Monolith Soft Looking for Huge Expansion

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Before Nintendo’s acquisition of Monolith Soft, the company tended to work with smaller teams of freelance developers. But now, it seems the Xenoblade Chronicles developer is eager to expand. Since beginning development for their top-secret Wii U project, Monolith has been hiring talented programmers, managers, planners, designers, and more to help them transition smoothly into a triple-A development studio. Just what does it take to be a part of their team? President Tetsuya Takahashi gives us some insight into how they decide who gets the honors and who does not.

“It’s quite common for a company to reject someone who only knows about games. We all have our preferences, but for us, I’d like to say that it’s the contrary. We’d most likely reject someone who doesn’t know his games. The reason being, we’d like to have someone who is as passionate about making games as we are. Of course it would be troublesome if gaming is the only thing one were to know about, but it would be even more troublesome if they didn’t know anything about it at all. We’re looking for someone who can enjoy making the game he made with his company.” —Tetsuya Takahashi
It appears that Monolith is currently seeking out planners most actively. Being a mostly SD company, they need people with experience in mapping out huge, high-definition worlds in an imaginative way. Koh Kojima, a current in-house planner, notes that in the past, they would imagine vast, complex worlds and have to file them down to something a console could manage. Now, in the age of ultrafast processing and 1080p graphics, their visions can now be fully realized, and they need to adapt to the new possibilities.

“A younger person would be nice. It’s okay if one doesn’t have any experience developing games, as long as they can come up with something interesting. Experience can easily come along the way, but creativity is different.” He adds: “Another big thing is being a skilled communicator. It’s an important skill to be able to express your ideas in a better manner.” —Koh Kojima, a current in-house planner

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Sounds like the Wii U will be getting a nice large RPG. Hoping it comes to the US in what ever form I would take it digitally just get it here.


BlkPaladin said:
Sounds like the Wii U will be getting a nice large RPG. Hoping it comes to the US in what ever form I would take it digitally just get it here.

Xenoblade sold more units in America than in both Europe and Japan, so I don't see any reason for Nintendo not to release Monolith's new game in the west.

Nintendo and PC gamer

omg I wanna see what they're up to!

Nice to know that Monolith Soft isn't losing its focus on creativity during this transition phase.

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The rumor of new, high quality RPGs is always a welcome thing.

I will watch this one closely.

i will buy there next game on launch day, thats for sure. love almost every rpg that they have ever made, the only one was : baiten kaitos origins, that i didnt like.





Not liking all this innate creativity message. Anyone can come up with ideas, it's execution, craftsmanship and the ability to see when something isn't working that actually gets to a project.

Xenoblade is a well-made game. Is anything in it REALLY so creative that one of us couldn't have come up with it?

This is really great and exciting news! I'm soooo looking forward to what they're up too!!

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Furthermore, I think VGChartz should add a "Like"-button.

I so hope this will be for Xenoblade 2