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Forums - Sony Discussion - PS+ subscriptions going through the roof: 295% increase, satisfaction rate 95%

 

Is PS+ the best thing ever?

yes 217 81.58%
 
no 48 18.05%
 
Total:265

I think PS Plus is a sustainable model, as long as people keep subscribing. This kind of service is sort of like an insurance policy, you need large number of people to do it. What is the magical number we dont know, but based on anedoctal experience it seemed to have taken off, especially in the online sphere. Personally, I had it last month SOLELY for the PS Vita offerings and I am very satisfied. I downloaded the PS3 stuff too but dont see myself playing them too much. I even bought a 32 gig to fill up my vita games, so on that front I had spent quite a lot on PS Vita, which I wouldn't have if not for the amazing PS+ offerings.

Ask people to pay, give them free games that they wouldn't have otherwise bought. Its the smartest idea coming from Sony this gen, and simply expose how much profit MS is earning by charging people to play online. If Sony can afford to give out free games for subscription, so can MS.

Its also about mindshare. I find myself looking forward to every PS Store update now more than ever, and have been thinking of spending some money on PS classics to fil up my vita. My vita which was dusty before last week, gets played every night now. 



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Are Sony making a loss on this service?



Panama said:
Are Sony making a loss on this service?


I can't imagine.

I don't know how much subscriptions there are but let's say it's 4 million payed accounts. That's like 20 million dollars every month. They won't get the games for free, the publishers will get several millions for handing their games out for free, but i think PS+ is making + for everyone.

Damn, i want to see concrete numbers. 4 million? 6, 7, 8 million? i don't know.

maybe we could estimate the numbers if some people calculate the percentage of plus subsribers from their friendlist and take the average percentage to official account numbers (problem is the fake accounts). i can't, i have no frieds, forever alone.



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse

KylieDog said:
bananaking21 said:
KylieDog said:
I call bullshit on the 95%.


its not really hard to believe when they give you free stuff on a monthly basis. plus discounts and early access to beta's and demo's 


You should see the blog, on EU most months is people complaining the US get better stuff, that they get more stuff, that they get the content at start of month (in EU they try and drag it out across the month to make it look like getting more), lot of people dislike getting retail games especially the really popular ones because likely already played them, and nobody likes when they put up 15GB+ games.  Plus been quite a number of cock-ups in regards to promotions for subscribers and it taking months to fix.

doesnt mean they over all arent happy with it, they just want things to get better on a already great service 



I voted NO because Sony does not permit me to give them money to buy it. I have to do trickery to get games online and PS+ and I have not done it yet.
Sigh...



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They're testing the waters.... It's working. People are subscribing and re-subscribing for online services. Expect pay to play online similar to the xbox live model sometime during the ps4's life.



bananaking21 said:
i really wish they would give out actual numbers of PS+ subscribers

Sony reported there being over 90 million PlayStation Network accounts worldwide back in March 2012, although this it didn't specify how many of those are actually active accounts (many PSN users have multiple accounts registered to different regions for overseas PS Store access).

http://www.computerandvideogames.com/370791/ps-plus-subscriptions-almost-doubled-during-e3-week-sony/

example:

"With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of." The numbers he's talking about look pretty decent on paper: there are over 100 games on the service, the average user session is about 70 minutes, there are over 50 unique spaces available and 14 million people have at least stepped foot in Home once. Not bad, but it's all about the context -- do people play those games? Do people explore those unique spaces? How many of those 14 million are actual active users? 

"We haven't talked too much about the platform itself, but what we have said is that every mature virtual item we have ever created has been profitable," Buser said. "We've released over 5,000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in." So it's very much a long-tail thing, then?

Look, you could probably present the numbers in any way possible and spin the service as a success, but for us, the real success is its ability to pull in new users, its effectiveness as a marketing tool and its profits from the sale of virtual goods. Log in now and you'll no doubt find a community there, passionate about Home. But is it pulling in new users? Are marketers beating down the (virtual) door to get into Home? And how much does Sony really earn from the service annually? Until we get less vague statistics and hard numbers, we might never know.

PlayStation Home is a good, profitable business, says Sony's Buser



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
bananaking21 said:
i really wish they would give out actual numbers of PS+ subscribers

Sony reported there being over 90 million PlayStation Network accounts worldwide back in March 2012, although this it didn't specify how many of those are actually active accounts (many PSN users have multiple accounts registered to different regions for overseas PS Store access).

http://www.computerandvideogames.com/370791/ps-plus-subscriptions-almost-doubled-during-e3-week-sony/

example:

"With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of." The numbers he's talking about look pretty decent on paper: there are over 100 games on the service, the average user session is about 70 minutes, there are over 50 unique spaces available and 14 million people have at least stepped foot in Home once. Not bad, but it's all about the context -- do people play those games? Do people explore those unique spaces? How many of those 14 million are actual active users? 

"We haven't talked too much about the platform itself, but what we have said is that every mature virtual item we have ever created has been profitable," Buser said. "We've released over 5,000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in." So it's very much a long-tail thing, then?

Look, you could probably present the numbers in any way possible and spin the service as a success, but for us, the real success is its ability to pull in new users, its effectiveness as a marketing tool and its profits from the sale of virtual goods. Log in now and you'll no doubt find a community there, passionate about Home. But is it pulling in new users? Are marketers beating down the (virtual) door to get into Home? And how much does Sony really earn from the service annually? Until we get less vague statistics and hard numbers, we might never know.

PlayStation Home is a good, profitable business, says Sony's Buser


thanks, but i was talking about PS+ not ps home. lol



bananaking21 said:
joeorc said:
bananaking21 said:
i really wish they would give out actual numbers of PS+ subscribers

Sony reported there being over 90 million PlayStation Network accounts worldwide back in March 2012, although this it didn't specify how many of those are actually active accounts (many PSN users have multiple accounts registered to different regions for overseas PS Store access).

http://www.computerandvideogames.com/370791/ps-plus-subscriptions-almost-doubled-during-e3-week-sony/

example:

"With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of." The numbers he's talking about look pretty decent on paper: there are over 100 games on the service, the average user session is about 70 minutes, there are over 50 unique spaces available and 14 million people have at least stepped foot in Home once. Not bad, but it's all about the context -- do people play those games? Do people explore those unique spaces? How many of those 14 million are actual active users? 

"We haven't talked too much about the platform itself, but what we have said is that every mature virtual item we have ever created has been profitable," Buser said. "We've released over 5,000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in." So it's very much a long-tail thing, then?

Look, you could probably present the numbers in any way possible and spin the service as a success, but for us, the real success is its ability to pull in new users, its effectiveness as a marketing tool and its profits from the sale of virtual goods. Log in now and you'll no doubt find a community there, passionate about Home. But is it pulling in new users? Are marketers beating down the (virtual) door to get into Home? And how much does Sony really earn from the service annually? Until we get less vague statistics and hard numbers, we might never know.

PlayStation Home is a good, profitable business, says Sony's Buser


thanks, but i was talking about PS+ not ps home. lol

I know that but as an example of looking at this not as the way of touting Number's but as a way that maybe Sony as a company look's at their online network and why it works the way it does.

the main Point is it @ Profit? and I think this shows you the answer.

march number's sit @

Sony reported there being over 90 million PlayStation Network accounts worldwide back in March 2012, although this it didn't specify how many of those are actually active accounts (many PSN users have multiple accounts registered to different regions for overseas PS Store access).

now How many are ps+ active accounts?

i was showing why you or i or anyone else will not get any answers about it, Because the number's are less than the xbox live number's install base, because the free accounts are large but if Sony was to release the number of Paid PSN+ number's i am sure it would pale in their number's vs Xbox live paid subscription number's. but the point is its profitable, mainly and that is what is important, Sony's online service may not have the huge number of PS+ Subscription number's that Microsoft has for their xbox platform, but Sony is not using it as a lever for online play they are using it for its #1 use as a 

" a marketing tool and its profits from the sale of virtual goods."

PSN games are a  virtual goods.

playstation Home items are a virtual goods.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

The reason the service is profitable is cause the games Sony give out probably cost them very little to 'get' from the respective publisher. Most games chosen either make a large amount of DLC to make the publisher money from (RDR, Deus Ex, Dead Space 2) or are just a way of promoting the sequel thats normally scheduled to come out within a year (Crysis 2, RE5, Borderlands). Most games are a combination of both - giving the games away for free makes the publishers more money then not in the end.

I'd imagine Sony does give 'incentives' for publishers to give out PS+ games but that doesn't have to be direct payments either. RE6, Borderlands 2 etc were plastered all over the PS Store when they released. Do you think Sony would of given them such luxurious advert placement without the publishers giving them some PS+ games? Not a chance.