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Forums - Nintendo Discussion - Why people hated Skyward Sword?

I loved the game. Fi wasn't that big of a deal and my only complaint was the use of motion for the menus over pointer.



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I loved the game. The overworld could have been better though.



spurgeonryan said:
theshonen8899 said:
I hated constantly having to recalibrate. There's nothing Nintendo could have done to fix it since it is an inherent problem with the Wii sensor bar's range (pretty much the only thing the PS Move improves on the Wii remote) other than to dramatically change the controls to something less interesting. Still a fantastic Zelda game.



Never had to recalibrate accept when I turned it on. So not sure what the problem with that is? Never had any problem with the wii mote to be honest.

I also had some problems with WM+, I fixed them by putting the Motion+ back in the silicon-thingy. Any chance you removed it, theshonen8899?



SS hater here!

I was disappointed with this game for various reasons, and know at least two people IRL who feel the same way who happen to be around my age (30) - perhaps those of us who played OT when it first came out on N64 have a better understanding of the undefinable magic that was so sorely lacking in SS. It's fourteen years at lest since i played OT, but I still remember the various ocarina songs, characters and level designs. It's seven months since I last played SS and I've forgotten most of it - only remembering what disappointed me about it.

SS = Bland characters, little variation of ,levels, constant backtracking, lack of sense of scale (the Sky area you operate from feels more like a hub for reaching worlds), many battles with minor enemies felt like a random scissor paper stone nightmare. I miss bounding across fields finding quirky little optional extras. Unlike another poster, I could feel nothing for the characters in SS. There were charcters I wanted to see but didn't - where are the Zoras for example?

Also, I accept that WW was a great game, but it's pretty much proven that people prefer the slightly darker look of OT/TP - so why not stick to that?

I've heard criticizm of TP for sticking to closely to the OT formula. Well, for me personally, I hope they stick to the OT formula in the future. The only silver lining to all this bitter complaining is that I have never played Majoras Mask so still have that to look forward to.



Too much planning, and you'll never get anything done.

Karl Pilkington.

I actually really liked Skyward Sword. The main thing that annoyed me was unskippable text, especially when you've read the same line 5 million times, like the bamboo cutting game where the guy who you pay keeps repeating the same lines every time you want to try again. SO ANNOYING, it's almost like they forgot to test the game in that regard. So this was back to OoT annoyances. In both Wind Waker and Twilight Princess most text was skippable.

In all honesty tho, Aonuma has not done his job well enough with the Zelda games, and it's time to give someone else the responsibility. The sales of Skyward are scandalously low, so low that it is hard to understand that Nintendo will want to prioritize big-budget games like these, when they can make a new mario kart or 2d mario for a 5th of the cost and sell 20 million copies.

I am torn with this tho, because Aonuma has done some of my favorite games, Majora's Mask was brilliant, the whole exploration and freedom feeling of the Wind Waker (least linear Zelda since Zelda 1) was great, but there is too much empty space in his games, and he doesnt stop using it.

Wind Waker ocean sailing got boring, riding Epona in TP got boring because of the size of Hyrule and how empty most of it actually was, Spirit tracks is a whole chapter of boringness and that he was allowed to make that game is shocking, Miyamoto should have stopped him. Flying around in Skyward was boring too, so enough with the lame transportation methods.

Motion controls were OK I guess. Annoying at times, but I got the hang of it after a while. certainly made combat a little more challenging, which has been too easy for the past few games. There are too many puzzles, but more importantly the puzzles aren't hard! Pushing a block into the only open hole in a big room is not a real puzzle, it's a mundane task. The make the eye follow your sword puzzle early in Skyward was cool, but apart from that I havent seen a puzzle where I had to think in a very long time.

So, to sum up, Zelda needs a fresh take, and a new man in charge. Aonuma did some memorable stuff, but he is running out of ideas.

 

edit: Forgot to mention the second annoying thing with Skyward (along with unskippable text), the opening sequence was SOOOOOOOOOOOOOO long and boring, just let me play the game already! And enough with the tutorials. We learn as we play. OoT did it right (first dungeon is basically a big tutorial), even Wind Waker did it ok. Twilight Princess and Skyward Sword had HORRIBLE, HORRIBLE openings, complete snorefests. Miyamoto is usually anal about this stuff, but I guess he is not involved much anymore. Shame. If your game needs a big tutorial to be played, then something is wrong with the game design.



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It's my favourite Zelda game. Though the only other ones i've played are Link's Awakening and Ocarina of Time. But out of the 3 it's the only one i've stuck with to the end. It's amongst my all time favourite games.

I don't really understand the complaints about the sky being empty though. Since people seem to rave about being able to run around a big empty field in OoT.



@Winston ^That's Karl with a K

1. Only good song on the soundtrack is the main theme, I love it but that's it.

2. The Harp is a useless instrument compared to the ocarina and wind waker

3. gameplay is padded too much with boring retreads of the same areas, same exact battle with that huge beast like 4 times

4. telling you the item you're picking up every time you restart the game as if you haven't seen them before

5. the beginning is so damn slow



The motion controls were great, but they turned me off to playing the game more often just for the fun of it. It felt more like a chore to do anything because I had to be sitting up and really engaged in the game, sometimes I like to lay down on the couch and run around exploring, something that I could not do (not that there was much to explore anyway) as well in SS.



Who is John Galt?

 

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i've yet to play it, but i'd like a game were Zelda is the main character. not the sheik, but that'd be cool to.



MARCUSDJACKSON said:
i've yet to play it, but i'd like a game were Zelda is the main character. not the sheik, but that'd be cool to.

I might get banned for this, but how about Wand of Gamelon?