're either ignorant or inattentive. My beef was with EG in particular and their "BotW mode" idiocy regarding AC:O.



Its well deserved. So far its the Game of the generation in my book by a long shot. Lets see what Red Dead 2 offers. The only game i see that could dethrone BOTW.



Decided to continue my file i breath of the wild after over 370 hrs playing..finally made my way to goron mountain and will soon take out their guardian



Baddman said:
Decided to continue my file i breath of the wild after over 370 hrs playing..finally made my way to goron mountain and will soon take out their guardian

Damn, 370. I’m impressed :)

I had a month to finish it, and only managed 90 hours. One day I’d like to go back and try for 100%.



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Check out this teaser trailer for Hazelnut Bastille, an upcoming Zelda-like game:

https://www.youtube.com/watch?v=pT5dThJa-NI



A special version of the orginal The Legend of Zelda landed on Switch Online today.

This is a "souped-up" version of the game that makes it a lot easier to get going. You start with loads of rupees and items, and you begin with all equipment, including the White Sword, Magical Shield, the Blue Ring and the Power Bracelet.

Source



I've been watching my older son (12) playing BotW for last 4-5 days. He's been to Impa, found 3 memories and curently decidng witch Divine Beast to tackle first, So far he likes the game, though several things annoy him:

- he hates rain and especially lighting since it doesn't behave like in RL
- weapon breaking...so much that, so far, he only uses bombs to fight enemies and no amount of trying to persuade him to practice combat on easier enemies can change his mind - he's "saving them for bosses"
- Blood Moon enemy respawning
- gyro puzzles

Honestly, I was bit surprsied he wants to play BotW, although he liked previous Zeldas quite a bit, but he usually likes to watch me playing (except for 2D Zeldas, which he played by himself), but so far he's enjoying it.

On the other hand my younger son (10) is opposite - he really likes 3D Zeldas and played them on his own, but got bored of BotW fairly quickly - which is surprising, I thought he would like it given that he's really into Minecraft and ARK - I'm not sure, maybe it's my influence, he heard me several times in the past talking about flaws of modern open-world games (before BotW even released) and even asked me to try Gothic 2 and Morrowind, which I let him, but he's still too young to play them through on his own.
He still fires BotW up on ocassion to mess around a bit, but no so much in last few months.

Anyway, just few of my observations...



Veknoid_Outcast said:
HoloDust said:

I know, right? 

Seriously though, a lot of people, including mainstream gaming media, have gone quite silly with all the praise - and as someone who is both Zelda fan and who have played a shitton of open-world games in my 45+ years, I really can't see anything particularly exceptional or new in BotW's approach - yeah it's fun to fool around for a bit, but underneath all that, it's fairly shallow, repetitive and derivative game that, at least in my opinion, lacks so many things to be anywhere near considered the game that sets any standards.

Then again, some "professional" gaming media, like EG, refer to upcoming AC: Odyssey Exploration mode as "BotW" mode - honestly, as if clueless toddlers who never played anything older than 10 years are working there - so I guess, for some, it does sets some standards...for me, it's just - nah.

I wouldn't be so quick to label those who hold BotW aloft as either ignorant or inattentive. I think you can make a solid case for its exceptional qualities as an open-world experience.

I too have absorbed a great deal of Zelda titles and open-world games, and I am confident that it's the best of both categories.

There's nothing in BotW that's unique per se, but the way in which it folds together several different physical, chemical, mechanical, and general gameplay systems is extraordinary.

Think of the ways the player interacts with the game environment. Yes, there are the usual open-world staples, like the ability to delay the main quest and experiment with the surrounding sandbox, but there are also scores of intentional and unintentional gameplay scenarios created by realistic weather, complex artificial intelligence, chemical reactions, physical reactions, and Link's rune abilities -- magnesis, stasis, cryonis. Not only can Link change the environment around him, by interacting with flora, fauna, and inanimate objects (each of which has its own chemical and physical reactions), but he can stop the flow of time, freeze water, and manipulate metal objects. He can electrocute enemies in a lightning storm by throwing a metal sword into the fray. He can trick a Moblin into striking a Cuckoo, which will summon a vengeful swarm. He can use a leaf to propel a sailboat. 

Then there's the spatial freedom allowed by climbing, which is informed by friction/stamina and weather systems; and improvisational combat, dependent on weapon fragility/durability; and food preparation, which opens up many new avenues for experimentation.

I haven't encountered a game that unpacks all these different ideas and mechanics as masterfully as Breath of the Wild.

Anytime someone tries to downplay Zelda as something now new, or revolutionary, I always like the comparison video between BotW and Horizon. (this happens due to them being both released at same time, but can be replaced with 90% of other open world games)

The video showcases many of the same things happening in both worlds and how it's much more immersive in the Zelda world.

1. Link and Aloy swimming in a lake. In Zelda, the water ripples realistically, and fish move away, ect. It Horizon, the water does nothing and you clip through fish.

2. Walking through grass. Same thing basically. Most of the grass in horizon is static and doesn't realistically move away.

3. Shooting arrows. There is arc and physics involved in Zelda arrows, in Horizon it shoots like a bullet and will go in a perfect line forever.

4. Throw stuff in BotW, physics makes it roll down to where it should. Throw a rock in horizon and it sticks ot say a cliff wall like it has glue on it.

4. Link can climb anything, Aloy can be stumped by a 1 foot rock ledge at times.

Ect.

All may be small minor things, but each little thing can slowly take a person out of the world being 'real' I mean especially the last one I listed. How many times playing an open world game do you find yourself swearing when you can't cross some minor ledge that is total bullshit. Or where you try and get to an area by cheating the games mechanics by jumping backwards or at angles, ect ot try and get over that little hill that you should be able to.

https://www.youtube.com/watch?v=aVPXKdSEGNQ

https://www.youtube.com/watch?v=qEGWtyJAkO0

Then you have the biggest, yet smallest change imo. The shiekah towers vs other open world games towers. Same logic, climb big tower, get view, know world map. The smallest difference, yet biggest difference is in most open world games when you do said thing it then immediately clutters your map with points of interests and tasks to do. Even the most recent spiderman does this. Grab a police tower thing and bam, your map just gave you a list of a dozen missions you can do, backpacks, poi, ect.

Zelda on the other hand, just fills in map with a classic map look. Elevation, rivers, ect. That's it. It's still 100% up to you to go and explore what you see on the screen versus chasing an icon on a map. The map only adds icon to the map if you add them yourself, or after you discover something like a shrine. It brings you more into the game, cause you are exploring yourself versus chasing then next icon.



irstupid said:

Anytime someone tries to downplay Zelda as something now new, or revolutionary, I always like the comparison video between BotW and Horizon. (this happens due to them being both released at same time, but can be replaced with 90% of other open world games)

The video showcases many of the same things happening in both worlds and how it's much more immersive in the Zelda world.

1. Link and Aloy swimming in a lake. In Zelda, the water ripples realistically, and fish move away, ect. It Horizon, the water does nothing and you clip through fish.

2. Walking through grass. Same thing basically. Most of the grass in horizon is static and doesn't realistically move away.

3. Shooting arrows. There is arc and physics involved in Zelda arrows, in Horizon it shoots like a bullet and will go in a perfect line forever.

4. Throw stuff in BotW, physics makes it roll down to where it should. Throw a rock in horizon and it sticks ot say a cliff wall like it has glue on it.

4. Link can climb anything, Aloy can be stumped by a 1 foot rock ledge at times.

Ect.

All may be small minor things, but each little thing can slowly take a person out of the world being 'real' I mean especially the last one I listed. How many times playing an open world game do you find yourself swearing when you can't cross some minor ledge that is total bullshit. Or where you try and get to an area by cheating the games mechanics by jumping backwards or at angles, ect ot try and get over that little hill that you should be able to.

https://www.youtube.com/watch?v=aVPXKdSEGNQ

https://www.youtube.com/watch?v=qEGWtyJAkO0

Then you have the biggest, yet smallest change imo. The shiekah towers vs other open world games towers. Same logic, climb big tower, get view, know world map. The smallest difference, yet biggest difference is in most open world games when you do said thing it then immediately clutters your map with points of interests and tasks to do. Even the most recent spiderman does this. Grab a police tower thing and bam, your map just gave you a list of a dozen missions you can do, backpacks, poi, ect.

Zelda on the other hand, just fills in map with a classic map look. Elevation, rivers, ect. That's it. It's still 100% up to you to go and explore what you see on the screen versus chasing an icon on a map. The map only adds icon to the map if you add them yourself, or after you discover something like a shrine. It brings you more into the game, cause you are exploring yourself versus chasing then next icon.

That's one layer of BOTW another layer is shown in the video Curl posted in the Nindomination thread (embedded below) where even a year and a half after the game's release people are still creating new tricks to use in the game and they are practical as well, most open world games you don't really see this. The game doesn't tell about these tricks they're just there in the game as a result of the open free mechanics so the result is a bit like Melee where all these mechanics can be played off each other to create tricks for open play, it's not just an open world sandbox it's oddly enough a sandbox for game mechanics as well.