i would agree with you, but just look at movies and CG scenes in them, they dont have that "uncanny" effect your talking about, and it doesnt feel creepy
i would agree with you, but just look at movies and CG scenes in them, they dont have that "uncanny" effect your talking about, and it doesnt feel creepy
Barozi said:
|
This guy is scary!
Signature goes here!
green_sky said:
Problem is that he just assumes that people who are making the biggest games in the industry don't understand this. Like they would just let their multi million franchises to their downfall without anyone on their team noticing that something seems off in their games. |
I understand what you mean, but I think OP was talking about direction those games are in rather than a state of affairs of their final destination (e.g. doom).
@o_O.Q. You make good points, I'm not knowledgeable enough to argue at this point. But to tell you my PoV on it, I think photorealism is possible, personally, and can make it into the convincing territory. As long as the style (life of characters and world) fit with reality or a possible reality in our universe, it'll work imho. This far, problem is, those who made robots didn't do it right... yet.
I'm okay with realistic environments, but for character models, I'll always prefer a stylized look.
3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
I dont think videogames have the same effect at all.
Look at LA Noir. Its the most realistic i have seen human characters and expressions. I think its appealing, not revolting.
I think the reason why reality aproximations might be revolting is because of insecurity people feel, despite them having ever increasing weird movements as replicating human movements is very difficult. They would be objects that look like humans. Characters in videogames arent objects, they are just part of the videogame world.
Mr Khan said: All i wish is that more developers would move away from the "real is brown" camp. |
That's not really fair, as most devs nowadays also seem to realize that reality is grey, as well as brown.
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046
pezus said:
Dude, have you never been shot? The specks of blood are for realism, yo! |
Of course I have, I work security! I got shot three times but ran (only for five seconds, mind you, used up all my stamina) behind cover and waited a bit. Right as rain in no time.
Mummelmann said:
Of course I have, I work security! I got shot three times but ran (only for five seconds, mind you, used up all my stamina) behind cover and waited a bit. Right as rain in no time. |
Wao. Was there motion blur and everything?
happydolphin said:
Wao. Was there motion blur and everything? |
Yeah, the whole works! And you should have seen the lighting, it was a spectacle!
My guess is the problem would be less with the uncanny valley and more "Most people don't really want to shoot other people."
So once it starts looking real, it won't be that the people creep you out. It will be, the things that you usually do to people in games will creep you out. (That and what's done to your player avatar.)
Whenver we get there, i bet Sci-Fi, non violent games and such suddenly start ruling the roost.