Forums - Nintendo Discussion - Face-Off: Assassin's Creed 3 on Wii U

http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-3-wii-u-face-off

"With all four versions of Ubisoft's trilogy-closer out in the wild, the Wii U certainly stands its ground against the PS3 and 360 releases. Besides a broken depth of field effect that crops up during several cut-scenes, the look of the game is nigh on identical in terms of native resolution, texture quality, its shadow rendering method, and environmental detail. Even down to the shimmering of the ambient occlusion effect beneath fields of grass, and the odd dialogue glitches that appear in the other console versions, Nintendo's hardware certainly delivers a very faithful take on the experience.

That is, at least on a visual level. The use of the GamePad as a dedicated map screen doesn't strike us as a masterstroke in game design, but it's a useful addition that lets players goggle over a wider cross-section of the world without resorting to the select button. There are plenty of avenues that could be explored here, including the idea of creating virtual hot-keys for the most-used abilities and weapons - something hinted at in passing with a single button assigned for summoning a steed.

As an optional extra, the ability to remote play a blockbuster console release purely on a handheld does give the Wii U version a slight edge over the competition. It's only unfortunate that the frame-rate doesn't quite hold as steady compared to the 360 rendition, being more in the ballpark of the PS3 when chasing down the city streets, and marginally lower during some cut-scenes. This makes it the weakest of the trio in the crucial performance stakes, though they all have issues in achieving a sustained 30FPS where it's needed.

Ubisoft seems to be in an uncompromising mindset with its two juggernaut releases this year, having also had Far Cry 3 push these platforms to unflattering levels of performance in order to squeeze out the best visuals possible. If you can't stomach playing games at circa 25FPS, then the PC version really is the recommended way to play Assassin's Creed 3, not least to enjoy of the bevy of huge graphical upgrades it also comes packaged with. But, if you're happy to take those frame-rate knocks on the chin, and simply want a new Wii U game to play while someone occupies the HDTV, then this is undoubtedly one for the short list."

Seems frame rate drops somewhat in busy areas (as expected), but it seems Ubi did quite a good job (unlike some other publishers).



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+ Same graphics quality

- Worst performance

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Didn't really notice any frame rate drops in the WiiU-version. The worst glitch that happened to me was actually a wolf attacking and killing me during a cutscene after i helped someone with her pigs on the homestead

Hardcore=elitist casuals

Prediction: PS4 will be more powerful and cheaper than XBOX ONE

Surpirse visually its on par as I remember reading some interview from e3 saying ubisoft had issuses and not enough time to solve them all.

 

 

one of the better ports but pretty meh-ish first week sales.

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Cobretti2 said:
Surpirse visually its on par as I remember reading some interview from e3 saying ubisoft had issuses and not enough time to solve them all.

Someone said that certain things look better on WiiU while other things look better on PS360.



Not bad for a rushed launch port on a brand new system. Planning to pick this one up.

1) the FPS is not as bad as some of you take it. He's clearly saying it drops in CUT SCENES not gameplay. Additionally, he notes they are all bad at times anyways.
2) FPS is easily rectified by turning off the gamepad and playing only on the pro controller. (try it on all ports where applicable)
3) I think this is great for a rushed a limited port on a brand new console.



superchunk said:
1) the FPS is not as bad as some of you take it. He's clearly saying it drops in CUT SCENES not gameplay. Additionally, he notes they are all bad at times anyways.
2) FPS is easily rectified by turning off the gamepad and playing only on the pro controller. (try it on all ports where applicable)
3) I think this is great for a rushed a limited port on a brand new console.

What's weird is, I had a pretty bad framerate drops in one cutscene in BLOPS2, when literally nothing was going on except one character talking (I swear it had to be 15fps for a few seconds). I'm guessing they're doing some loading off disk or something in the background and just didn't optimize correctly for the console. It doesn't appear that there's any issue at all with gameplay in any of the first ports, and if the CPU didn't choke with the number of characters this title has onscreen at once, especially considering the limited time they had for optimization, then color me impressed.



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To put it in perspective, launch ports from the Dreamcast to the PS2 - TERRIBLE. Launch ports on the PS3 - BAD. Launch ports to the Wii U, generally on par with or slightly below the original (but still good and playable), while Trine 2 was a bit better. Both the PS2 and PS3 turned out just fine, so the future is bright for the little Wii U.