By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Those who bought DMC at launch: Why?

Are you people made of mulah??? Honestly. This is no more than a 12 hour game. WIth no multiplayer, a linear story, limited unlocks, why would you pay $60 (or whatever in other currencies) for DMC? Are you planning to resell it? I want to know because I'm a member of a local gamestore that offers unlimited 1 game at a time rentals, for just $10 a month. I rented DMC last week and I'm already 6-7 hours in and I don't really see myself playing this game over and over again in the future. 

Also what are your thoughts on launch games that contain no multiplayer/high replayability? Do you still buy them at launch prices or rent/buy used?



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

Around the Network

Why does anyone pay for any 10 hour game? There are a ton of games this gen around the 10 hour mark.



they are the people who accuse us original DMC fans for disliking DmC because of the "hair" and ironically they like the game because of the stylistic approach

in other words they are fanboys of that punk/hispter look of DmC



I'm sorry, man, but seriously, what kind of question is that? Why did anyone buy God of War 3 or Darksiders or Heavenly Sword or Dante's Inferno? If we've reached the point where multiplayer is a must for a day one purchase/full price game, then count me out.

Most of us grew up playing single player games which were significantly shorter than DMC. I played Castlevania on nes a year ago and managed to beat it in like 2 hours. Were we getting ripped off all along?



axumblade said:
Could be that people bought the game because....they liked the game.


sure they can like this action platformer with enemies that drop like flies but i find it really annoying when they try to defend it gameplay wise and make it as if it can stand as a worthy hack en slash entry.

i mean i have 15 hours on bayonetta and i have not even finished the game. that is just how the game pushes you to play again and again to make the perfect run.



Around the Network
naruball said:
I'm sorry, man, but seriously, what kind of question is that? Why did anyone buy God of War 3 or Darksiders or Heavenly Sword or Dante's Inferno? If we've reached the point where multiplayer is a must for a day one purchase/full price game, then count me out.

Most of us grew up playing single player games which were significantly shorter than DMC. I played Castlevania on nes a year ago and managed to beat it in like 2 hours. Were we getting ripped off all along?


I was using Dmc as an example but the game question goes for any of those short, single player only games. And you're leaving out a major thing here. Where any of those games you grew up on $60???? Didn't think so. Not everyone is made of money to buy launch games for $60 that only give you a limited amount of playing time. The game doesn't have to have include multiplayer. But when you have the option of buying Dmc or Ni no Kuni for $60, one offering 12 hours vs 45+ hours of entertainment, I'm going with Ni No kuni. Same thing goes with most games vs Cod/Skyrim. 

But again, Nes games were not $60 when they launched. I doubt they were more than $40.



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

edited (hooray for dyslexia !)

 

ps3-sales! has a fair point

 from what i've played DmC simply does not have replay value, a gameplay you will not need to master, virtually no trial and error and doesn't push you to get a better score

 it's another of those easy as hell games you get through painlessly in a couple of days and then leave behind, is that worth your 60 bucks ?



There are many reasons to buy a short/single player game at launch, you may be surprised but people can have more fun in those 10 hours of killing monsters using their great reflexes than grinding 50+ hours through a RPG, or trying to get a kill streak on a multiplayer game. And if they don't support the kind of games they love and have fun with, companies will just not do them anymore.

Yes, not all people can afford to buy short games because they have to take advantage of their small entertainment budget, but the people who can do it, will do it gladly if that means having fun and getting more at a later date.



I guess I am made of money... A game I like comes out every 6 months these days and I liked DmC demo. The end.



I don't know if DMC is 12 hours long or not, but I'm going to use that number anyway.

**Collect Amazon Prices**

1.53 hr (92 min) Taken 2 - $13

12 hr (720 min) DMC - $60

****Magical Math Calculator****

Movie = $0.14 per minute

Game = $.08 per minute

** How about in hours?**

Movie = $8 per hour

Game = $5 per hour


If my rust arithmetic is right, and I hope I'm not too tired and made a bone head mistake, it looks to me like DMC is a better value than Taken 2. It should be noted that the list price of Taken 2 is $39.99, but Amazon set it's price to $13.