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Forums - Nintendo Discussion - Why is Ocarina of Time not in your top 5 games list?- Smeags top 250 thread proves it is in your collective top 5!

sethnintendo said:

Water Temple

It didn't even make my top 50 list.  I don't like Zelda that much.


Water Temple is the most clever puzzle dungeon in any game I've ever played, peroiod. I was so proud  when I beat it, and the Morpha boss was sooooo cool at that time. (The water dripping sound effect when it dies really amazed me). 

 

And yes, it's definately my favorite game of all time. :)



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Mazty said:
spurgeonryan said:

Over the past week I have seen multiple people say OoT was not their favorite Zelda title or that great of game. This has boggled my mind and even annoyed me in some instances.

 

I see no reason why this game should be ragged on after years of everyone saying it is great or was great. Obviously this is based on those who have only played the recent 3D remake. It was not just something differrent for its time people! It was revolutionary! The open worlds, stealth, story, epona, mini games, hidden objects, boss battles ( dat final battle!) dungeons and...fishing. What did it not have that makes you say it was sub-par?

You're 100% right. Having played OoT when it was a new game, I can say that it was truly revolutionary. The music, gameplay, graphics etc etc were great. Having a 3D detailed open world was just amazing; anyone claiming it wasn't anything special clearly is looking back at an era of gaming they were not a part of. 

Would I replay it? No.  A good game does not necessarily need to be replayed to be good. It was a revoltionary game, but as time moves on, our expectations increase due to the advancements in technology and evolution in game design. If it was released yesterday, it'd be a pretty shit game. The fact it came out 10 years ago (or however long ago, cba2wiki) is the reason why it was revolutionary. Think about the lightbulb; no one would look at a lightbulb and say it's not revolutionary. 


shit ? :S no way.. if releases this gen it still would blow everything away that is if the game is actualy made on this gen console,graphics etc.

 

not appreciating OOT is like not appreciating Michael Jackson lol



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

seems like people had different problems on how to beat that dungeon..for me it was that one key hidden in the middle of the temple under a platform altough i knew were it was i still wasnt able to find it lol so i spend hours and hours on something that was right infront of me all the time lolz



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

dsgrue3 said:
If you played OoT when it came out, you'd have it #1 always.
Honestly, anyone that says otherwise has rendered their opinion on video games obsolete.

I played it when it came out.  Didn't like it back then, either. 

Played it again when it was rereleased on Gamecube.  Still couldn't finish it, becuase I got bored, and at that point Wind Waker had surpassed it in virtually every way. 

Got the emulator on Wii, felt it was really aging poorly, and Twilight Princess was basically Ocarina of Time 2.0, so it was the same basic idea but better in every way.  

Then, becuase I was in love with Zelda, and wanted to support the then-failing 3DS, I got it on 3DS and finally was able to complete it.  The cleaned up graphics and better controls help it along and make it feel less dated, but it only let me realize just how many gameplay issues there were.  Too many situations where you're wandering around aimlessly or the solution to a puzzle was something you wouldn't have reasonably figured out.  

Ocarina of time wasn't a bad game or anything, it WAS revolutionary in its time, but it's aged poorly, and chock full of issues. Frankly, I also think it's a step down in quality from Link to the Past (which is one o f my favorite games.)  Link to the past had more dungeons and more abilities, even though Ocarina had more sidequests.  A lot of Ocarina was busy work, and going across the hyrule field felt like it took too long even on epona.  yeah, that was on purpose to make you FEEL the openness of the world they created, but it was at the expense of the gameplay, which is a huuuge shame. 

I think a lot of what I dislike about Ocarina of time boils down to what is happening a lot in this thread; this deeply rooted feeling that it's the best game of all time, and it's just not.  I'm not denying its quality or importance to the game industry, but it's a stepping stone, it's not the pinnacle and I'm kind of sick of people acting like it is.  



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Kantor said:
I haven't really played it for a significant length of time. I don't own a 3DS and have no plans to acquire one in the near future, and I could grab it on an emulator, but I have liked precisely 0% of the 5th gen 3D games I have gone back and replayed.

Okay, Crash: Warped was playable. But that's the only one. I can't stand 5th gen 3D design philosophy. That was before they understood how to actually control a 3D world with a gamepad.

yeah, my general distaste for the PS1/N64 era is widely documented, and this is precisely why.  Gameplay was functional but felt sluggish, and as an additional point I also feel that the hideous blocky monstrosities were a huge step down, graphically, from some of the crisp sprites of the late NES era.  

Great gateway generation, but it was baby steps into the third dimension, it wasn't an olympic stride. 



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Runa216 said:
Then, becuase I was in love with Zelda, and wanted to support the then-failing 3DS, I got it on 3DS and finally was able to complete it.  The cleaned up graphics and better controls help it along and make it feel less dated, but it only let me realize just how many gameplay issues there were.  Too many situations where you're wandering around aimlessly or the solution to a puzzle was something you wouldn't have reasonably figured out.  

I forgot to mention this. It's probably THE reason I haven't completed it yet.



so..is this game good or something?



Nintendo Network ID = itsJabby

honestly dont know on what issues you are talking about..

and it was the first game of its kind a revolution it was as you said it..but how can you say its a step down in quality ? for most people at that time OOT came out it was a bit hard for them to get used to it and you are clearly one of them i mean not finishing the game in on the firrst try is like eating the best hamburger in the world bit by bit hahaha  ..not acknowledging that it MAYBE is the best of all time is purely subjective has nothing to do with the truth.

 

just trying to say you cant enyoj something if you dont try it a 100%



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

Runa216 said:
Kantor said:
I haven't really played it for a significant length of time. I don't own a 3DS and have no plans to acquire one in the near future, and I could grab it on an emulator, but I have liked precisely 0% of the 5th gen 3D games I have gone back and replayed.

Okay, Crash: Warped was playable. But that's the only one. I can't stand 5th gen 3D design philosophy. That was before they understood how to actually control a 3D world with a gamepad.

yeah, my general distaste for the PS1/N64 era is widely documented, and this is precisely why.  Gameplay was functional but felt sluggish, and as an additional point I also feel that the hideous blocky monstrosities were a huge step down, graphically, from some of the crisp sprites of the late NES era.  

Great gateway generation, but it was baby steps into the third dimension, it wasn't an olympic stride. 

That's exactly why I loved the generation though. Everything was new and there were lots of games trying different ways to deal with the extra dimension of space. You're right that those games haven't aged well as they were mainly experiments in 3D, but at the time every other game felt innovative.



brendude13 said:
Runa216 said:
Then, becuase I was in love with Zelda, and wanted to support the then-failing 3DS, I got it on 3DS and finally was able to complete it.  The cleaned up graphics and better controls help it along and make it feel less dated, but it only let me realize just how many gameplay issues there were.  Too many situations where you're wandering around aimlessly or the solution to a puzzle was something you wouldn't have reasonably figured out.  

I forgot to mention this. It's probably THE reason I haven't completed it yet.

I mean, adventure games are about solving puzzles and exploring; if the game just gave you a pointer to tell you where to go and made the puzzle solutions easy, it wouldn't be very satisfying.  That said, good game design drops enough subtle hints that, with some thought and logic, you should be able to figure it out.  It'll still require some trial and error or some dicking around to refresh your mind, but the information needs to be there. 

I think the biggest piss-off for me was when I got to Ganon's tower, and you needed the fire arrows to light the torch or something.  The fire arrows were not something you NEEDED to get in order to continue, and in my entire play through I never once heard of them (I knew they existed, but I didn't pursue them becuase I thought they'd be optional and I just wanted to beat the game).  making an item required but not giving the player any indication of it and no hints of its requirement or location is just bad game design. 

I know MANY people will 'buh buh but they teleport you to where you need to get them after a temple!' and disregard my criticism becuase tHEY know where they were and THEY have a memory of knowing they were needed, and thats great for people like that, but at its core, it was flawed design.  Just becuase people figure soemthing out and it becomes public knowledge later on doesn't make the faults ignorable.  Forgiveable, perhaps, but not ignorable. 



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