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Talking Point: Does the PS4 Need to Do More Than Push Polygons?

 

Nintendo of America boss Reggie Fils-Aime reckons that Sony will need to do more than manufacture cutting edge technology in order to compete with the Wii U. The executive was responding to a query regarding the longevity of the recently released platform once the next generation console eventually arrives.

“In the end, our competitors need to react to what we’re doing in the marketplace, and need to figure out what their innovation will be,” the outspoken executive said in an interview with CNET. “It’s likely that faster processors and pretty pictures won’t be enough to motivate consumers. They need to react to what we’ve done, and we need to continue innovating with the Wii U and we will.”

New age

In expertly avoiding the question – Fils-Aime fails to address what will happen if its latest console does get left behind – the spokesperson raises an interesting question: what constitutes innovation?

Certainly the company president seems to insinuate that raw hardware cannot facilitate new experiences alone, but that’s a flawed argument as far as we’re concerned. Showpiece franchises such as Assassin’s Creed and Uncharted prove that “faster processors” can provide new experiences, as neither series was possible on previous generation hardware. The former’s impressive crowd technology – a mechanic in the game – was one of the first real bullet-points for the PlayStation 3. Meanwhile, Naughty Dog’s trilogy transformed cut-scenes into playable sequences.

Fils-Aime appears to indicate that these types of technological advancements are not enough to excite consumers, but we beg to differ. You only need to cast your mind back to the reaction to Sony’s ridiculous Killzone 2 target trailer to understand the impact that the promise of new technology can provide.

Sony will continue to break boundaries with its selection of first-party games

And yet, improved hardware performance extends beyond just “pretty pictures”. Enhanced processing power can lead to all kinds of innovative experiences. LittleBigPlanet, for example, essentially transforms its parent platform into a whimsical workstation equipped with all of the tools necessary for users to create their own games. Furthermore, a sturdy online infrastructure makes it possible for budding designers to share their creations with the world at the tap of a button.

Media Molecule didn’t need a new input device to completely overhaul our understanding of user-generated content – it simply required a strong piece of hardware, a great idea, and a publisher that believed in its vision from the outset. Innovation means much more than eye-catching gimmicks.

Indeed, the next generation PlayStation console is unlikely to focus on touch-screen interfaces and motion controllers from the outset. An evolution of the PlayStation Move motion controller may be added as an optional extra, but Sony’s unique selling point is much more likely to stem from cloud technology, as its high-profile acquisition of streaming service Gaikai indicates.

Child's play

Either way – assuming it maintains the same first-party strategy as the PS3 – it will continue to push boundaries in the software department. Nintendo may be able to reinvent its existing properties with a new interface, but Sony will continue to break ground with experiences such as Journey, The Unfinished Swan, and Heavy Rain. And, yes, it will almost certainly achieve that with a faster processor and a standard DualShock controller.

Do you agree with Fils-Aime’s insinuation that hardware advancements are not enough to facilitate new experiences alone? Would you like to see Sony experiment with new input devices for the PlayStation 4? Let us know your thoughts in the comments section below.

http://www.pushsquare.com/news/2012/11/talking_point_does_the_ps4_need_to_do_more_than_push_polygons



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"Either way assuming it maintains the same first-party strategy as the PS3 it will continue to push boundaries in the software department. Nintendo may be able to reinvent its existing properties with a new interface, but Sony will continue to break ground with experiences such as Journey, The Unfinished Swan, and Heavy Rain. And, yes, it will almost certainly achieve that with a faster processor and a standard DualShock controller.
"
Bad examples.

Journey left there contract with Sony and probably undersold mine craft on Xbox.
Heavy rain flopped and made the company loses money.
Unfinished swan was probably only enjoyed by Sony fans and didn't draw anyone to buy one.

Lbp is a flop now.

Why Nintendo wrong nope.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

This is sort of the middle of the road thing really.. because you can have all the advancements in hardware you want.. but really it is up to the Developer to make a new game experience.. they decide what games get made.. and ultimately.. how well or bad they are made not the machine. It's just like that article I read where I believe a guy from Ubisoft came out and said this generation has went on to long.. and went so far as to say that it is hard to make new IP's now because the systems are so old.. In fact.. if you did a new IP well enough it probably would not be a problem.. as a matter of fact.. do to demands for new games.. and the base that is already there.. it might be a great time to do a well made new IP.. and you would have something possibly to work with on the Next Generation. Like wide if you wait for the Generational Refresh to do a very well made new IP.. it might not pick up as much steam.. because let's be honest.. most companies know by now.. that releasing a system without some proven titles.. and must buy games.. may not be the best strategy.. (You can try it though) Especially if the system is going to be priced a lot higher then the current Gen systems..

Boycotting the following:

1. Yoshi: He ate my car and spit out a toaster.

2. Igglybuff: Totally false advertisement. You can have as many as you like they don't buff nothing.

3. the Terms Hardcore/Softcore... We're talking Video Games. Not Porn.

4. The term Casual as relates to Gamers: We make them sound like outsider's that happen to play games.  If that were the case they'd own a PS3.

5. Donuts.... Beacause I drink Beer...... and the biggest fan of Donuts hates Beer.

6. Boycotts: Their so lame.

 

 

ninetailschris said:
"Either way – assuming it maintains the same first-party strategy as the PS3 – it will continue to push boundaries in the software department. Nintendo may be able to reinvent its existing properties with a new interface, but Sony will continue to break ground with experiences such as Journey, The Unfinished Swan, and Heavy Rain. And, yes, it will almost certainly achieve that with a faster processor and a standard DualShock controller.
"
Bad examples.

Journey left there contract with Sony and probably undersold mine craft on Xbox.
Heavy rain flopped and made the company loses money.
Unfinished swan was probably only enjoyed by Sony fans and didn't draw anyone to buy one.

Lbp is a flop now.


Why Nintendo wrong nope.

HAHAHAHAHAHAHA

 

is this a joke?




before reading the thread..

What I Think Needs To Be Seen In PlayStation 4 Next Generation!

http://gamrconnect.vgchartz.com/thread.php?id=140211&page=1

okay now i will commence reading the thread

:)


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All new consoles will need to push more graphics past what their predecessor had in order to stay relevant to a huge majority of people that are out there (the graphic whores). True gaming fans will buy whatever system as long as it has decent software to back it up despite how it looks visually.

Sony needs to push their multimedia aspects of the next Playstation and using Cloud gaming will be one of those aspects. I cant say much about the motion controls or touch screen aspects even though they are heavily popular in the market, I just dont see the appealing factor for those aspects. I am more interested in the actual games than gimmicky controls.

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