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Forums - Gaming Discussion - Tomb Raider hands-on: “a lack of meaningful interaction”

Well, never had much interest in this game. Now, I have none. Uncharted is great because you can't just hold forward and get through the game. If they were going to make TR more like UC, I would say they should only take the jumping mechanics, as they are more forgiving then the original TRs. However, to actually strip out the large levels to explore, swimming levels (UC even has these), and to hold your hand for the whole experience, is just crap. Glad I have TLoU, GoW, Beyond, and Bioshock to occupy me for 2013.



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i love the sound of this. she on her own, going through hell trying to survive on her own.



Nem said:
Euphoria14 said:
Nem said:
Euphoria14 said:
Leave it to S-E to turn Tomb Raider into another cut scene filled wanna-be movie.

I expect tons of overly dramatic dialogue.


Isnt this what uncharted does aswell? Yet its seen as really good? I'm confused.


Uncharted has plenty of player input.

Hell, Tomb Raider doesn't even let you swim...


I have a hard time believing all you do is press forward in the game. As for beeing able to swim... cmon... we know thats irrelevant.

How is that irrelevant? You just attempted to compare it to Uncharted based on what I initially said, then when I show you that it doesn't even allow for the same exploration and gameplay options as Uncharted those features become irrelevant?

I take it you haven't played Uncharted?



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d21lewis said:

Starfox Adventures was a great game but it was a shitty Starfox game. I'm okay with that. This game could be a shitty Tomb Raider but if it's still a well done game and it is successful, I am fine with that, too. The way we used to game back in the day is almost extinct. Tomb Raider has to evolve or fail to exist, too. I hope the game does succeeds.

Well, you do make some good points, but...I can say that, for example, Fallout 3 is a decent game on its own, though it can hardly be called true Fallout game -still, it managed to at least somewhat keep original's feel, although it was major shift in how game looks and plays. This reboot however seems like it has almost absolutely nothing to do with neither original, nor CD's first reboot of franchise. In my opinion, there were ways to keep TR what it always was, and bring it back to its former glory without stripping it of almost everything that defined it. But, I guess at the end, in this day and age, copying another franchise, and making Lara "warm and empathic", instead of badass she's always been, is probably much safer and easier way to do it (and just to make it clear here, I don't care much for Uncharted either, to be honest).



Euphoria14 said:
Nem said:
Euphoria14 said:
Nem said:
Euphoria14 said:
Leave it to S-E to turn Tomb Raider into another cut scene filled wanna-be movie.

I expect tons of overly dramatic dialogue.


Isnt this what uncharted does aswell? Yet its seen as really good? I'm confused.


Uncharted has plenty of player input.

Hell, Tomb Raider doesn't even let you swim...


I have a hard time believing all you do is press forward in the game. As for beeing able to swim... cmon... we know thats irrelevant.

How is that irrelevant? You just attempted to compare it to Uncharted based on what I initially said, then when I show you that it doesn't even allow for the same exploration and gameplay options as Uncharted those features become irrelevant?

I take it you haven't played Uncharted?


I didnt say exploration is irrelevant, but good exploration doesnt require swimming. The ability to Swim does not make a game more fun than others. Its usually a clumbersome gameplay piece aswell.

For example you can swim in the gof of war games, and its really well done considering, but its still the least enjoying part of the gameplay.



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d21lewis said:
Some of my greatest gaming memories come from the Tomb Raider series. Though I almost immediately hated the sequel, I spent many hours and did multiple playthroughs of the Tomb Raider 1 (the game only having one save probably had a lot to do with all of that). Solving the puzzles, experiencing the story, and running through the huge 3D world meant a lot to me at the time.

My personal favorite was Tomb Raider Legend. It was a bit of a series reboot, as well. It simplified the controls, gave us some epic boss battles, boosted the graphics to what, at the time, was near the industry's very best, and still maintained some brain busting puzzles. Play Tomb Raider Legend and then play Drake's Fortune and it is obvious how much Naughty Dog was influenced by it.

Tomb Raider Legend was followed by the remake of the original (Anniversary) and the puzzle filled Tomb Raider Underworld. Both were editions worthy of the Tomb Raider Name. The problem is, as great as those games were, they never did the kind of numbers expected of such a big name franchise in this day and age. Just like Resident Evil 5 before it, some big changes are being made to do what video games are supposed to do--make money.


Now, I'm adaptable. I can play a gameplay heavy title like Mark of the Ninja or 'Splosion Man and have a blast. I can play a puzzle heavy game like Fear Effect and get a feeling of great accomplishment. I can play a cinematic feeling game like The Walking Dead or Heavy Rain and greatly enjoy it. I can play an action heavy game like Gears of War and Uncharted and be totally satisfied. Looking at this Tomb Raider (and I admit that I purposely avoid almost anything pertaining to it--I want to be surprised), I don't know where it's going to fall. I just know that, if it does whatever they set out to do and it does it very well, I will enjoy it.

Starfox Adventures was a great game but it was a shitty Starfox game. I'm okay with that. This game could be a shitty Tomb Raider but if it's still a well done game and it is successful, I am fine with that, too. The way we used to game back in the day is almost extinct. Tomb Raider has to evolve or fail to exist, too. I hope the game does succeeds.

Bravo, bravo. i thought i was the only one who was think TRLegends was pretty much a precursor for Uncharted. That game is the most similar to the U series, nothing wrong with that. Played TRLegend and enjoyed the hell out of it and Anniversary and im enjoying Underworld although not as much as those other two I mentioned.

I think the Sales for the series peaked a LONG time ago. TR2 did the best and it was downhill from there. I blame greed, the world didnt need FIVE back to back TR games, thats not even counting PC rereleases and handheld spinoffs. And the PS2 debut sucking so bad didn help. Maybe Ill be wrong about this new one, but i dont see it putting up the numbers those first 3 PS1 games did.



Pre ordered the Tomb Raider loot box which is out my birthday week. So much negativity toward this game here. Uncharted owes a debt to Tomb Raider which crystal dynamics/Square are now cashing in.



Playing: Borderlands(great co-op,HUGE amount of content),Too Human(better late than never lol),Saints Row 3(Penetrator ftw),Minecraft 360,Harry Potter Lego. 

Patiently waiting for:  Tomb Raider, Borderlands 2

I actually think the game looks pretty good... The story that they're trying to create sounds interesting, and I'm looking forward to playing it. I can understand why people would be upset by a reboot, especially one that seems so different from previous games in the franchise, but if the game is good, I can't say that I personally mind. As for the simple controls... well, I like the Assassin's Creed games, so that doesn't bother me either.

(Disclaimer; I only ever played the first Tomb Raider game up until a few days ago when I bought the bundle on Steam with all of the games. Been playing through Legend, and it's pretty fun.)



legend has some good tombs/puzzles in it no about about it,the reboot anniversary is the best for me,aslong as they have the little ping with a secret,that will do me :)



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