Forums - Gaming Discussion - So at what point does a game become a clone?

Until recently I always believed a "clone" was a game that was almost identical to another, right down to the level design. For example I would consider Mole Kart on IOS to be a Mario Kart clone, or Cartoon Land 3D Safari to be a clone of Super Mario 3D Land. Or i would consider Super Mario Brothers 2 to be a Doki Doki Panic clone, or how Farmsville is a clone of Farmtown (Apparently. I've never played either so i don't know for sure)

But recently the term seems to be getting used a lot more, especially with games like Playstation All Stars and LBP Karting. But what makes these games clones that doesn't also make Diddy Kong Racing a clone of Mario Kart? Or Mortal Kombat a clone of Street Fighter? 

Basically how much can a game get away with copying before it's considered a clone?



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Cloning is in the details, not the genre.

All Kart racers are going to be similar because it is racing in a Kart, doesn't mean they cloning Mario Kart. Now if weapon types are copied, stage design is copied etc, that is a detail, that is cloning.

Fighters will be similar too, but it isn't unless you see a guy in a karate suit throwing fireballs and doing dragon punches that you can claim is trying clone Ryu or Ken.

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According to some people, a game is a clone of the biggest game in it's genre. Doesn't matter how different it plays.



4 ≈ One

Dgc1808 said:
According to some people, a game is a clone of the biggest game in it's genre. Doesn't matter how different it plays.


so true.



A clone (IMO) is completely copying the aesthetic and feel of another game but failing to replicate the soul the

made the original game what it was, if you can immediately can draw similarities between the two games without

playing them one of them is a clone. PASBR and LBK fall in this category IMHO

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Here's how to tell.

Could you take the newer game, switch out the sprites or character designs, make a few minor gameplay tweaks (and level redesigns, if applicable), and have a game practically identical to the old game? Then it's a clone.

Take Playstation All-Stars Battle Royale - if you switched out the Sony characters for Nintendo characters and switched the damage meter to percentage rather than HP, you'd think you were playing Smash Bros. That makes it a clone.

Note that implementation issues aren't factored in. A clone can be far better or far worse than the original in terms of gaming experience. "Clone" isn't necessarily a negative term, although many will use it negatively. As an example, many would probably call the original Metroid a Kid Icarus clone.

if gameloft releases it, it's a clone



I think the strict definition of clone is good enough and that LBPK/PSASBR don't fit it at all. I would call them something like style emulation, since they clearly loaded up Mario Kart/SSB respectively to base it on but did set out to make their own game.

crissindahouse said:

if gameloft releases it, it's a clone


lol nice one.  Atleast they are well made.

 



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Sharing details other than genre mechanics that dont "need" to be shared. Dante's Inferno is clone of God of War. Period. There are alot of details in that game that could have been changed but stayed.

"if you can immediately can draw similarities between the two games without playing them one of them is a clone"

This is also agreeable. Means you did not do a good cover job.