By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - WiiU - Lots of new Info - Same poor result. Why Nintendo Direct just confirms my fears.

Gamerace said:
mike_intellivision said:
Gamerace said:

WiiU is a direct return to Gamecube status - catering to the Nintendo faithful with only paltry attempts to win over core/casuals.   Now moreso than ever before, I expect WiiU to emulate Gamecube in sales.   The market has grown and WiiU will get some leftover Wii love so I've no doubt WiiU will outsell GC but by returning to a red ocean strategy with aging IPs and no innovation (touch screens are not innovative in 2012) Nintendo is guaranteeing themselves a third place finish this gen.  

I wonder if (1) this was written by someone who used to priase Nintendo but now burries them or (2) someone who has actually played with WiU.

Personally, I think of it as the first true gaming tablet.

I do wish they had announced Earthbound 2 Festival for NA today, however.

If you aren't happy with Nintendo, go play another system. Just don't tell me that I should not be happy because I like what I am hearing and having fun.

Mike from Morgantown

Written by a Wii fan - not a Nintendo fan.  Have played on WiiU several times. No interest in owning one.

I'm surprise by this from you Mike.  There's nothing in what I'm saying that suggests you, or any fan of Nintendo franchises, shouldn't be happy and having fun. In fact I acknowledge this is all terrific news for those who are fans of Nintendo franchises.  

My only point is what appeals to the Nintendo fan-boys doesn't really appeal to the mass market (or the 'HD core gamer'), with 2D Mario being an exception - that's already out.  At least, not in the way Wii Sports/Play/Fit/Sports Resort did.

With WiiU it appears Nintendo has given up on it's blue ocean strategy and while it's maintaining some Wii___ games, they aren't breaking any new ground, nor have they since Wii Music (or arguably Wii Sports Resort). 

Certainly these games will be great for Nintendo fans and they should enjoy the system.   Once they release a Blue Ocean HD I might get a WiiU myself.


I think it would be impossible to re-create the magic that is/was Wii Sports. Nintendoland is interesting ... but admittedly some of its appeal is lost on those who are not versed in Nintendo games. Still, when you see people around the plaza who are commenting and having fun it is hard to say that there is not a wide appeal to the game. Also, I think a lot of people forget that the blue ocean was desinged to lure people in and increase their emersion -- so if that is the game then Nintendoland is a natural progression.

The "WiiU Party" shown on the Nintendo Direct may be the game that is more "blue ocean" as it appears to have a much broader potential appeal to non-traditional gamers.  How much and of what type cannot be said definitively without more information, however.  Also, given the plethera of freebies on tablets and smartphones, spending too much time on the casual gamer won't make too much money for a console maker.

Finally, playing a WiiU does not mean understanding the WiiU. I talked with a clerk at a national retailer today who said he had played with the WiiU and thought you still had to enter in separate numeric codes for each game to play on line.  So Nintendo is easy to know but difficult to master.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

Around the Network
Gamerace said:
PlaystaionGamer said:
I would also like to say to the OP that it was very well written and you should be a gaming journalist.

Thank you.  I've actually written some reviews/articles and developer interviews for other gaming sites.  Pro-bono.  

Would be nice to get paid to spout out like this. lol.


Yeh your very good. Not overly complicated and you backed your opinion with facts. You should be getting paid!



Dont worry the wii u sports will come, but they gotta push out some stuff to show off the game pad. Its brand new and they gotta show off there ideas. The rest of the anouncements they had to do. They know they goofed and they got a brand new console out with no games comeing for 2 months so they had to do something to keep people excited. I think the sales will still suffer until at least march but they had to do something.



Michael-5 said:
Raze said:
Michael-5 said:



What worried me is that I don't know if the Wii U will appeal more to the hardcore that much more then Wii did. Wii started off with a bang, Zelda, Fire Emblem, Super Paper Mario, Metroid Prime 3, Animal Crossing, and the above games. Wii U is adding a little bit more with Fire Emblem X SMT, XenoGears/Blade 2, Zelda, Pikmin, and Bayonetta, but what happens after these games release? Wii saw a shortage post 2008, I hope Wii U doesn't see a shortage post 2014.

 

Still, this conference has got me excited. Looks like I'm pretty sure I'll be getting a Wii U when either Fire Emblem or XenoBlade/Gears 2 releases.

I think the key difference is, that minus for some ram and hard drive space differences, the Wii U will be comparable to 720 and PS4, in the sense that whatever multi-platform games come to the other systems will also come to the Wii U. Last gen, it didn't often pay to take the time to make a whole new set of character, object and level models to fit the SD graphics. Now, its an easy port. As long as the Wii U can turn around the sluggish sales, they'll be included on the list of all future multiplatform games, something that the Wii didn't have the luxury of.

Maybe, but is that true for all cases, and will developers make Wii U editions which integrate WiiU Gamepad features?

If it were easy to just tack on Wii U Gamepad features, then why isn't the Wii U seeing versions of Mass Effect Trilogy, Grand Theft Auto 5, Dragon Age III, and Dark Souls 2?

If devs have a thing out against Nintendo, they won't port their games to Nintendo, it's as simple as that. They might even make engines which are outside the WiiU's capabilities. The graphical difference between WiiU and NextBox/PS4 is still greater then the PS3/360 to Wii U difference, and were still not seeing most PS360 games get ported.

True, but it'd be bad business to neglect an extra few million dollars in revenue simply because a company has a grudge against another. CEOs shouldn't dabble in highschool drama.

The graphical improvements are going to be very minor from Wii U to PS4/720, its all still 1080p. At best, there will be more ram and processor speed. I've made a point elsewhere, that I wouldn't hold my breath to see a leap in graphic quality from PS3 to PS4 or 360 to 720. The bottleneck is now at the end user - we're still in a world where the highest resolution output in homes is 1080p. We won't see 2k or 4k technology affordable and commonplace for at least another generation AFTER the PS4/720/WiiU.  We're fairly maxed out on graphical improvements for another decade.

As for the gamepad, this is a good point, but not every game has to use it. Wii controls work in Wii U, from what I understand of it.  So it can be bypassed.



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


Raze said:
Michael-5 said:
Raze said:
Michael-5 said:



What worried me is that I don't know if the Wii U will appeal more to the hardcore that much more then Wii did. Wii started off with a bang, Zelda, Fire Emblem, Super Paper Mario, Metroid Prime 3, Animal Crossing, and the above games. Wii U is adding a little bit more with Fire Emblem X SMT, XenoGears/Blade 2, Zelda, Pikmin, and Bayonetta, but what happens after these games release? Wii saw a shortage post 2008, I hope Wii U doesn't see a shortage post 2014.

 

Still, this conference has got me excited. Looks like I'm pretty sure I'll be getting a Wii U when either Fire Emblem or XenoBlade/Gears 2 releases.

I think the key difference is, that minus for some ram and hard drive space differences, the Wii U will be comparable to 720 and PS4, in the sense that whatever multi-platform games come to the other systems will also come to the Wii U. Last gen, it didn't often pay to take the time to make a whole new set of character, object and level models to fit the SD graphics. Now, its an easy port. As long as the Wii U can turn around the sluggish sales, they'll be included on the list of all future multiplatform games, something that the Wii didn't have the luxury of.

Maybe, but is that true for all cases, and will developers make Wii U editions which integrate WiiU Gamepad features?

If it were easy to just tack on Wii U Gamepad features, then why isn't the Wii U seeing versions of Mass Effect Trilogy, Grand Theft Auto 5, Dragon Age III, and Dark Souls 2?

If devs have a thing out against Nintendo, they won't port their games to Nintendo, it's as simple as that. They might even make engines which are outside the WiiU's capabilities. The graphical difference between WiiU and NextBox/PS4 is still greater then the PS3/360 to Wii U difference, and were still not seeing most PS360 games get ported.

True, but it'd be bad business to neglect an extra few million dollars in revenue simply because a company has a grudge against another. CEOs shouldn't dabble in highschool drama.

The graphical improvements are going to be very minor from Wii U to PS4/720, its all still 1080p. At best, there will be more ram and processor speed. I've made a point elsewhere, that I wouldn't hold my breath to see a leap in graphic quality from PS3 to PS4 or 360 to 720. The bottleneck is now at the end user - we're still in a world where the highest resolution output in homes is 1080p. We won't see 2k or 4k technology affordable and commonplace for at least another generation AFTER the PS4/720/WiiU.  We're fairly maxed out on graphical improvements for another decade.

As for the gamepad, this is a good point, but not every game has to use it. Wii controls work in Wii U, from what I understand of it.  So it can be bypassed.

Hum, what about no? Resolution isn't all. Draw distance, polygons on screen, lighting effects (and the number of active light sources), among plenty of other things can still be pushed way beyond what we currently see on the current gen consoles and the Wii U. We see movies like Avatar on our 1080p screens and the graphics of games are nowhere near that level. So yes, things can still get much better than they are now, even if the resolution stays at 1080p for the next decade.





Around the Network
Hynad said:
Raze said:
Michael-5 said:
Raze said:
Michael-5 said:



What worried me is that I don't know if the Wii U will appeal more to the hardcore that much more then Wii did. Wii started off with a bang, Zelda, Fire Emblem, Super Paper Mario, Metroid Prime 3, Animal Crossing, and the above games. Wii U is adding a little bit more with Fire Emblem X SMT, XenoGears/Blade 2, Zelda, Pikmin, and Bayonetta, but what happens after these games release? Wii saw a shortage post 2008, I hope Wii U doesn't see a shortage post 2014.

 

Still, this conference has got me excited. Looks like I'm pretty sure I'll be getting a Wii U when either Fire Emblem or XenoBlade/Gears 2 releases.

I think the key difference is, that minus for some ram and hard drive space differences, the Wii U will be comparable to 720 and PS4, in the sense that whatever multi-platform games come to the other systems will also come to the Wii U. Last gen, it didn't often pay to take the time to make a whole new set of character, object and level models to fit the SD graphics. Now, its an easy port. As long as the Wii U can turn around the sluggish sales, they'll be included on the list of all future multiplatform games, something that the Wii didn't have the luxury of.

Maybe, but is that true for all cases, and will developers make Wii U editions which integrate WiiU Gamepad features?

If it were easy to just tack on Wii U Gamepad features, then why isn't the Wii U seeing versions of Mass Effect Trilogy, Grand Theft Auto 5, Dragon Age III, and Dark Souls 2?

If devs have a thing out against Nintendo, they won't port their games to Nintendo, it's as simple as that. They might even make engines which are outside the WiiU's capabilities. The graphical difference between WiiU and NextBox/PS4 is still greater then the PS3/360 to Wii U difference, and were still not seeing most PS360 games get ported.

True, but it'd be bad business to neglect an extra few million dollars in revenue simply because a company has a grudge against another. CEOs shouldn't dabble in highschool drama.

The graphical improvements are going to be very minor from Wii U to PS4/720, its all still 1080p. At best, there will be more ram and processor speed. I've made a point elsewhere, that I wouldn't hold my breath to see a leap in graphic quality from PS3 to PS4 or 360 to 720. The bottleneck is now at the end user - we're still in a world where the highest resolution output in homes is 1080p. We won't see 2k or 4k technology affordable and commonplace for at least another generation AFTER the PS4/720/WiiU.  We're fairly maxed out on graphical improvements for another decade.

As for the gamepad, this is a good point, but not every game has to use it. Wii controls work in Wii U, from what I understand of it.  So it can be bypassed.

Hum, what about no? Resolution isn't all. Draw distance, polygons on screen, lighting effects (and the number of active light sources), among plenty of other things can still be pushed way beyond what we currently see on the current gen consoles and the Wii U. We see movies like Avatar on our 1080p screens and the graphics of games are nowhere near that level. So yes, things can still get much better than they are now, even if the resolution stays at 1080p for the next decade.



How about any Discovery channel HD programming on 720p compared with the highest resolution game available on the planet? Avatar is rendered via processes and actual artists over hundredred million in costs, the cheapest dvd players and BR players can display them on your TV, the processing took place "outside the box".  People need to stop acting like PS4 and 720 can render godlike graphics, they are CHEAP equipment even compared with moderately priced PCs.  There is nothing under the hood that makes the graphics that awesome because next gen consoles are last gen Computers.

But you are right, more can be pushed out of Wii U, just like more got pushed out of this gen consoles.  I just hope the enormous costs to forever push the graphics envelope don't result in just gunning down, or sniping off different people on different contents...year after year, but no real new gameplay.



Tarumon said:
Hynad said:
Raze said:
Michael-5 said:
Raze said:
Michael-5 said:



What worried me is that I don't know if the Wii U will appeal more to the hardcore that much more then Wii did. Wii started off with a bang, Zelda, Fire Emblem, Super Paper Mario, Metroid Prime 3, Animal Crossing, and the above games. Wii U is adding a little bit more with Fire Emblem X SMT, XenoGears/Blade 2, Zelda, Pikmin, and Bayonetta, but what happens after these games release? Wii saw a shortage post 2008, I hope Wii U doesn't see a shortage post 2014.

 

Still, this conference has got me excited. Looks like I'm pretty sure I'll be getting a Wii U when either Fire Emblem or XenoBlade/Gears 2 releases.

I think the key difference is, that minus for some ram and hard drive space differences, the Wii U will be comparable to 720 and PS4, in the sense that whatever multi-platform games come to the other systems will also come to the Wii U. Last gen, it didn't often pay to take the time to make a whole new set of character, object and level models to fit the SD graphics. Now, its an easy port. As long as the Wii U can turn around the sluggish sales, they'll be included on the list of all future multiplatform games, something that the Wii didn't have the luxury of.

Maybe, but is that true for all cases, and will developers make Wii U editions which integrate WiiU Gamepad features?

If it were easy to just tack on Wii U Gamepad features, then why isn't the Wii U seeing versions of Mass Effect Trilogy, Grand Theft Auto 5, Dragon Age III, and Dark Souls 2?

If devs have a thing out against Nintendo, they won't port their games to Nintendo, it's as simple as that. They might even make engines which are outside the WiiU's capabilities. The graphical difference between WiiU and NextBox/PS4 is still greater then the PS3/360 to Wii U difference, and were still not seeing most PS360 games get ported.

True, but it'd be bad business to neglect an extra few million dollars in revenue simply because a company has a grudge against another. CEOs shouldn't dabble in highschool drama.

The graphical improvements are going to be very minor from Wii U to PS4/720, its all still 1080p. At best, there will be more ram and processor speed. I've made a point elsewhere, that I wouldn't hold my breath to see a leap in graphic quality from PS3 to PS4 or 360 to 720. The bottleneck is now at the end user - we're still in a world where the highest resolution output in homes is 1080p. We won't see 2k or 4k technology affordable and commonplace for at least another generation AFTER the PS4/720/WiiU.  We're fairly maxed out on graphical improvements for another decade.

As for the gamepad, this is a good point, but not every game has to use it. Wii controls work in Wii U, from what I understand of it.  So it can be bypassed.

Hum, what about no? Resolution isn't all. Draw distance, polygons on screen, lighting effects (and the number of active light sources), among plenty of other things can still be pushed way beyond what we currently see on the current gen consoles and the Wii U. We see movies like Avatar on our 1080p screens and the graphics of games are nowhere near that level. So yes, things can still get much better than they are now, even if the resolution stays at 1080p for the next decade.



How about any Discovery channel HD programming on 720p compared with the highest resolution game available on the planet? Avatar is rendered via processes and actual artists over hundredred million in costs, the cheapest dvd players and BR players can display them on your TV, the processing took place "outside the box".  Don't act like PS4 and 720 can render godlike graphics, they are CHEAP equipment even compared with moderately priced PCs.  There is nothing under the hood that makes the graphics that awesome because next gen consoles are last gen Computers.

^^^ How to miss the point with a mouthful.



I don't get why any self confessed long term nintendo fan would be concerned about whether nintendo follow the blue ocean strategy or not (unless, of course, they own shares in the company)

I too am a grumpy old man and I've been a fan of nintendo for years and I couldn't be happier to see them catering to their core audience. While I would obviously rather see nintendo succeed, saleswise, as a fan I'd rather be playing a 3d mario game or a new zelda any day over a new wii sports title.

Why was everyone in the world angry when nintendo (allegedly) focused on 'so-called' casual fare, now everyone in the world seems angry when nintendo aren't? (although Game and Wario, Wii Fit U and Wii U Party make me wonder if this is actually the case!)



Hynad said:
Tarumon said:
Hynad said:
Raze said:
Michael-5 said:
Raze said:
Michael-5 said:



What worried me is that I don't know if the Wii U will appeal more to the hardcore that much more then Wii did. Wii started off with a bang, Zelda, Fire Emblem, Super Paper Mario, Metroid Prime 3, Animal Crossing, and the above games. Wii U is adding a little bit more with Fire Emblem X SMT, XenoGears/Blade 2, Zelda, Pikmin, and Bayonetta, but what happens after these games release? Wii saw a shortage post 2008, I hope Wii U doesn't see a shortage post 2014.

 

Still, this conference has got me excited. Looks like I'm pretty sure I'll be getting a Wii U when either Fire Emblem or XenoBlade/Gears 2 releases.

I think the key difference is, that minus for some ram and hard drive space differences, the Wii U will be comparable to 720 and PS4, in the sense that whatever multi-platform games come to the other systems will also come to the Wii U. Last gen, it didn't often pay to take the time to make a whole new set of character, object and level models to fit the SD graphics. Now, its an easy port. As long as the Wii U can turn around the sluggish sales, they'll be included on the list of all future multiplatform games, something that the Wii didn't have the luxury of.

Maybe, but is that true for all cases, and will developers make Wii U editions which integrate WiiU Gamepad features?

If it were easy to just tack on Wii U Gamepad features, then why isn't the Wii U seeing versions of Mass Effect Trilogy, Grand Theft Auto 5, Dragon Age III, and Dark Souls 2?

If devs have a thing out against Nintendo, they won't port their games to Nintendo, it's as simple as that. They might even make engines which are outside the WiiU's capabilities. The graphical difference between WiiU and NextBox/PS4 is still greater then the PS3/360 to Wii U difference, and were still not seeing most PS360 games get ported.

True, but it'd be bad business to neglect an extra few million dollars in revenue simply because a company has a grudge against another. CEOs shouldn't dabble in highschool drama.

The graphical improvements are going to be very minor from Wii U to PS4/720, its all still 1080p. At best, there will be more ram and processor speed. I've made a point elsewhere, that I wouldn't hold my breath to see a leap in graphic quality from PS3 to PS4 or 360 to 720. The bottleneck is now at the end user - we're still in a world where the highest resolution output in homes is 1080p. We won't see 2k or 4k technology affordable and commonplace for at least another generation AFTER the PS4/720/WiiU.  We're fairly maxed out on graphical improvements for another decade.

As for the gamepad, this is a good point, but not every game has to use it. Wii controls work in Wii U, from what I understand of it.  So it can be bypassed.

Hum, what about no? Resolution isn't all. Draw distance, polygons on screen, lighting effects (and the number of active light sources), among plenty of other things can still be pushed way beyond what we currently see on the current gen consoles and the Wii U. We see movies like Avatar on our 1080p screens and the graphics of games are nowhere near that level. So yes, things can still get much better than they are now, even if the resolution stays at 1080p for the next decade.



How about any Discovery channel HD programming on 720p compared with the highest resolution game available on the planet? Avatar is rendered via processes and actual artists over hundredred million in costs, the cheapest dvd players and BR players can display them on your TV, the processing took place "outside the box".  Don't act like PS4 and 720 can render godlike graphics, they are CHEAP equipment even compared with moderately priced PCs.  There is nothing under the hood that makes the graphics that awesome because next gen consoles are last gen Computers.

^^^ How to miss the point with a mouth

How about, no Avatar is a teribl example?



Tarumon said:
Hynad said:
Tarumon said:
Hynad said:
Raze said:
True, but it'd be bad business to neglect an extra few million dollars in revenue simply because a company has a grudge against another. CEOs shouldn't dabble in highschool drama.

The graphical improvements are going to be very minor from Wii U to PS4/720, its all still 1080p. At best, there will be more ram and processor speed. I've made a point elsewhere, that I wouldn't hold my breath to see a leap in graphic quality from PS3 to PS4 or 360 to 720. The bottleneck is now at the end user - we're still in a world where the highest resolution output in homes is 1080p. We won't see 2k or 4k technology affordable and commonplace for at least another generation AFTER the PS4/720/WiiU.  We're fairly maxed out on graphical improvements for another decade.

As for the gamepad, this is a good point, but not every game has to use it. Wii controls work in Wii U, from what I understand of it.  So it can be bypassed.

Hum, what about no? Resolution isn't all. Draw distance, polygons on screen, lighting effects (and the number of active light sources), among plenty of other things can still be pushed way beyond what we currently see on the current gen consoles and the Wii U. We see movies like Avatar on our 1080p screens and the graphics of games are nowhere near that level. So yes, things can still get much better than they are now, even if the resolution stays at 1080p for the next decade.



How about any Discovery channel HD programming on 720p compared with the highest resolution game available on the planet? Avatar is rendered via processes and actual artists over hundredred million in costs, the cheapest dvd players and BR players can display them on your TV, the processing took place "outside the box".  Don't act like PS4 and 720 can render godlike graphics, they are CHEAP equipment even compared with moderately priced PCs.  There is nothing under the hood that makes the graphics that awesome because next gen consoles are last gen Computers.

^^^ How to miss the point with a mouth

How about, no Avatar is a teribl example?


Oh, one of those who can't be wrong. Noted.