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Forums - Nintendo Discussion - Opinion: Gamers are behind the Game Industry Implosion

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The art of hyperbole...

And no, it will not be Big or 1$, there will always be an in-between, we're seeing 10-15$ indie games today, and transitional companies like Arc Systemworks with the Bit-Trip series.



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And this is why we can´t allow companies like Microsoft or Sony to make enormous power houses. You want hyper amazing graphics? Then Costs go up, Prices go up, Little companies die. So yes, basically the so called "Hardcore"gamer and the graphics whores are killing the industry.



Why do we still quote this guy? It's obvious he think the whole industry should kiss Nintendo's ass and that Nintendo should make games the way he wants and because they don't he continues to throw these little fits of his.



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He's got some points about the dire economic situation, bad demographics in advanced nations, shit games, and so forth, but man, is his attitude ever off-putting. "YOU DIDN'T MAKE THE GAMES I WANT HAHAHA YOU LOSE JOB NOW!!!" What an embittered little cunt.



Honestly, I think there is a gigantic problem in the industry ...

The problem is that the vast majority of development resources are spent producing games that appeal to a small minority of gamers (and potential gamers); if I were to put numbers on this, I would say that 80% to 90% of most publisher's budgets is dedicated to games that target 10% to 20% of the market. What this means is that most of these companies are struggling to turn a profit because most of the games do not end up as the high profile successes these publishers need to justify their budget while most gamers are not having their needs met because only a couple interesting games are produced for them in a generation.

People regularly talk about how certain "core" games flopped on the Wii without realizing that there were dozens (possibly hundreds) of games with far higher budgets released to the HD consoles that saw worse sales. If the publishers devoted this money to different products across multiple genres they would (likely) be able to produce multiple games that each had similar sales to these failed projects, there combined revenues would be far higher, and the industry on the whole would be healthier.



While many people dream of this happening, if game development budgets continue to increase we will have little more than an industry producing Call of Duty or Halo clones at budgets that are so high a single failed game can bring down a publisher; and the industry will likely die (except for Nintendo).



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badgenome said:

He's got some points about the dire economic situation, bad demographics in advanced nations, shit games, and so forth, but man, is his attitude ever off-putting. "YOU DIDN'T MAKE THE GAMES I WANT HAHAHA YOU LOSE JOB NOW!!!" What an embittered little cunt.

Aye, he's one of those economic purists that laugh at people with Liberal Arts degrees and anyone who doesn't do what he lovingly calls "real work."

Given my situation, he can die in a fire.

But until then, he does have a fair bit of a point, although i think that the problem he describes doesn't apply just to the games industry, but to everything in general. The advance of technology is just causing the death of "the middle," whereby, in a lot of industries, you're going to see middle-sized players either shrink or die. Like Malstrom said, the game industry will be (even more than it already is, anyway) dominated by a group of megapublishers and developers on top, and then a sea of microdevs, with nothing in between, and that this will be replicated in other industries as it becomes easier to distribute more niche projects



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Well it can't be good for the industry when games costs 10x more now then a few years back while the games still cost relatively the same since the 80's sometimes even less,



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Euphoria14 said:
Why do we still quote this guy? It's obvious he think the whole industry should kiss Nintendo's ass and that Nintendo should make games the way he wants and because they don't he continues to throw these little fits of his.


Pretty much agree with this. Maelstrom is a narcissist douche that filters comments and cherrypicks the lamest responses to "demolish". His tone changed drastically after the Wii started the massive decline and Nintendo failed to become the jesus of the video game industry like he said it would (it was certain beyond a sliver of doubt) and its very obvious that the man is sad to the core of his very being over this, he wants games and the industry to be a certain way, his way, and he looks down upon those who think or feel otherwise or wish more depth in their entertainment products. He's elitist and condescending, ironically in the exact same manner he accuses "hardcore" gamers of being.

He got one thing right, much like John Lucas did in his time, and like JL he has gained a cult following that hung on his every word and took them as gospel. Also like JL but to the chagrin of his followers, he's been consistently wrong since then and become more and more desperate ever since, leading in a downward spiral till all he wrote about was nostalgic game music and almost left the scene in shame.

The man has read a couple of books about business and disruption theory and thinks he's a genius, while the reality is that he's just a bitter, washed up asshat with a degree in bigotry and comment filtering. I appologize to all his fans for being so crass, but I am absolutely revolted by the attention this man gets.



happydolphin said:
The art of hyperbole...

And no, it will not be Big or 1$, there will always be an in-between, we're seeing 10-15$ indie games today, and transitional companies like Arc Systemworks with the Bit-Trip series.

I agree with you about the hyperbole part. But if we read the article with an open mind I think he has some good points. I always asked to myself ¨why more third party developers don´t support the Wii? they don't want to make money?¨. As a great fan of the original playstation and the Nintendo DS I always put gameplay over graphics, but some of my friends would not play on a Nintendo DS or a Wii even if they get it for free because it has ¨crappy graphics¨.  



gumby_trucker said:

Read the whole thing, pretty much agree with all of it once you filter out Maelstrom's usual personal biases.

To those that haven't read the article, the title can be misleading.

He's basically talking about the fact that Nintendo tried to expand the gaming population with Wii, in order to help the industry become larger, more relevant to society, and more stable in the long run.

His logic is sound: most people care about literature and film, and because of that those mediums are able to survive through difficult times. They are perceived as an integral part of our culture. And by 'our culture' I mean the everyday man on the street culture, not a small and highly specialized sub-group that has too limited an income and too narrow a taste to sustain an industry.

In fact, despite the provocative title, developers are equally to blame as us 'hardcore gamers' for basically shunning the casual crowd when we should have been working overtime to gain their trust and appreciation.

3rd parties shat all over the Wii and produced subpar 'casual' products which to the majority of the audience was their first encounter with this medium. Can you blame them if after years of being exposed to so much crap and so little quality that they come to the conclusion that all gaming must be 'meh'?

A soccer mom or a senior couple that got into gaming in recent years did so because they had a few enjoyable experiences with high quality games, but they never took the time to investigate which publishers were more serious about quality and which didn't care. To them a PartyZ game from Ubisoft looks the same as a Brain Age game from Nintendo, when sitting on the shelf at Walmart.

In order for them to make the effort to begin distinguishing between the two they have to care enough in the first place. That's just natural human behavior in any circumstance when you are exposed to something new.
You develop a more refined taste in *a hobby* because you have something to gain from it, not because you just want to lose less. If losing less is the main concern, then you aren't gaining enough to sustain interest in this *hobby* in the first place.

In other words, if you spend $50 on games that are crap more than once or twice, and you have yet to become emotionally invested in gaming, then you stop buying $50 games. Either you quit altogether or you come to the perfectly reasonable conclusion that games aren't worth $50, but maybe $1 or $5.

This is exactly what Iwata was talking about in his GDC speech that was so badly received by developers. A bad game doesn't tarnish the reputation of the developer or even the publisher if it is made with newcomers in mind. It tarnishes the reputation of the entire industry, or worse the entire medium. The fact that developers so easily dismissed Iwata's words is indication that they were (and probably still are) disconnected from reality.

Maelstrom is also right in saying that Nintendo should have done more to cater to newcomers than they did. There should have been more Wii Sports style games of the same level of quality as the first two, especially given the output of third parties which was mostly inexcusable. But as much as you can criticize Nintendo, there is a clear difference between them and the rest of the industry. Nintendo saw the problem, was aware of it, and made real efforts to address it. They made mistakes along the way, but they clearly got the message. The rest of the industry however, not only failed to address the problem, some of them were completely blind to it and some of them actually made it worse by dismissing it.

Personally I also believe Nintendo eventually was swayed by the rest of the industry to distance itself from its original, correct, path. I believe if other players in the industry weren't so stubborn as to pull with all their might in the wrong direction, Nintendo's output this past generation would have been even more in line with their original vision.

So yeah, "hardcore" gamers are to blame for dismissing the "casual gamer".
Developers are to blame for dismissing the "casual game".
Publishers are to blame for severely underestimating the intelligence of the average consumer, who has no preconditioned positive bias towards games.
And "Casual Gamers" (aka the real world) are "to blame" for packing up and taking there money elsewhere.

Great post. Thanks for posting.