Forums - Sales Discussion - Digital sales break 1bn barrier

Digital sales break £1bn barrier

 

More than £1bn was spent on downloaded films, music and games in 2012, the highest annual total.

Sales increased 11.4% from 2011, meaning that a quarter of the entertainment market is now digital.

But figures released later by entertainment retailers will also show a big drop in physical sales - more bad news for high street shops.

Sales of CDs, DVDs, Blu-ray and video games fell by 17.6% in 2011 although they still make up most of the market.

Kim Bayley, director general of the Entertainment Retailers Association (ERA), which will release the figures, said that breaking the £1bn barrier was an "incredible achievement" for retailers.

Rise in digital sales

"This reflects their huge investment in new and innovative services - which means you can buy music, video and games literally at any time of the day and wherever you are.

"At the same time I suspect that many people will be surprised to learn just how resilient the physical business still is - with three-quarters of entertainment sales still on disc.

"Downloads offer convenience and portability, but people still seem to value the quality and tangibility of a physical product."

Geoff Taylor from UK music industry body the British Phonographic Industry credited the Jubilee and London 2012 Olympic Games for showcasing British music around the world and driving up sales.

"But market conditions at home remained difficult and pressure on the 'leisure wallet' impacted music sales on the high street," he added.

"The quality of our music and digital innovation by UK labels means we have excellent potential for domestic growth and to increase our share of the global music market.

"We hope government will recognise the potential of digital music to contribute to economic recovery and provide more active support in 2013."

More than half of the digital sales went on video games, which grew 8% to £552m.

Films and music had a smaller share of the digital market but sharper growth - downloaded films up by 20% and music by 15%.

BBC technology correspondent Rory Cellan-Jones said: "The entertainment industry has been struggling to adapt to the digital age.

"And while consumers are now paying for downloads, that's not making up for the rapid fall in high street sales."

Sales of video games in shops were particularly badly hit, with retailers blaming a lack of compelling new titles, he added.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

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In the UK alone this is impressive.

Will grow massively over the next 3 or 4 years too as internet speeds ramp up significantly.

1bn ($1.63bn) spent on digitial downloads in the UK alone is massive really.


Yeah thats why I posted it.

Just seems so unreal and it hasnt really taken off yet.

Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

Well software sales so big pretty much render retail only software sales charts useless imo, at best they are a barometer now.



kowenicki said:
Well software sales so big pretty much render retail only software sales charts useless imo, at best they are a barometer now.

Agreed. Vita probably has 10 or 15 titles in a real software weekly chart that includes digital +retail salesþ



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To be honest I dislike buying stuff digitally. But it is obviously the way of the future.

 Bananaking was right, I was wrong. Like he always is. About the 3DS not selling at least 19.999 million in 2013...

http://www.gofundme.com/4uyups

pezus said:
kowenicki said:
Well software sales so big pretty much render retail only software sales charts useless imo, at best they are a barometer now.

Agreed. Vita probably has 10 or 15 titles in a real software weekly chart that includes digital +retail salesþ

Ha ha haaaa. Yeah right.  Only vita sells digital? 


Seriously though, Halo reach is well over 10m, probably closer to 11m. God knows where halo 4 is at already. 



kowenicki said:
pezus said:
kowenicki said:
Well software sales so big pretty much render retail only software sales charts useless imo, at best they are a barometer now.

Agreed. Vita probably has 10 or 15 titles in a real software weekly chart that includes digital +retail salesþ

Ha ha haaaa. Yeah right.  Only vita sells digital? 


Seriously though, Halo reach is well over 10m, probably closer to 11m. God knows where halo 4 is at already. 

 

Nope but in november the top 6 vita games would have made it into the ps3 top 10 (in pal regions). So either ps3 sells bad digitally or the vita pulls some nice numbers... I'd like to belive the second (might just as well be the first though).

source (it's in the reply to comment 65): http://blog.eu.playstation.com/2012/12/06/playstation-store-pal-charts-november-2012/comment-page-2/#comments 

 

I'd really like to have some numbres because i feel like most of these digital sales in the video game department come from PC or might even be iOS and Android games.

btw do we have numbres on how big the iOS/Android game market is? I've read somewhere that epic made more money from infinity blade than Gears so it might be quite big? (or just way lower production costs)

 




My favourite games of 2013: Tearaway, P4G and Guacameele
Looking forward to: 
Ys Celceta, Murdered: Soul Suspect, Dragon Age 3, Witcher 3, Danganronpa, FF X HD, Gravity Rush 2, Freedom Wars and Broken Sword 5

kowenicki said:
pezus said:
kowenicki said:
Well software sales so big pretty much render retail only software sales charts useless imo, at best they are a barometer now.

Agreed. Vita probably has 10 or 15 titles in a real software weekly chart that includes digital +retail salesþ

Ha ha haaaa. Yeah right.  Only vita sells digital? 


Seriously though, Halo reach is well over 10m, probably closer to 11m. God knows where halo 4 is at already. 

With the digital bundles it's surely above 11m already. Without any digital sales included.
I doubt any console or handheld game made it over 1m digitally, though for big games like Halo and CoD I could imagine a few 100k.



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Barozi said:
kowenicki said:
pezus said:
kowenicki said:
Well software sales so big pretty much render retail only software sales charts useless imo, at best they are a barometer now.

Agreed. Vita probably has 10 or 15 titles in a real software weekly chart that includes digital +retail salesþ

Ha ha haaaa. Yeah right.  Only vita sells digital? 


Seriously though, Halo reach is well over 10m, probably closer to 11m. God knows where halo 4 is at already. 

With the digital bundles it's surely above 11m already. Without any digital sales included.
I doubt any console or handheld game made it over 1m digitally, though for big games like Halo and CoD I could imagine a few 100k.

http://gamrconnect.vgchartz.com/thread.php?id=152356&page=1