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Forums - Gaming Discussion - Tomb Raider hands-on: “a lack of meaningful interaction”

SvennoJ said:
Scoobes said:
I'm starting to get the feeling that the actual fun part of the game will be the survival/hub-like areas where you find resources, craft weapons, hunt, actually raid tombs etc. They've only touched the surface of that in the demo's I've seen and it was barely featured in the preview I played. The campaign looks to be a fairly normal/average slog through an adventure game.

I'm thinking a bit like Far Cry 3 but in third person.

If you have free roam like in Far Cry 3 between missions then all is redeemed.
Well as long as it's not auto climb out of cenote AC3 style. Oh she can't swim either, so guess cenotes and (under)water cave exploration is out. So just some hunting then.

I don't think the world is completely open, but from what I understand, groups of missions will take place in the same area. You'll have a camp and an area to explore between missions before moving onto another section.

The swimming thing is news to me. Completely sucks if true.



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hmmm..meh



Nintendo Network ID = itsJabby

I actually disagree with most here. I dont know if what was said in the OP was true and certainly I would prefer it not to be, but regardless I actually like the new changes. I have played the Tomb Raider Trilogy and the only game I liked was TR Legends which is the only one that features a good mix of fighting and puzzlesolving. The others were more puzzle oriented which I did not find fun. So I generally like the new changes - they seem to be trying a new mesh of Uncharted style action and older TR style puzzles and exploration and if they get it right I think it could be great. I am pretty excited for this game on evidence so far.



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Well i dont have the feeling Uncharted is like watching a movie. You have a lot of opputurnities to kill your enemys. The only think is that Uncharted is very linear and has a lot of animations ( one of the reasons why some people think its like watching a movie)

And from what i have seen from Tomb raider its very uncharty which in my eyes is no problem since i liked uncharted very much.



SunofKratos said:
Well i dont have the feeling Uncharted is like watching a movie. You have a lot of opputurnities to kill your enemys. The only think is that Uncharted is very linear and has a lot of animations ( one of the reasons why some people think its like watching a movie)

And from what i have seen from Tomb raider its very uncharty which in my eyes is no problem since i liked uncharted very much.


Naughty dog was very clever in uncharted 2, they were able to blend everything seamlessly that it still felt like a game. Uncharted 3 not so much, especially in the burning chateau where it was crawling with scripted events.

My impression of tomb raider is that the majority of the game will be heavily scripted, hopefully they dont over do it. fingers cross



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

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Soleron said:
Mr Khan said:
I foresee a game that's going to really divide gamers. It'll draw as much rancor as FFXIII or RE5, but like those games, perhaps breed a new generation of fans who will fight viciously with the old.

I'm concerned that people growing up in this era of games will only think of a single-player game as a sequence of cinematic setpieces with cutscenes. Where every part of the game tells you what to do and you never feel like you can affect the outcome through skill or ingenuity. It's not that that kind of game is bad, it's that that's all the industry knows how to make now: we couldn't get a Super Mario 64 or Metroid Prime out of them if they tried.


I think it's even worse: games are mostly too easy. I remember me playing Tomb Raider 1 on Sega Saturn and it was a disturbing experience at first. The levels were gigantic, there was a lot of platforming, enemies were hard (because of controls also) and save-crystals were as rare as health-packs. There was one level where I played a whole week to finish it! Nowadays games show you which switch to activate (then why is there one?!), the levels are linear so you can't take the wrong direction... Everytime you play you get "forward" - there are almost no frustrating sequences. Sure, this gives players a feeling of success but I think some things could really be more challenging - enemies and level-design.

Of course not all games are like this but the very popular ones seem to fit in my description.



Nsanity said:




everytime i see this game the graphics get worse. 



well i wanted big open puzzles and searching for treasures but that went out of the window a while ago,as long as they have one in there somewhere,



                                                                                                                                        Above & Beyond

   

The game looked like it focused more on cinematics and set pieces right frmo the start. I'm not expecting much exploration.



Screw you guys. Day one purchase.