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Forums - Gaming Discussion - Why Photo Realistic Graphics is Doomed to Fail

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i would agree with you, but just look at movies and CG scenes in them, they dont have that "uncanny" effect your talking about, and it doesnt feel creepy



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Barozi said:
DanneSandin said:
BenVTrigger said:
Ive got to be honest. The only people I really see saying photo realistic graphics are bad are mostly Nintendo fans.

Eventually we will have photo realism I assure you. That doesn't mean every game will try and do it though

did you check out the entire OP? Would you like to have a game where the characters look like those robots? and read this: http://en.wikipedia.org/wiki/Uncanny_valley

It explains why games can't get too photo realism. I'm all for great looking games, but this got me thinking that photo realistic hraphics might back fire...



That's actually CGI and not one of these robots in your OP.



This guy is scary!



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green_sky said:

Problem is that he just assumes that people who are making the biggest games in the industry don't understand this. Like they would just let their multi million franchises to their downfall without anyone on their team noticing that something seems off in their games. 

I understand what you mean, but I think OP was talking about direction those games are in rather than a state of affairs of their final destination (e.g. doom).

@o_O.Q. You make good points, I'm not knowledgeable enough to argue at this point. But to tell you my PoV on it, I think photorealism is possible, personally, and can make it into the convincing territory. As long as the style (life of characters and world) fit with reality or a possible reality in our universe, it'll work imho. This far, problem is, those who made robots didn't do it right... yet.



I'm okay with realistic environments, but for character models, I'll always prefer a stylized look.



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I dont think videogames have the same effect at all.

Look at LA Noir. Its the most realistic i have seen human characters and expressions. I think its appealing, not revolting.

I think the reason why reality aproximations might be revolting is because of insecurity people feel, despite them having ever increasing weird movements as replicating human movements is very difficult. They would be objects that look like humans. Characters in videogames arent objects, they are just part of the videogame world.



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Mr Khan said:
All i wish is that more developers would move away from the "real is brown" camp.

That's not really fair, as most devs nowadays also seem to realize that reality is grey, as well as brown.



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pezus said:
Mummelmann said:
Mr Khan said:
All i wish is that more developers would move away from the "real is brown" camp.


Yeah, I always get caught by surprise when I walk outside and realise that real life isn't gritty grey and brown with specks of dirt blood across my field of vision. I can't see that I've observed jaggies on my peers either, nor do they glitch...

Seriously though, this cannot be repeated enough times. This is one of Far Cry 3's redeeming factors for me, the color palette and overall artistic style is great.

Dude, have you never been shot? The specks of blood are for realism, yo!


Of course I have, I work security! I got shot three times but ran (only for five seconds, mind you, used up all my stamina) behind cover and waited a bit. Right as rain in no time.



Mummelmann said:

Of course I have, I work security! I got shot three times but ran (only for five seconds, mind you, used up all my stamina) behind cover and waited a bit. Right as rain in no time.

Wao. Was there motion blur and everything?



happydolphin said:
Mummelmann said:

Of course I have, I work security! I got shot three times but ran (only for five seconds, mind you, used up all my stamina) behind cover and waited a bit. Right as rain in no time.

Wao. Was there motion blur and everything?


Yeah, the whole works! And you should have seen the lighting, it was a spectacle!



My guess is the problem would be less with the uncanny valley and more "Most people don't really want to shoot other people."

So once it starts looking real, it won't be that the people creep you out. It will be, the things that you usually do to people in games will creep you out. (That and what's done to your player avatar.)


Whenver we get there, i bet Sci-Fi, non violent games and such suddenly start ruling the roost.