Soleron said:
Mr Khan said: I foresee a game that's going to really divide gamers. It'll draw as much rancor as FFXIII or RE5, but like those games, perhaps breed a new generation of fans who will fight viciously with the old. |
I'm concerned that people growing up in this era of games will only think of a single-player game as a sequence of cinematic setpieces with cutscenes. Where every part of the game tells you what to do and you never feel like you can affect the outcome through skill or ingenuity. It's not that that kind of game is bad, it's that that's all the industry knows how to make now: we couldn't get a Super Mario 64 or Metroid Prime out of them if they tried.
|
I think it's even worse: games are mostly too easy. I remember me playing Tomb Raider 1 on Sega Saturn and it was a disturbing experience at first. The levels were gigantic, there was a lot of platforming, enemies were hard (because of controls also) and save-crystals were as rare as health-packs. There was one level where I played a whole week to finish it! Nowadays games show you which switch to activate (then why is there one?!), the levels are linear so you can't take the wrong direction... Everytime you play you get "forward" - there are almost no frustrating sequences. Sure, this gives players a feeling of success but I think some things could really be more challenging - enemies and level-design.
Of course not all games are like this but the very popular ones seem to fit in my description.