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Forums - Microsoft Discussion - Xbox720 clocked speed low?

ramses01 said:
r3tr0gam3r1337 said:
i dont know why a few people are speculating the CPU will be an 8 core, unless the console is going to have some fairly powerful video editing or 3d modeling software an 8 core CPU is a waste of time and resources, look again at PC hardware especially gaming PC's, they dont require 8 core CPU's to run the latest games as most game's dont even make use of quad core CPU's its the GPU that is the main focus point, last gen consoles were very limited in terms of dedicated video ram 'VRAM' current mid/top end PC graphics memory uses GDDR5 while system memory uses DDR3, the 360 had unified RAM with just 10mb of dedicated VRAM as the system RAM is being shared by the system its not as quick as dedicated VRAM.

im sure some one who knows what im trying to say can say it in a way that makes it clear to those that are unfamiliar with PC hardware.


8 cores are needed so that various tasks can have dedicated cores.  Kinect needs 1 core, OS needs another, etc.

Next-gen Kinect will have his own CPU this time,and OS likely taken by ARM-CPU(like WiiU)



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Naum said:
Seriously... do xbox360-ps3 fans really think that next gen will be the same as ps2 to ps-3 graphics....


Well it has already been implied by epic and crytek that next gen systems cannot run their new engines. What I am curious about is how many really care. Do people really care how powerful the new systems will be or are they just using an angle they have found against nintendo?

I only assume the leap is going to be large because it has been in the past. Surely there will be some kind of difference between the others and wii u? Once someone had me questioning the leap I came to the conclusion that it won't have the gap wii to 360 and ps3 had. But there will still be some kind of noticeable gap right?



One more thing to complete my year = senran kagura localization =D

ramses01 said:
r3tr0gam3r1337 said:
i dont know why a few people are speculating the CPU will be an 8 core, unless the console is going to have some fairly powerful video editing or 3d modeling software an 8 core CPU is a waste of time and resources, look again at PC hardware especially gaming PC's, they dont require 8 core CPU's to run the latest games as most game's dont even make use of quad core CPU's its the GPU that is the main focus point, last gen consoles were very limited in terms of dedicated video ram 'VRAM' current mid/top end PC graphics memory uses GDDR5 while system memory uses DDR3, the 360 had unified RAM with just 10mb of dedicated VRAM as the system RAM is being shared by the system its not as quick as dedicated VRAM.

im sure some one who knows what im trying to say can say it in a way that makes it clear to those that are unfamiliar with PC hardware.


8 cores are needed so that various tasks can have dedicated cores.  Kinect needs 1 core, OS needs another, etc.


you do know there is a technology called hyper threading plus looking at current PC hardware a quad core with HT is every bit as good as an 8 core, still one problem with multiple cores is heat generation.

my PC currently is running over 100 tasks and i only have a quad core, im sorry but i have to dissagree 8 cores are not needed its excessive to have 8 cores on a console a quad seams more realistic especially if it uses HT like the xenos on the 360 (a tri core with HT, 3 physical cores and 3 virtual cores giving it effectivly 6 cores).



Current PC build:

Asus Z97I-Plus, i5 4790K @ 4.6ghz, EVGA GTX 980 ACX 2.0 1377/1853/124%, Corsair Vengence Pro 2400mhz 2x 8192mb, Corsair RM850, Corsair H80i, 120GB OCZ Vertex 3 SSD, 750GB Seagate Momentus XT SSHD, 320GB Weston Digital HDD, Corsair 230T, Corsair K50 Raptor, HP XQ500AA mouse, Windows 10 Pro 64bit. iiyama Pro Lite G2773HS 120Hz 1Ms G2G gaming monitor.

Pemalite said:
Cobretti2 said:

Most developer cannot afford to keep up with the current level of technology  let alone when it comes to highend tech.And if hardware is too expensive then sales suffer.

Unless gamers are prepared to pay more for hardware (i.e. $800-$1000) and the games ($80-$100) nothing will change.


Never been a problem on the PC where the current level of technology is several dozen multiples higher than the consoles.
In-fact it gives less burden to smaller developers as they can spend less time tightening up code, compressing textures and other assets to fit into the anemic 512mb of memory. - That costs TIME and money.
And the games are cheaper on the PC too, go figure. - They still make some tidely profits.

Perfect examples of this is CD Projekt with The Witcher and Stardock with Sins of a Solar Empire not to mention Crytek who became successfull for pushing a PC to it's limits.

Half the problem that faces console-only developers is that Microsoft and Sony get a small cut from every single game sold.
Everytime a developer releases DLC or a patch, Microsoft and Sony make money out of it with various "fees".
On top of that you have the greedy developers who want to make as much profit as they can with as little investement as they can, end result? Bugger all to the developers.
This is why small, medium and large developers have been thriving on the PC, none of those cost burdens exist, heck even publishers are being removed thanks to things like Steam and Kickstarter.

So really, the costs of games and the potential price increases for the next generation cannot be blamed on the developers and the cost to develop them as they will remain relatively stagnant, but instead try pointing your fingers at the other middle men who drool in anticipation as it's only the console platforms  who get price increases with each successive generation.

Cry tech recently just said they barely got even.

wicher 2 said there considering 3 being on consoles because of illegal downloads being higher than actual sales and said they were disappointed with sales.

this people aren't doing anything amazing money wise and are barely making profit.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

ethomaz said:

If there are no more improvements like PS2 to PS3 (or even more) then there are no needs for a new gen.

Any new console have to be better than te tops PC at launch... that's what I hope a new gen is.

I already have a PS3... I want a machine way way way better... GTX 680 on console now please.


Yes but is that what main stream consumers want? Power has been proven to not be a truly viable system seller as the system tends to launch at a higher price and that puts consumers off. Even if you have a system on par with modern pcs the system will launch and pcs will have advanced.

I believe what the majority of gamers really want is new hardware just to get things to feel fresh again. They want a new toy to play with and what to see what their system can do. Pretty much like I am with my wii u right now. They don't care how big the power leap is. Compare the 46 million who bought an xbox and gamecube to the 153 million that bought a ps2 and it is obvious there aren't enough to rely on power as a selling point.

As I said in an earlier thread, even if the power leap is considerably high like last time, how many of you will be buying the console when the time comes?



One more thing to complete my year = senran kagura localization =D

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r3tr0gam3r1337 said:
ramses01 said:
r3tr0gam3r1337 said:
i dont know why a few people are speculating the CPU will be an 8 core, unless the console is going to have some fairly powerful video editing or 3d modeling software an 8 core CPU is a waste of time and resources, look again at PC hardware especially gaming PC's, they dont require 8 core CPU's to run the latest games as most game's dont even make use of quad core CPU's its the GPU that is the main focus point, last gen consoles were very limited in terms of dedicated video ram 'VRAM' current mid/top end PC graphics memory uses GDDR5 while system memory uses DDR3, the 360 had unified RAM with just 10mb of dedicated VRAM as the system RAM is being shared by the system its not as quick as dedicated VRAM.

im sure some one who knows what im trying to say can say it in a way that makes it clear to those that are unfamiliar with PC hardware.


8 cores are needed so that various tasks can have dedicated cores.  Kinect needs 1 core, OS needs another, etc.


you do know there is a technology called hyper threading plus looking at current PC hardware a quad core with HT is every bit as good as an 8 core, still one problem with multiple cores is heat generation.

my PC currently is running over 100 tasks and i only have a quad core, im sorry but i have to dissagree 8 cores are not needed its excessive to have 8 cores on a console a quad seams more realistic especially if it uses HT like the xenos on the 360 (a tri core with HT, 3 physical cores and 3 virtual cores giving it effectivly 6 cores).

Well in July,a neogaf member said it will use 8 cores Jugar,with 8GB RAM,GCN(around 6870/6950 level)



r3tr0gam3r1337 said:


you do know there is a technology called hyper threading plus looking at current PC hardware a quad core with HT is every bit as good as an 8 core, still one problem with multiple cores is heat generation.

my PC currently is running over 100 tasks and i only have a quad core, im sorry but i have to dissagree 8 cores are not needed its excessive to have 8 cores on a console a quad seams more realistic especially if it uses HT like the xenos on the 360 (a tri core with HT, 3 physical cores and 3 virtual cores giving it effectivly 6 cores).


Hyper threading does not replace a core, It simply allows for better utilization of a cores resources that would otherwise be idle.

It's a 10% performance improvement, that is it.

100 tasks on a quad core? I'm running a 6 core processor with Hyper Threading, try running 100 copies of Maya and watch your system crash and burn.
You could run a million tasks on a single core processor, if they were light enough it would be fine.

A quad core may be enough for you and enough for gaming, but don't pretend that there aren't more demanding things you can do on a PC. ;)

ninetailschris said:

Cry tech recently just said they barely got even.

wicher 2 said there considering 3 being on consoles because of illegal downloads being higher than actual sales and said they were disappointed with sales.

this people aren't doing anything amazing money wise and are barely making profit.


You missed the point completely. Crytek didn't start making games with Crysis, the Witcher 2 dev profited. The PC put them both on the map.
Blizzard is a PC only Developer, Blue Byte, Relic, Firaxis etc'.

Plus, on the consoles, you release a game, it gets big sales then falls into obscurity, on the PC a developer can release a game, get some good sales then a few years down the track have another sale and rake in millions more and hit the top of the charts.
Then 10 years on, they do another sale and hit the top of the best-selling charts, it doesn't fall into obscurity and is forgotten it's going to be a revenue stream for many many many years.
Heck a good example of this is the current HumbleTHQbundle. - http://www.humblebundle.com/
Most of the games in it are fairly old, but it's passed the 500,000 sold mark.



--::{PC Gaming Master Race}::--

Pemalite said:

Hyper threading does not replace a core, It simply allows for better utilization of a cores resources that would otherwise be idle.

It's a 10% performance improvement, that is it.

The advantage of HT is it require very little die area... only the register state, renamed return stack buffer and large page instruction TLBs are duplicated... so you have a improviment in performance between 10-30% (depends what app is running) with almost no cost.

In the other side duplicate a core... a dual-core processor needs almost 80% of the die size to duplicated... the size limits the quantity of the cores. So the HT is a nice idea... the size of the processor with HT or not is almost the same and you have a little boost in performance.

Of course HT not replace SMP... but the two can work together... a 4-core processor + HT.... why not?



D-Joe said:
r3tr0gam3r1337 said:
ramses01 said:
r3tr0gam3r1337 said:
i dont know why a few people are speculating the CPU will be an 8 core, unless the console is going to have some fairly powerful video editing or 3d modeling software an 8 core CPU is a waste of time and resources, look again at PC hardware especially gaming PC's, they dont require 8 core CPU's to run the latest games as most game's dont even make use of quad core CPU's its the GPU that is the main focus point, last gen consoles were very limited in terms of dedicated video ram 'VRAM' current mid/top end PC graphics memory uses GDDR5 while system memory uses DDR3, the 360 had unified RAM with just 10mb of dedicated VRAM as the system RAM is being shared by the system its not as quick as dedicated VRAM.

im sure some one who knows what im trying to say can say it in a way that makes it clear to those that are unfamiliar with PC hardware.


8 cores are needed so that various tasks can have dedicated cores.  Kinect needs 1 core, OS needs another, etc.


you do know there is a technology called hyper threading plus looking at current PC hardware a quad core with HT is every bit as good as an 8 core, still one problem with multiple cores is heat generation.

my PC currently is running over 100 tasks and i only have a quad core, im sorry but i have to dissagree 8 cores are not needed its excessive to have 8 cores on a console a quad seams more realistic especially if it uses HT like the xenos on the 360 (a tri core with HT, 3 physical cores and 3 virtual cores giving it effectivly 6 cores).

Well in July,a neogaf member said it will use 8 cores Jugar,with 8GB RAM,GCN(around 6870/6950 level)


First of, Neogaf is not the end game for information, I'm a member there as well, I'd know how trollish that place can be. Second off, that shit would drain way too much power for a console and create all sorts of problems.



dahuman said:
D-Joe said:
r3tr0gam3r1337 said:
ramses01 said:
r3tr0gam3r1337 said:
i dont know why a few people are speculating the CPU will be an 8 core, unless the console is going to have some fairly powerful video editing or 3d modeling software an 8 core CPU is a waste of time and resources, look again at PC hardware especially gaming PC's, they dont require 8 core CPU's to run the latest games as most game's dont even make use of quad core CPU's its the GPU that is the main focus point, last gen consoles were very limited in terms of dedicated video ram 'VRAM' current mid/top end PC graphics memory uses GDDR5 while system memory uses DDR3, the 360 had unified RAM with just 10mb of dedicated VRAM as the system RAM is being shared by the system its not as quick as dedicated VRAM.

im sure some one who knows what im trying to say can say it in a way that makes it clear to those that are unfamiliar with PC hardware.


8 cores are needed so that various tasks can have dedicated cores.  Kinect needs 1 core, OS needs another, etc.


you do know there is a technology called hyper threading plus looking at current PC hardware a quad core with HT is every bit as good as an 8 core, still one problem with multiple cores is heat generation.

my PC currently is running over 100 tasks and i only have a quad core, im sorry but i have to dissagree 8 cores are not needed its excessive to have 8 cores on a console a quad seams more realistic especially if it uses HT like the xenos on the 360 (a tri core with HT, 3 physical cores and 3 virtual cores giving it effectivly 6 cores).

Well in July,a neogaf member said it will use 8 cores Jugar,with 8GB RAM,GCN(around 6870/6950 level)


First of, Neogaf is not the end game for information, I'm a member there as well, I'd know how trollish that place can be. Second off, that shit would drain way too much power for a console and create all sorts of problems.

http://forum.beyond3d.com/showthread.php?p=1683350#post1683350

And since Black Tusk will use UE4,not really too much power for that(the 8 cores Jaguar are 1.6GHz)