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Forums - Gaming Discussion - Tomb Raider hands-on: “a lack of meaningful interaction”

Mr Khan said:
...

That's something Rol said in an earlier thread about this game, but it was more to the effect of "the game industry all wants to make the same type of game."

Not entirely true, although major Western games that aren't FPSes or Sports or Racing all seem to be falling into either the Uncharted archetype, the GTA archetype, or the Elder Scrolls archetype.

I mean, those are safe bets to sell your game, it's understandable. The problem is that there are other game types that would sell well, except that there is no competition. A 3D Zelda-like game with sixth gen graphics and made to be cheap and small would have the market all to itself most years and could easily make money even selling under 500k.

One of the reasons why THQ went under is because they made the third or fourth best FPS/TPS/GTA of the year, but they put huge teams and budgets on each of them.

Oh and I think Japanese games are resembling this too. They seem much more interested in delivering their narrative now. Miyamoto has personally removed the story from two major games that we know of (Galaxy, Sticker Star), I think if he wasn't there then every NIntendo game would be like that.



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Player2 said:

So I have to hold "up" almost all the time? They could have learned from movies, press play once and no need for more button presses until the end.

https://en.wikipedia.org/wiki/Progress_Quest



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Just another mediocre Uncharted clone, no interest whatsoever.



Sigs are dumb. And so are you!

Euphoria14 said:
Nem said:
Euphoria14 said:
Leave it to S-E to turn Tomb Raider into another cut scene filled wanna-be movie.

I expect tons of overly dramatic dialogue.


Isnt this what uncharted does aswell? Yet its seen as really good? I'm confused.


Uncharted has plenty of player input.

Hell, Tomb Raider doesn't even let you swim...


I have a hard time believing all you do is press forward in the game. As for beeing able to swim... cmon... we know thats irrelevant.



Nem said:


 As for beeing able to swim... cmon... we know thats irrelevant.

Not sure if you're being serious here or not, but in case you are - swimming (diving actually) has always been one of the main staples of Tomb Raider games.



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I'm starting to get the feeling that the actual fun part of the game will be the survival/hub-like areas where you find resources, craft weapons, hunt, actually raid tombs etc. They've only touched the surface of that in the demo's I've seen and it was barely featured in the preview I played. The campaign looks to be a fairly normal/average slog through an adventure game.

I'm thinking a bit like Far Cry 3 but in third person.



HoloDust said:
Well, I'm big fan of franchise, TR1 is one of my all-time favorite games, even today, despite its clunky controls. Every time I read news about this "re-imaging" it feels to me like raping of once great franchise - while some things benefit from the process (I grew up with original, cheesy "Battlestar Galactica"), some things that are excellent in its original form should never ever be "re-imagined". And specially by not taking out of it what made it great (exploration, platforming and puzzles) and blatantly copying another successful franchise.

Same here. Why not give it a different game, new story instead of a prequel loaded with baggage.
The original TR was more of a puzzle game in 3D and was great for that. Carefully positioning Lara after counting out the steps to make that crucial sequence of jumps after meticulously scanning the environment to find a route up. That seems all forgotten nowadays, auto climb, auto jump, auto grab, auto look to the next hot spot, auto mid air course correction, bleh.



Scoobes said:
I'm starting to get the feeling that the actual fun part of the game will be the survival/hub-like areas where you find resources, craft weapons, hunt, actually raid tombs etc. They've only touched the surface of that in the demo's I've seen and it was barely featured in the preview I played. The campaign looks to be a fairly normal/average slog through an adventure game.

I'm thinking a bit like Far Cry 3 but in third person.

If you have free roam like in Far Cry 3 between missions then all is redeemed.
Well as long as it's not auto climb out of cenote AC3 style. Oh she can't swim either, so guess cenotes and (under)water cave exploration is out. So just some hunting then.







Ah, the "press win button" mechanics, the possibly fatal outcome of the dreary (for many of us) 7th generation.