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Forums - Nintendo Discussion - How many 10 Million sellers will the Wii U have?

Carl2291 said:
NSMB U
Nintendo Land
Mario Kart U
WiiU Fit
3D Mario
Wii U Sports
Smash Bros


This list. Exactly.  I'd maybe add a Donkey Kong Country Returns sequel if Retro makes one.  If it comes out early enough in Wii U's life, it's legs will be on par with Smash.

I think the Wii Fit craze is long over, though.  That game won't sell anywhere near the level of the original Fit game.  Just look at how the 3DS version of Brain Age is selling in Japan.  Those two franchises are over.  Those two franchises are lost to the casual fad that carried them in the previous cycle of Nintendo systems.



 

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Less. That is my only prediction :P



cusman said:

I think these will sell 10+ million (worldwide)

 

  • Nintendo Land
  • New Super Mario Bros U
  • Monster Hunter 3 Ultimate
  • Super Smash Bros U
  • Animal Crossing U
  • Mario Kart U
Maybe even the next Zelda, but I doubt it.

 

Combined, Twilight Princess for Wii + GameCube sold 8 million, and it was a day one launch title.  If that Zelda can't crack 10 million, on a system with an install base of over 95 million + 20 million GameCube's, I don't see how a new Zelda on a system likely to be less successful than Wii could possibly crack that number.  I'd love to proven wrong... we will see in 2017.



 

Mandalore76 said:
 

You and I disagree greatly on the concept of what innovation is.  You can talk to me about touch screens on iphones, and ipads and tablets until you are blue in the face, but as far as I am concerned, they are not part of the conversation when it comes to console gaming.  So, how long the technology has been out is irrelevant if the Wii U is the first console ever to adapt the technology for home console gaming.  The people who buy an iphone didn't say to themselves, I'd like to go out and get myself the latest gaming device today.  No, those people were in the market for the most advance cell phone they could buy, and one of the applications is that it can also play games.  Much like the 3DS has a camera application (which I have made great use of on my trips), but Nintendo doesn't claim to have sold 23 million+ cameras in the past year and a half, and no bought a 3DS primarily to replace their digital camera (by the way, in bad indoor lighting the 3DS camera is indeed not good, but outdoors I have taken great pictures with it).  Same with tablets.  While 84% of people surveyed who own tablets might say they play games on it, I doubt they purchased the tablet with that as their primary use for it.  At least, I don't know anyone who was in the market for a portable gaming device and said, I'd best purchase a tablet for that. 

Anyway, you can call the Gamepad a move of desperation if you wish.  I prefer to see the "innovative" applications it offers the gamer to streamline their experience interfacing with the console.  Having used the Gamepad in conjunction with the Wii U myself, I cannot imagine using a D-pad/Circle Pad to move a cursor/highlight tabs on the screen as opposed to the simplicity of swiping the Gamepad's touch screen with a stylus.  If I have to do that in 2013/2014 on another system while accessing on-screen menus, I would consider that a step-backwards in time. 


Granted Nintendo is the first to put a touch screen on a home console.   But it's such common tech, it's almost expected.   It won't surprise me at all if a touch screen or at least touch surface is including on MS/Sony's next systems controller's too. It's already on DS/3DS/PSVita and  Ouya will also  have a touch surface on it's controller.  

What's surprising is Nintendo is making that the centrepiece of the WiiU.  This baffles me because this is the tech they rejected in 2004 and the reasons they rejected it then, are still here today.  I've played several games on it now (don't own one, just at displays) and I'm still not sold that the touch screen in any way enhances the games I've played.  Dont' get me wrong, it's nice.  It's another option.  It's cool to have a constant map without it sucking up screen space.  The ability to take your game up to your bedroom or bathroom without interrupting gameplay is very cool.   Wii TVii is a very nice feature.  There's a lot to like.  But at the end of the day, WiiU is just another HD console just one 6 years late to the party.   The screen doesn't really change that.  I've no problem with the screen, it's a nice enhancement.  

But it's only an enhancement, not a revolution that the wiimote or Kinect was.   That's would be in and of itself, just to enhance, but my problem is, instead of enhancing what Wii did - visercal, intuitive, accessible, family-friendly gameplay with motion controls - WiiU reverts back to the dual analog controller and loses a big chuck of what Wii did right. 

As a casual player myself, there's still no reason for me to upgrade to a WiiU.  My kids are core and mid-core players and they don't feel any reason to get a WiiU because they can play the same games on 360 now.   If anything, I'm a little resentful NSMBU and Pikmin are on a new console.  There's no reason for a new console to play those games.  They'd play perfectly on Wii so why aren't they on Wii? 



 

Gamerace said:


Granted Nintendo is the first to put a touch screen on a home console.   But it's such common tech, it's almost expected.   It won't surprise me at all if a touch screen or at least touch surface is including on MS/Sony's next systems controller's too. It's already on DS/3DS/PSVita and  Ouya will also  have a touch surface on it's controller.  

What's surprising is Nintendo is making that the centrepiece of the WiiU.  This baffles me because this is the tech they rejected in 2004 and the reasons they rejected it then, are still here today.  I've played several games on it now (don't own one, just at displays) and I'm still not sold that the touch screen in any way enhances the games I've played.  Dont' get me wrong, it's nice.  It's another option.  It's cool to have a constant map without it sucking up screen space.  The ability to take your game up to your bedroom or bathroom without interrupting gameplay is very cool.   Wii TVii is a very nice feature.  There's a lot to like.  But at the end of the day, WiiU is just another HD console just one 6 years late to the party.   The screen doesn't really change that.  I've no problem with the screen, it's a nice enhancement.  

But it's only an enhancement, not a revolution that the wiimote or Kinect was.   That's would be in and of itself, just to enhance, but my problem is, instead of enhancing what Wii did - visercal, intuitive, accessible, family-friendly gameplay with motion controls - WiiU reverts back to the dual analog controller and loses a big chuck of what Wii did right. 

As a casual player myself, there's still no reason for me to upgrade to a WiiU.  My kids are core and mid-core players and they don't feel any reason to get a WiiU because they can play the same games on 360 now.   If anything, I'm a little resentful NSMBU and Pikmin are on a new console.  There's no reason for a new console to play those games.  They'd play perfectly on Wii so why aren't they on Wii? 

I don't know.  If Microsoft is going to release their "720" next year, I think it would have been leaked by now if they were going to have a touchscreen controller at launch.  And if Sony is going to try and obliterate the Wii U graphically, I seriously doubt they can afford to add a tablet controller packed-in with the console.  They have to know after PS3 that the average gamer is not interested in plunking down over $400 for a console no matter what is capable of (I thought Trip Hawkins had already taught the gaming industry that lesson, but now we have another reminder).  A touchpad, as you pointed it in Ouya's case, yes I could see Microsoft or Sony possibly implementing that on their next consoles.  But, a full on touchscreen the size of what Nintendo has provided, I doubt it. 

Yes, touchscreens have been on handheld gaming consoles for years, but that's more natural because the handheld is exactly what it implies, the screen is already right there in your hands, why not be able to touch it?  But, for consoles, it's very new.  And, there are so many ways it can be implemented to provide the player an experience that will be unique to the Wii U.  Watching the most recent Nintendo Direct, I'm actually excited to see Panorama and Google Street on the Gamepad.  To be able to look at the view on the gamepad and as you turn it, your view turns with you as if you are really there is a more immersive experience than clicking buttons.  And, look at what Arkham City did with Armored Edition to make a year old game fresh on a new console.  In the Miiverse, you can go into a forum for each individual game available for Wii U.  A person who owns the game that the forum relates to has an icon checked right on their post, so you know if the person talking about the game has actually purchased it or not.  Anyways, I was in the Arkham City forum last night and saw nothing but positive remarks from those who have actually played it.  Even from people who have played it on 360/PS3 say it is worth the purchase price of the Wii U experience.  I also saw overwhelmingly positive reviews in the Assassin's Creed III and Call of Duty Black Ops II forums.  And in Call of Duty's case, players specifically remarked that they prefer to play it with the Gamepad or Pro Controller as opposed to the Wii mote since all 3 are compatible with the title.  So, I think there is already evidence that Nintendo can in fact attract hardcore gamers to the Wii U now that they have a console that offers the polished hardcore titles that were absent or poorly implemented on Wii.  The Wii U has at least a year on it's own to attract this type of player before it has to compete with any competition for it's new generation.  So, I disagree with your thinking that this is a useless strategy.  If the casual gamer who picked-up a Wii this past generation has in fact moved on to mobile gaming not to return to consoles this new generation as has been said, then wouldn't a failed strategy be to release another console that focuses only on motion controls and hope that those casuals might come back?  No, Nintendo is wisely giving themselves a better position in the Wii U's generation by supporting motion controls for the casuals while also catering to bring the hardcores back, all the while providing a unique experience for both. 

And, you keep referring to the touchscreen as discarded tech, but I think that viewpoint is skewed.  When something isn't cost effective, it gets shelved for future development.  A touchscreen controller was not cost effective for the Wii and would have killed it's pricepoint, which was one of the Wii's advantages compared to it's $399 and $599 competition.

And I understand your feelings on NSMBU and Pikmin 3 not being released for Wii, but with one year of the new generation to themselves, Nintendo isn't going to want to blunt the sales of the Wii U or it's software with simultaneous Wii releases (I overheard the clerk at the Gamestop I was in yesterday say that he is only going to get a Wii U for the next Rayman that comes out).  I personally haven't played NSMBU because my wife bought it for me for Christmas and I have promised not to play it until then, so I can't yet say if it would have been the exact same experience if done on the Wii as it is on Wii U.



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Mandalore76 said:
Gamerace said:

I don't know.  If Microsoft is going to release their "720" next year, I think it would have been leaked by now if they were going to have a touchscreen controller at launch.  And if Sony is going to try and obliterate the Wii U graphically, I seriously doubt they can afford to add a tablet controller packed-in with the console.  They have to know after PS3 that the average gamer is not interested in plunking down over $400 for a console no matter what is capable of (I thought Trip Hawkins had already taught the gaming industry that lesson, but now we have another reminder).  A touchpad, as you pointed it in Ouya's case, yes I could see Microsoft or Sony possibly implementing that on their next consoles.  But, a full on touchscreen the size of what Nintendo has provided, I doubt it. 

Yes, touchscreens have been on handheld gaming consoles for years, but that's more natural because the handheld is exactly what it implies, the screen is already right there in your hands, why not be able to touch it?  But, for consoles, it's very new.  And, there are so many ways it can be implemented to provide the player an experience that will be unique to the Wii U.  Watching the most recent Nintendo Direct, I'm actually excited to see Panorama and Google Street on the Gamepad.  To be able to look at the view on the gamepad and as you turn it, your view turns with you as if you are really there is a more immersive experience than clicking buttons.  And, look at what Arkham City did with Armored Edition to make a year old game fresh on a new console.  In the Miiverse, you can go into a forum for each individual game available for Wii U.  A person who owns the game that the forum relates to has an icon checked right on their post, so you know if the person talking about the game has actually purchased it or not.  Anyways, I was in the Arkham City forum last night and saw nothing but positive remarks from those who have actually played it.  Even from people who have played it on 360/PS3 say it is worth the purchase price of the Wii U experience.  I also saw overwhelmingly positive reviews in the Assassin's Creed III and Call of Duty Black Ops II forums.  And in Call of Duty's case, players specifically remarked that they prefer to play it with the Gamepad or Pro Controller as opposed to the Wii mote since all 3 are compatible with the title.  So, I think there is already evidence that Nintendo can in fact attract hardcore gamers to the Wii U now that they have a console that offers the polished hardcore titles that were absent or poorly implemented on Wii.  The Wii U has at least a year on it's own to attract this type of player before it has to compete with any competition for it's new generation.  So, I disagree with your thinking that this is a useless strategy.  If the casual gamer who picked-up a Wii this past generation has in fact moved on to mobile gaming not to return to consoles this new generation as has been said, then wouldn't a failed strategy be to release another console that focuses only on motion controls and hope that those casuals might come back?  No, Nintendo is wisely giving themselves a better position in the Wii U's generation by supporting motion controls for the casuals while also catering to bring the hardcores back, all the while providing a unique experience for both. 

And, you keep referring to the touchscreen as discarded tech, but I think that viewpoint is skewed.  When something isn't cost effective, it gets shelved for future development.  A touchscreen controller was not cost effective for the Wii and would have killed it's pricepoint, which was one of the Wii's advantages compared to it's $399 and $599 competition.

And I understand your feelings on NSMBU and Pikmin 3 not being released for Wii, but with one year of the new generation to themselves, Nintendo isn't going to want to blunt the sales of the Wii U or it's software with simultaneous Wii releases (I overheard the clerk at the Gamestop I was in yesterday say that he is only going to get a Wii U for the next Rayman that comes out).  I personally haven't played NSMBU because my wife bought it for me for Christmas and I have promised not to play it until then, so I can't yet say if it would have been the exact same experience if done on the Wii as it is on Wii U.

I'll only make a couple quick points here.

WiiU has only been out a couple weeks. Guaranteed early adoptors will only have good things to say.  They may be right, but let's see where things sit 6 months from now, a year from now.  

A small multi-touch screen would be very affordable in todays market.  It doesn't need to be a tablet, just a place to swipe, tap, pinch, stretch, etc would be fine.  It could fit in the middle of existing controllers replacing seldom used buttons and be easily reachable by thumb in gaming without having to take a hand off the controller like with WiiU.  Wouldn't be the same, wouldn't need to be.  Just greater functionality.

The best way to win casuals back from tablets is to give them an experience tablets can't possibly match.  This is why enhanced motion controls (with touchpad/screen sure) would have been the way to go.  This is why I expect MS to win next gen.  They will offer something compelling enough to pull people away from their iPads.  WiiU doesn't.



 

Gamerace said:

I'll only make a couple quick points here.

WiiU has only been out a couple weeks. Guaranteed early adoptors will only have good things to say.  They may be right, but let's see where things sit 6 months from now, a year from now.  

 


I meant to point out that when they don't like a game, they will let their fellow Wii U owners know about it to warn them away from what is not worth the purchase price.  So, they don't always "only have good things to say".  For example, people inquiring about Game Party Champions were immediately told by most owners of the game that it is definitely not worth the price of admission.  And not just shovelware that you might be able to tell just by looking at it.    But, a major sports title like Madden NFL 13, people who owned the game were refreshingly honest about it.  While some said that the ability to draw your own plays/audibles on the touch screen added a dimension of fun, most honestly admitted that Wii U owners would be better served waiting for next year's edition which would likely be more polished.  (I can tell you that I absolutely regretted purchasing the first Madden that launched with the 360.  It was a horrible, watered down version of what was already available on XBox).  So, these are honest opinions, good and bad, from what I've seen without blind fanboyism.  With the other games I mentioned, I didn't see the same negative criticisms that would indicate these games which weren't possible on a Wii, and wouldn't be done well in motion control only, aren't being well received.  But as you point out, only time will tell. 

Also, I had wanted to mention another great feature with the Gamepad is that you have two options when commenting in the Miiverse.  One is your basic text option.  The other is to "write" your message with the stylus on the touchscreen.  And, this is something that has really taken off with the more artistically inclined players.  Some of them are drawing some impressive artwork.  So, the Gamepad is encouraging them to express themselves that another console wouldn't be able to offer which is another thing that adds to the Wii U's uniqueness.