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Forums - Nintendo Discussion - Wii u completely in stock at gamestop

noname2200 said:
Max King of the Wild said:

Did you mean my loss as in of the Wii U? If so, I wouldn't have been able to enjoy it. Maybe in 2 years after I graduate but right now I'm ridiculously busy. I have 14 credit hours this semester but over winter break I'm taking a 3 credit hour class in 3 weeks and immediatly afterwards I'm taking 18 credit hours. I have no time for games anymore

No, I meant as in scalping. Unless I'm confusing you with someone else: I know someone here bought five systems just to flip them. If it wasn't you, sorry!

 

 


No that wasn't me. I just bought the one. Only reason I bought it was because my store put their first shipment in different parts of the back room (for some idiotic reason) so they forgot about some until I found them and told them about it. Since the store thought they were sold out they were turning everyone away who came in asking. I think I found 20 so by the time I got off work no one else came in looking for one so I bought it. I tried to sell that one but the next week my store got another shipment in and really havent sold out except during black friday but got replenished quickly again.



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Gotcha. My mistake!

And now I feel really stupid. Which, admittedly, is not uncommon on Friday nights..



So gamestop.com has them iwonder if they will have them in there stores.



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

Jay520 said:
What's the difference being "in stock" and "completely in stock"? Does GameStop have 100% of their Wii U stock shipment? Has no one bought a Wii U?

They are said times for Nintendo.


Said times?

 

they just got stock in what's left to say?



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

noname2200 said:
HappySqurriel said:

It sounds odd but I think of the Wii U as (sort of) being in a position similar to what the Wii would have been in had they released in 2005 (and not been penalized for releasing too early), and the XBox 360 launched in 2006; with everything else about the systems' first 2 years on the market remaining essentially the same. The net result is a market where the Wii would have had 16+ million more units sold, and the XBox 360 would have had 8+ million fewer units sold, when decisions were being made about which platform games were going to be made on; and that 24+ Million unit swing would have had a huge impact on game development in for games released in 2008, 2009 and 2010.

The counter-example to this idea though is the Dreamcast. It was out long before the PS2 released, and built up a respectable userbase before any of its rival systems released, yet developers largely shunned it because they "knew" that the PS2 was going to be the better system to develop for. It was basically a self-fulfilling prophecy, and I submit that that mindset remains true today.

Perhaps the Wii's spectacular early success may have convinced some third parties to take development for it more seriously, but in light of the fact that development for modern games takes two+ years of lead time (more when developing a new engine...as required by the HD consoles) I would argue that the majority of third-parties still would have devoted their resources to HD development instead of making high-quality Wii titles, as they "knew" that the HD consoles were the future. By the time they realized how wrong they were (and many of them lack the willingness to ever do so), it would have been too late; the bed would be made, and the consoles' identities would have been established. The fact that third-parties never amounted to much on the Wii, notwithstanding unprecedented hardware sales, is pretty strong evidence of that.

 

Relating all this back to the Wii U, I'm not convinced that its strength, if any, comes from its early release. Rather, it should logically be the cost of development: if Epic is right, and the PS4/720 "only" double development costs, the entry price will till be too high for a lot of third-parties, and even those that can afford to buy-in will only do so with the safest of titles. While I still believe that a smart and aggressive Nintendo could have carried the prior generation on its own, I've come around to the idea that they don't want to do so, and that no other developer seems capable of carrying a system single-handedly. So third-parties' behavior is going to play a large role in determining whether the Wii U floats or sinks.

At the moment, I choose "sink."


I would argue that the Dreamcast makes a pretty poor counter-point primarily because of the abysmal financial position of Sega at the time coupled with the long string of mistakes that alienated their core customers, and the fact that the PS2 was the successor to the previous generation's market leading console which was also the most successful system of all time (when the PS2 launched).

Essentially, when has the successor to a market leading console (or the successor to a 30+ Million selling system) launched a year or more before the competition and not outsold that competition? The closest we get is the XBox 360 vs. the PS3/Wii and the Genesis vs. the SNES, where (in both cases) the system that launched first saw a massive increase in sales; and even the poor Dreamcast was selling far better than the Sega Saturn, and would have likely sold 2 to 3 times as many units as the Saturn did had Sega been able to afford to keep it alive.



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pokoko said:
Here is a question for those with a Wii U: is Nintendo Land going to blow up big? Wii Sports pretty much made the Wii when it went viral with the casual crowd. Seriously, I can't tell you how many non-gaming adults I had come into work and tell me about this crazy new game that told you if you were over-weight and it let you play tennis and how they went out and bought one the next day. Does anything with the Wii U have that kind of potential?

I hear Nintendo Land is a lot of fun but fun doesn't always translate to casual interest.


Nintendo Land once you play it is very appealing to casuals and expert gamers. The funny thing is that you really have to get Nintendo Land in the hands of people for them to understand what its about. Personally I did not get it until I was showing the console off to friends and then I got into NL myself. And because it is a set of mini games rather than motion gaming like Wii Sports, it has that much more of a learning curve depending on the mini game you decide to play. For example the learning cure on the Metroid minigame might be higher than for Chase Mii - however both will appeal to casual gamers.

The reason I think Nintendo Land would sell just as much as Wii Sports is because once Nintendo builds a fanbase with NL, all they'll have to do is keep adding different mini games and repackaging the thing.

Also, if you check Miiverse, there is almost always more people in the NL community that any other including the NSMB U and Zombie U communities. So NL definitey is attracting people IMO.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

HappySqurriel said:


I would argue that the Dreamcast makes a pretty poor counter-point primarily because of the abysmal financial position of Sega at the time coupled with the long string of mistakes that alienated their core customers, and the fact that the PS2 was the successor to the previous generation's market leading console which was also the most successful system of all time (when the PS2 launched).

Essentially, when has the successor to a market leading console (or the successor to a 30+ Million selling system) launched a year or more before the competition and not outsold that competition? The closest we get is the XBox 360 vs. the PS3/Wii and the Genesis vs. the SNES, where (in both cases) the system that launched first saw a massive increase in sales; and even the poor Dreamcast was selling far better than the Sega Saturn, and would have likely sold 2 to 3 times as many units as the Saturn did had Sega been able to afford to keep it alive.

Counterpoint: when has the successor to a market leading console launched a year of more before the competition?The answer is either "never" or "once" (if we discount the Dreamcast...).

If you're trying to use prior data to gauge future performance, it's not much to go by. The examples you gave are actually poor ones, since the 360 for certain did not achieve a large lead during its one-year head start (and was very quickly surpassed by the Wii; the only reason things are even close today is because the Wii's support effectively died two years ago). I don't have data for North America on the Genesis' lifetime performance, but I do know that its headstart in Japan did it zero good (it placed third, behind even the TG-16) and I believe it did worse in North America as well (ultimately, the Genesis sold roughly 20 million fewer units worldwide than the SNES, notwithstanding its headstart and its superior performance in Europe).

I see nothing to indicate that lead time is a particularly big factor for success. The SNES crushed the Genesis and TG-16. The PS1 beat the N64, but not only is that the sole example, it is also likely better explained by Nintendo's failures than Sony's lead time. The Dreamcast's lead time did it virtually zero good, seeing as how the system lasted a scant 2-3 years. The 360 lost to the Wii, notwithstanding that it still effectively has three* extra years on the market.

The prior four generations indicate that lead time has far less import than you're asserting. I submit that other factors are far, far more important to the final outcome, even for third-party support, than being on the market a year or two before the competition.

 

*Again, in light of the release schedule I consider the Wii largely to have been abandoned starting in 2011. Notable releases became...scarce...starting in that year. Even assuming, arguendo, that the 360 has only one additional year, the 360 will not only still lose, but no rational arguement can be made that the additional lead time would be responsible for its gradual gaining on the Wii. Especially since its status as a second-place console, while likely, is even now not set in stone.



noname2200 said:

..

Relating all this back to the Wii U, I'm not convinced that its strength, if any, comes from its early release. Rather, it should logically be the cost of development: if Epic is right, and the PS4/720 "only" double development costs, the entry price will till be too high for a lot of third-parties, and even those that can afford to buy-in will only do so with the safest of titles. While I still believe that a smart and aggressive Nintendo could have carried the prior generation on its own, I've come around to the idea that they don't want to do so, and that no other developer seems capable of carrying a system single-handedly. So third-parties' behavior is going to play a large role in determining whether the Wii U floats or sinks.

At the moment, I choose "sink."

i'm not sure if i quite see that as a strength though either.  the market seems to be split to me and the divide seems to be growing.  a large segment doesn't care much about quality (imo) of games and are happy buying up ipads/smartphones for games due to the $0-1 point for games.   another segment only seems to care about the absolute highest quality AAAA games and gravitating to fewer but higher quality games and shunning any sort of middle-ware game.  

there may only be a few developers that can afford the high costs of the ps4/720 but there will be even fewer that can afford the ps3 level costs if that portion of the consumer base isn't there.  nintendo is left in the middle without the ability to deliver to the most demanding consumer and without the ability to reach the price point of the other consumer.  

i just don't see who is in that middle point not really cheap but not really advanced.

and i choose neutrally buoyant.  nintendo was suppose to have made a profit on the gamecube.  even if the wiiU only sells 20M (and i think that number far too low) i still think nintendo makes it work.   profitable hardware sales.  profitable game sales.  they'll get by.



Playstation 3 sold 150k launch week in the States and still had units on shelf the same week.

Wii U had over 400k sold, Discuss.

I mean whats the point of this thread? Another opportunity to bash Nintendo blah blah flop. It's irritating and annoying, sorry.
Since when has gaming companies become a competition of who fails first?!



As a more traditional sort of gamer, why would any of us care if the Wii U blew up like the Wii due to the adoption of "casual" software such as Wii Sports and Nintendo Land?

The only growth i personally care for, as a consumer, are other consumers with like-minded purchasing habits.